Forums Index >> Modding >> Need Weapons? (HERES ENOUGH)



Page : <1> :


My Weapons:

Floating mines!

Lighttank.defaultprojectile = "bounceprojectile";

Mediumtank.defaultprojectile = "bounceprojectile";

Heavytank.defaultprojectile = "bounceprojectile";

Bounceprojectile.resource = "game/data/shapes/tanks/BounceProjectile.jpg";

Defaultexplosion.resource = "game/data/shapes/tanks/BounceBump.png";

Bounceprojectile.damage = 99999999;

Bounceprojectile.count = 999;

Bounceprojectile.burstcount =99999999;

Bounceprojectile.gravityscale = 0;

Bounceprojectile.velocity = 99999999999999999999999999999999999999999;

Bounceprojectile.sizescale = 1;

Bounceprojectile.reloadtime = 0;

Bounceprojectile.burstdelay = 0;

Defaultexplosion.startscale = 1;

Defaultexplosion.endscale = 10;

Sniper!

Lighttank.defaultprojectile = "lightprojectile";

Mediumtank.defaultprojectile = "lightprojectile";

Heavytank.defaultprojectile = "lightprojectile";

Lightprojectile.resource = "game/data/shapes/common/healthflash.png";

Defaultexplosion.resource = "game/data/shapes/common/electro01.png";

Lightprojectile.damage = 9999;

Lightprojectile.count = 99999999999999999999999999999999999999999;

Lightprojectile.burstcount = 1;

Lightprojectile.gravityscale = 0;

Lightprojectile.velocity = 9999;

Lightprojectile.sizescale = 1;

Lightprojectile.reloadtime = 10;

Lightprojectile.burstdelay = 0;

Defaultexplosion.startscale = 1;

Defaultexplosion.endscale = 10;

Zapper!

Lighttank.defaultprojectile = "lightprojectile";

Mediumtank.defaultprojectile = "lightprojectile";

Heavytank.defaultprojectile = "lightprojectile";

Lightprojectile.resource = "game/data/shapes/common/electro01.png";

Defaultexplosion.resource = "game/data/shapes/common/powerupflash.png";

Lightprojectile.damage = 9999;

Lightprojectile.count = 99999999999999999999999999999999999999999;

Lightprojectile.burstcount = 1;

Lightprojectile.gravityscale = 0;

Lightprojectile.velocity = 100;

Lightprojectile.sizescale = 1;

Lightprojectile.reloadtime = 0;

Lightprojectile.burstdelay = 0;

Defaultexplosion.startscale = 1;

Defaultexplosion.endscale = 10;

Fake tank!

Lighttank.defaultprojectile = "bounceprojectile";

Mediumtank.defaultprojectile = "bounceprojectile";

Heavytank.defaultprojectile = "bounceprojectile";

Bounceprojectile.resource = "game/data/shapes/tanks/tank01.dts";

Defaultexplosion.resource = "game/data/shapes/common/electro01.png";

Bounceprojectile.damage = 9999;

Bounceprojectile.count = 1;

Bounceprojectile.burstcount = 1;

Bounceprojectile.gravityscale = 0;

Bounceprojectile.velocity = 99999999999999999999999999999999999999999;

Bounceprojectile.sizescale = 1;

Bounceprojectile.reloadtime = 999999999999999999;

Bounceprojectile.burstdelay = 0;

Defaultexplosion.startscale = 1;

Defaultexplosion.endscale = 10;

I hope yall like da weapons!

-Linx

 

Last edited: Friday, April 16, 2004 at 12:19:57 PM

Friday, April 16, 2004 at 1:36:44 AM

Hm,mmmmmmm Not on my comp. But I studied the stats and they look AWESOME!!! I can't wait 2 c what they do... Only My MOD WIZ is breakin down and now even my weapons don't work... I might not beable to THINKtank aany more...

Friday, April 16, 2004 at 10:10:24 AM

Heres some more!

Click n' Boom!

Lighttank.defaultprojectile = "splashprojectile";

Mediumtank.defaultprojectile = "splashprojectile";

Heavytank.defaultprojectile = "splashprojectile";

Splashprojectile.resource = "game/data/shapes/tanks/tank01.dts";

Defaultexplosion.resource = "game/data/shapes/common/electro01.png";

Splashprojectile.damage = 9999;

Splashprojectile.count = 99999999999999999999999999999999;

Splashprojectile.burstcount = 1;

Splashprojectile.gravityscale = 0;

Splashprojectile.velocity = 9999;

Splashprojectile.sizescale = 1;

Splashprojectile.reloadtime = 0;

Splashprojectile.burstdelay = 0;

Defaultexplosion.startscale = 1;

Defaultexplosion.endscale = 10;

Suprizor!

Lighttank.defaultprojectile = "splashprojectile";

Mediumtank.defaultprojectile = "splashprojectile";

Heavytank.defaultprojectile = "splashprojectile";

Splashprojectile.resource = "game/data/shapes/tanks/DefaultProjectile.jpg";

Defaultexplosion.resource = "game/data/shapes/common/electro01.png";

Splashprojectile.damage = 9999;

Splashprojectile.count = 100;

Splashprojectile.burstcount = 9;

Splashprojectile.gravityscale = 1;

Splashprojectile.velocity = 75;

Splashprojectile.sizescale = 1;

Splashprojectile.reloadtime = 5;

Splashprojectile.burstdelay = 1;

Defaultexplosion.startscale = 1;

Defaultexplosion.endscale = 10;

Solor Array!

