Forums Index >> Modding >> Level Of Field
Page : <1> :
Short answer: No
Long Answer: Nope.
Yes
Change the Square size and/or the Tile size in the Terrain callout block fo the mission
New TerrainBlock(Terrain) {
Rotation = "1 0 0 0";
Scale = "1 1 1";
DetailTexture = "game/data/terrains/details/detail1";
TerrainFile = "game/data/missions/Roo5.ter";
SquareSize = "8";
Tile = "1";
BlockShift = "8";
Locked = "false";
Position = "-1024 -1024 0";
};
Smaller squares = higher hills
Larger squares = smaller hills
I think he means raising certain parts, not scaling it. But I guess I stand corrected :P
You could change the position of the map, but that would change the whole thing. [EDIT: Nope, it wouldn't change any of the map objects!]
Position = "-1024 -1024 1024";
Reeeally high.[EDIT: Powerups buried deeeeeep in the ground.]
Incidentally, you can have more than 1 terrain at once in a level. Just look at the.mis file with the terrain you want, look for the code that looks like what Rooster posted, and copy & paste it into your map. For example:
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "game/data/terrains/details/detail1";
terrainFile = "game/data/missions/TT1_1.ter";
squareSize = "8";
tile = "1";
blockShift = "8";
locked = "false";
position = "-1024 -1024 0";
};
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "game/data/terrains/details/detail1";
terrainFile = "game/data/missions/TT2_4.ter";
squareSize = "8";
tile = "1";
blockShift = "8";
locked = "false";
position = "-1024 -1024 0";
};
Would have a mission with Medulla Mesa and Pituitary Plateau's terrains.
Last edited: Saturday, September 23, 2006 at 12:36:54 PM
^ they also need to be numbered differently, like
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "game/data/terrains/details/detail1";
terrainFile = "game/data/missions/TT1_1.ter";
squareSize = "8";
tile = "1";
blockShift = "8";
locked = "false";
position = "-1024 -1024 0";
};
new TerrainBlock(Terrain2) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "game/data/terrains/details/detail1";
terrainFile = "game/data/missions/TT2_4.ter";
squareSize = "8";
tile = "1";
blockShift = "8";
locked = "false";
position = "-1024 -1024 0";
};
Last edited: Saturday, September 23, 2006 at 2:29:57 PM
Page : <1> :
Is there a way to change the elevation of the land, like higher it or lower it, with out TGE? :o
Link if you can't see sig.