Forums Index >> Modding >> Need Weapons? (HERES ENOUGH)
Page : <1> :
Hm,mmmmmmm Not on my comp. But I studied the stats and they look AWESOME!!! I can't wait 2 c what they do... Only My MOD WIZ is breakin down and now even my weapons don't work... I might not beable to THINKtank aany more...
Heres some more!
Click n' Boom!
Lighttank.defaultprojectile = "splashprojectile";
Mediumtank.defaultprojectile = "splashprojectile";
Heavytank.defaultprojectile = "splashprojectile";
Splashprojectile.resource = "game/data/shapes/tanks/tank01.dts";
Defaultexplosion.resource = "game/data/shapes/common/electro01.png";
Splashprojectile.damage = 9999;
Splashprojectile.count = 99999999999999999999999999999999;
Splashprojectile.burstcount = 1;
Splashprojectile.gravityscale = 0;
Splashprojectile.velocity = 9999;
Splashprojectile.sizescale = 1;
Splashprojectile.reloadtime = 0;
Splashprojectile.burstdelay = 0;
Defaultexplosion.startscale = 1;
Defaultexplosion.endscale = 10;
Suprizor!
Lighttank.defaultprojectile = "splashprojectile";
Mediumtank.defaultprojectile = "splashprojectile";
Heavytank.defaultprojectile = "splashprojectile";
Splashprojectile.resource = "game/data/shapes/tanks/DefaultProjectile.jpg";
Defaultexplosion.resource = "game/data/shapes/common/electro01.png";
Splashprojectile.damage = 9999;
Splashprojectile.count = 100;
Splashprojectile.burstcount = 9;
Splashprojectile.gravityscale = 1;
Splashprojectile.velocity = 75;
Splashprojectile.sizescale = 1;
Splashprojectile.reloadtime = 5;
Splashprojectile.burstdelay = 1;
Defaultexplosion.startscale = 1;
Defaultexplosion.endscale = 10;
Solor Array!
Lighttank.defaultprojectile = "speedyprojectile";
Mediumtank.defaultprojectile = "speedyprojectile";
Heavytank.defaultprojectile = "speedyprojectile";
Speedyprojectile.resource = "game/data/shapes/common/jet.png";
Defaultexplosion.resource = "game/data/shapes/common/electro01.png";
Speedyprojectile.damage = 9999;
Speedyprojectile.count = 1;
Speedyprojectile.burstcount = 9999999999999999999999;
Speedyprojectile.gravityscale = 0;
Speedyprojectile.velocity = 75;
Speedyprojectile.sizescale = 9999;
Speedyprojectile.reloadtime = 0;
Speedyprojectile.burstdelay = 0;
Defaultexplosion.startscale = 1;
Defaultexplosion.endscale = 10;
More will be comin!
-Linx
No offense Linx, but alot of these have already been done, I think all of em have been, or at least similar weapons. Modding does get old tho, because there are simply not enough sources to use for weapons.. Hope V2.0 comes out soon, I am about to die of da Modding Blues. :(
.... Mark is right those are all remakes I have even made some of those.
Heck, I have made weapons that are like da same thing..... :P. We reallly need a new version with more sources...
Yes Mark, I have ACTUALLY fallen asleep while modding, lol, ture!
-Linx
Where do we right them?
Did I not tell u kat??? Put them at the end of a missions file... Well let me show u... XD
//--- OBJECT WRITE END ---
Lighttank.defaultprojectile = "speedyprojectile";
Mediumtank.defaultprojectile = "speedyprojectile";
Heavytank.defaultprojectile = "speedyprojectile";
Speedyprojectile.resource = "game/data/shapes/common/jet.png";
Defaultexplosion.resource = "game/data/shapes/common/electro01.png";
Speedyprojectile.damage = 9999;
Speedyprojectile.count = 1;
Speedyprojectile.burstcount = 9999999999999999999999;
Speedyprojectile.gravityscale = 0;
Speedyprojectile.velocity = 75;
Speedyprojectile.sizescale = 9999;
Speedyprojectile.reloadtime = 0;
Speedyprojectile.burstdelay = 0;
Defaultexplosion.startscale = 1;
Defaultexplosion.endscale = 10;
Like tis is the solar erray U put it AFTER object right end
Umm what are the things for an area effect powerup? I mean things like "speedyprojextile" blah blah blah... Could someone post up here a blank one of those?
