Forums Index >> Modding >> I can't see to turn off password protection
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Editing for prefs
From ThinkTanksgameserver you'll find pref files( pref.cs & pref.cs.dso ). First you delete pref.cs.dso file and then you edit the pref.cs file. TT will itself create a new dso file from cs. Dso files stores the old information.
Editing from game, I prefer this one myself
-Start TT
-Go to create menu, and choose no password, start a server of your own. Wait until it's fully loaded up.
-Shut TT down
And there won't be password prtection anymore.
You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.
Actually TT remembers the last server you started. Just launch TT and go online to create your own server. The password should already be checked if you used password protection last time. Just uncheck the box and create the server. Then quit the server and you can launch it from the batch file or however you normally launch your server.
I had the same issue previously and Rooster helped me get past the passord issue. This worked for me. For some reason it reads the data in the prefs file but disregarded the password information. Weird.
Hope this helps.
Napalm
Last edited: Friday, January 14, 2005 at 12:42:14 PM
Rabban
the work around for no password from the pref.cs is this:
open pref.cs in notepad but leave the PasswordEnabled set to 1
now scroll down to where it defines the password and change it to
Password = "";
(empty quotes)
this way you get what you want
If you decide you want a password again just insert it between the quotations
and save
Roo
Last edited: Friday, January 14, 2005 at 2:55:34 PM
I've had a similar problem with getting replacebots to work.
@KBC- you have to edit both the pref file in server and in client folders. Also, if there is a line like this:
PREF::......RememberPassword = "(password)"
then either put nothing between the quotes or delete the whole line. You must do this in both pref files or it will remember it and then pass-lock the game.
Remember to back-up the originals
ck
If there's a problem it's going to take the first thing it sees.
Actually, the last thing it sees will overwrite the first thing it sees. So whatever loads last will be used.
But yeah, edit both in the manner that Rooster is suggesting. And quit TT before editing, so that it doesn't write the old password over your changes when you quit.
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And its bothering me. I sent enable password to "0", but it still adds the lock. Whatup?