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Is there a way to change the elevation of the land, like higher it or lower it, with out TGE? :o

Thursday, September 21, 2006 at 3:19:50 PM

Short answer: No
Long Answer: Nope.

Thursday, September 21, 2006 at 7:08:36 PM

Yes
Change the Square size and/or the Tile size in the Terrain callout block fo the mission

New TerrainBlock(Terrain) {

Rotation = "1 0 0 0";

Scale = "1 1 1";

DetailTexture = "game/data/terrains/details/detail1";

TerrainFile = "game/data/missions/Roo5.ter";

SquareSize = "8";

Tile = "1";

BlockShift = "8";

Locked = "false";

Position = "-1024 -1024 0";

};

Smaller squares = higher hills
Larger squares = smaller hills

 

Friday, September 22, 2006 at 2:55:53 AM

I think he means raising certain parts, not scaling it. But I guess I stand corrected :P

Friday, September 22, 2006 at 4:12:25 AM

You could change the position of the map, but that would change the whole thing. [EDIT: Nope, it wouldn't change any of the map objects!]

 

Position = "-1024 -1024 1024";

 

Reeeally high.[EDIT: Powerups buried deeeeeep in the ground.]
Incidentally, you can have more than 1 terrain at once in a level. Just look at the.mis file with the terrain you want, look for the code that looks like what Rooster posted, and copy & paste it into your map. For example:

 

                                        
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "game/data/terrains/details/detail1";
terrainFile = "game/data/missions/TT1_1.ter";
squareSize = "8";
tile = "1";
blockShift = "8";
locked = "false";
position = "-1024 -1024 0";
};
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "game/data/terrains/details/detail1";
terrainFile = "game/data/missions/TT2_4.ter";
squareSize = "8";
tile = "1";
blockShift = "8";
locked = "false";
position = "-1024 -1024 0";
};

 

Would have a mission with Medulla Mesa and Pituitary Plateau's terrains.

Last edited: Saturday, September 23, 2006 at 12:36:54 PM

Saturday, September 23, 2006 at 12:34:56 PM

^ they also need to be numbered differently, like

 

                                        
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "game/data/terrains/details/detail1";
terrainFile = "game/data/missions/TT1_1.ter";
squareSize = "8";
tile = "1";
blockShift = "8";
locked = "false";
position = "-1024 -1024 0";
};
new TerrainBlock(Terrain2) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "game/data/terrains/details/detail1";
terrainFile = "game/data/missions/TT2_4.ter";
squareSize = "8";
tile = "1";
blockShift = "8";
locked = "false";
position = "-1024 -1024 0";
};

 

 

 

 

 

 

Last edited: Saturday, September 23, 2006 at 2:29:57 PM

Saturday, September 23, 2006 at 2:29:27 PM

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