Splashprojectile.damage = 9999;
Splashprojectile.count = 100;
Splashprojectile.burstcount = 9;
Splashprojectile.gravityscale = 1;
Splashprojectile.velocity = 75;
Splashprojectile.sizescale = 1;
Splashprojectile.reloadtime = 5;
Splashprojectile.burstdelay = 1;
There that is area make it splash that is not an example though... That is PART of 1 of his weapons k???
Yay thanks
Part? What's missing?
Please dont spam, delete a few of those posts blue. BTW, that wepon would suck all you would have to do is get one hit....
BTW, why do all of you make the damage so much, the max you would need is about 20 that would kill any tank in one hit.
Well mich actually if som1 made there armor stronger then it may not be instant k.o now would that hmmmmmmmmmm??? :P
Well if you did it on your server, then you can adjest as necessary. :)
Hate 22 projectile
Page : <1> :
My Weapons:
Floating mines!
Lighttank.defaultprojectile = "bounceprojectile";
Mediumtank.defaultprojectile = "bounceprojectile";
Heavytank.defaultprojectile = "bounceprojectile";
Bounceprojectile.resource = "game/data/shapes/tanks/BounceProjectile.jpg";
Defaultexplosion.resource = "game/data/shapes/tanks/BounceBump.png";
Bounceprojectile.damage = 99999999;
Bounceprojectile.count = 999;
Bounceprojectile.burstcount =99999999;
Bounceprojectile.gravityscale = 0;
Bounceprojectile.velocity = 99999999999999999999999999999999999999999;
Bounceprojectile.sizescale = 1;
Bounceprojectile.reloadtime = 0;
Bounceprojectile.burstdelay = 0;
Defaultexplosion.startscale = 1;
Defaultexplosion.endscale = 10;
Sniper!
Lighttank.defaultprojectile = "lightprojectile";
Mediumtank.defaultprojectile = "lightprojectile";
Heavytank.defaultprojectile = "lightprojectile";
Lightprojectile.resource = "game/data/shapes/common/healthflash.png";
Defaultexplosion.resource = "game/data/shapes/common/electro01.png";
Lightprojectile.damage = 9999;
Lightprojectile.count = 99999999999999999999999999999999999999999;
Lightprojectile.burstcount = 1;
Lightprojectile.gravityscale = 0;
Lightprojectile.velocity = 9999;
Lightprojectile.sizescale = 1;
Lightprojectile.reloadtime = 10;
Lightprojectile.burstdelay = 0;
Defaultexplosion.startscale = 1;
Defaultexplosion.endscale = 10;
Zapper!
Lighttank.defaultprojectile = "lightprojectile";
Mediumtank.defaultprojectile = "lightprojectile";
Heavytank.defaultprojectile = "lightprojectile";
Lightprojectile.resource = "game/data/shapes/common/electro01.png";
Defaultexplosion.resource = "game/data/shapes/common/powerupflash.png";
Lightprojectile.damage = 9999;
Lightprojectile.count = 99999999999999999999999999999999999999999;
Lightprojectile.burstcount = 1;
Lightprojectile.gravityscale = 0;
Lightprojectile.velocity = 100;
Lightprojectile.sizescale = 1;
Lightprojectile.reloadtime = 0;
Lightprojectile.burstdelay = 0;
Defaultexplosion.startscale = 1;
Defaultexplosion.endscale = 10;
Fake tank!
Lighttank.defaultprojectile = "bounceprojectile";
Mediumtank.defaultprojectile = "bounceprojectile";
Heavytank.defaultprojectile = "bounceprojectile";
Bounceprojectile.resource = "game/data/shapes/tanks/tank01.dts";
Defaultexplosion.resource = "game/data/shapes/common/electro01.png";
Bounceprojectile.damage = 9999;
Bounceprojectile.count = 1;
Bounceprojectile.burstcount = 1;
Bounceprojectile.gravityscale = 0;
Bounceprojectile.velocity = 99999999999999999999999999999999999999999;
Bounceprojectile.sizescale = 1;
Bounceprojectile.reloadtime = 999999999999999999;
Bounceprojectile.burstdelay = 0;
Defaultexplosion.startscale = 1;
Defaultexplosion.endscale = 10;
I hope yall like da weapons!
-Linx
Last edited: Friday, April 16, 2004 at 12:19:57 PM