Lighttank.defaultprojectile = "speedyprojectile";

Mediumtank.defaultprojectile = "speedyprojectile";

Heavytank.defaultprojectile = "speedyprojectile";

Speedyprojectile.resource = "game/data/shapes/common/jet.png";

Defaultexplosion.resource = "game/data/shapes/common/electro01.png";

Speedyprojectile.damage = 9999;

Speedyprojectile.count = 1;

Speedyprojectile.burstcount = 9999999999999999999999;

Speedyprojectile.gravityscale = 0;

Speedyprojectile.velocity = 75;

Speedyprojectile.sizescale = 9999;

Speedyprojectile.reloadtime = 0;

Speedyprojectile.burstdelay = 0;

Defaultexplosion.startscale = 1;

Defaultexplosion.endscale = 10;

More will be comin!

-Linx

 

Friday, April 16, 2004 at 12:29:16 PM

No offense Linx, but alot of these have already been done, I think all of em have been, or at least similar weapons. Modding does get old tho, because there are simply not enough sources to use for weapons.. Hope V2.0 comes out soon, I am about to die of da Modding Blues. :(

Saturday, April 17, 2004 at 1:48:21 AM

.... Mark is right those are all remakes I have even made some of those.

Saturday, April 17, 2004 at 10:48:20 AM

Heck, I have made weapons that are like da same thing..... :P. We reallly need a new version with more sources...

Saturday, April 17, 2004 at 12:50:31 PM

Yes Mark, I have ACTUALLY fallen asleep while modding, lol, ture!

-Linx

Saturday, April 17, 2004 at 1:21:34 PM

Where do we right them?

 

Sunday, April 18, 2004 at 11:31:18 AM

Did I not tell u kat??? Put them at the end of a missions file... Well let me show u... XD

//--- OBJECT WRITE END ---

Lighttank.defaultprojectile = "speedyprojectile";

Mediumtank.defaultprojectile = "speedyprojectile";

Heavytank.defaultprojectile = "speedyprojectile";

Speedyprojectile.resource = "game/data/shapes/common/jet.png";

Defaultexplosion.resource = "game/data/shapes/common/electro01.png";

Speedyprojectile.damage = 9999;

Speedyprojectile.count = 1;

Speedyprojectile.burstcount = 9999999999999999999999;

Speedyprojectile.gravityscale = 0;

Speedyprojectile.velocity = 75;

Speedyprojectile.sizescale = 9999;

Speedyprojectile.reloadtime = 0;

Speedyprojectile.burstdelay = 0;

Defaultexplosion.startscale = 1;

Defaultexplosion.endscale = 10;

Like tis is the solar erray U put it AFTER object right end

 

Sunday, April 18, 2004 at 11:57:18 AM

Umm what are the things for an area effect powerup? I mean things like "speedyprojextile" blah blah blah... Could someone post up here a blank one of those?

Sunday, April 25, 2004 at 11:09:35 PM

Splashprojectile.damage = 9999;

Splashprojectile.count = 100;

Splashprojectile.burstcount = 9;

Splashprojectile.gravityscale = 1;

Splashprojectile.velocity = 75;

Splashprojectile.sizescale = 1;

Splashprojectile.reloadtime = 5;

Splashprojectile.burstdelay = 1;

There that is area make it splash that is not an example though... That is PART of 1 of his weapons k???

Sunday, April 25, 2004 at 11:10:34 PM

Yay thanks

 

Sunday, April 25, 2004 at 11:10:55 PM

Part? What's missing?

Sunday, April 25, 2004 at 11:11:28 PM

Please dont spam, delete a few of those posts blue. BTW, that wepon would suck all you would have to do is get one hit....

BTW, why do all of you make the damage so much, the max you would need is about 20 that would kill any tank in one hit.

Sunday, April 25, 2004 at 11:22:08 PM

Well mich actually if som1 made there armor stronger then it may not be instant k.o now would that hmmmmmmmmmm??? :P

Sunday, April 25, 2004 at 11:28:56 PM

Well if you did it on your server, then you can adjest as necessary. :)

Sunday, April 25, 2004 at 11:40:40 PM

Hate 22 projectile

Monday, April 26, 2004 at 12:21:44 AM

Actually you put the weapons and armoure and all that marlaki in before //---OBJECT WRITE END---.

I put it after and my PC crashed did it before and it worked like a beauty!

 

Last edited: Thursday, May 20, 2004 at 3:43:50 PM

Thursday, May 20, 2004 at 3:42:24 PM

Page : <1> :

insert quote insert url insert email insert image bold italic underline superscript subscript horizontal rule : : Help on using forum codes

Add comment:

HTML is disabled within comments, but ZBB Code is enabled.

Back to the top

Web site designed, maintained and funded by -z- and Dan MacDonald