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Ok, I've finally busted out my old TGE, and downloaded all the new stuff since I left...and came up with this in about 7-10 minutes. I am not done, but I am going to keep working on it.

What I need:

Suggestions on the terrain itself, I will add trees and rocks and spawns once the terrain is complete.
I will add background mountains as well.

Pictures:

 

Saturday, November 25, 2006 at 4:41:34 PM

Very nice map Blitzer ;)
I like it :P

 

Sunday, November 26, 2006 at 7:42:42 AM

Thanks, but I was hoping for something that involved the terrain I used... I just don't like it. Maybe more variety perhaps?

Updated it with more terrains

Last edited: Sunday, November 26, 2006 at 10:52:49 AM

Sunday, November 26, 2006 at 10:33:33 AM

The water could look better if it were darker, other wise the grass terrian is great! :)

Sunday, November 26, 2006 at 11:12:07 AM

Yea, maybe so, I'lll try and see what comes out

Okay, just replace water and water3 with some of the water.jpg and such, alot darker.

Now, I like it, but could a more experienced modder suggest a sky or a good tree shape that'll blend well?

Last edited: Sunday, November 26, 2006 at 12:10:22 PM

Sunday, November 26, 2006 at 12:01:29 PM

Looks Great! ;)

Sunday, November 26, 2006 at 2:45:24 PM

My suggestion (for trees) would look in the Sharp_Trees folder. There's lots of good trees in there.

As for the terrain, the darker water is alot better ;) But might I also suggest adding a "bare dirt" sort of texture in a few areas away from the water so as to provide some contrast in the terrain as a whole :) ("desert_dn" in the Camo folder might work well)

Monday, November 27, 2006 at 11:39:50 AM

I don't see what this terrain will be used for. If it's scrum, there's too much verticle indifference. It would be almost impossible to follow and shoot someone in and out of those dips, let alone the huge plateau in the corner.

If it's a bm map I think it would be much more forgiving.

 

 

Monday, November 27, 2006 at 12:00:20 PM

Survival would sute it well...If he has/had the script... But fer TBM it would be pretty sweet... XD

Monday, November 27, 2006 at 2:04:49 PM

Well, napalm. I don't use my maps, I just make them, and if someone wants to host them they can. ButI will take what you said into heart, as I've seen you mods...amazing.

I'll lessen on the dips and maybe redo the waterfall affect. Maybe just have a small river running through the middle...

I don't plan to host any of my mods, but if you say I should do something, I won't hesitate to do it...

@feathers,

Thanks for the advice. I'll use those trees once I've smoothed out the map.

EDIT: Oh and if you've noticed, I'm not a really good modder, so this is one in a long line of mods before I can make a satisfying map like those of sheenas, roos, or napalms.

Last edited: Monday, November 27, 2006 at 6:35:18 PM

Monday, November 27, 2006 at 6:23:26 PM

Blitzer, if your making these maps just to please your self and they not meant to actually be played on then don't change anything.

I was looking at the playability of these maps. Nothing more. Many times, people (myself included) try to make the coolest map, or the prettiest map and forget hoe the maps actually plays.

If this is more of a creative outlet for you, it really doesn't matter how it would play.

Two suggestions,
I would change the color of the fog to match either the sky, or the green of the terrain. I for whatever reason see a lot of tree's peppered all over the place. Not sure why..... That's what popped into my head.

I wouldn't place any objects until you finalize the terrain. You may have to move them all otherwise, which is a pain in the behind.

Nap

 

Tuesday, November 28, 2006 at 11:44:13 AM

 

 

Blitzer, if your making these maps just to please your self and they not meant to actually be played on then don't change anything.

 

Yes, but in order to satisfy me, I need a map that looks good and is playable.

 

Not sure why..... That's what popped into my head.

 

I thought about that too, but thought about playing ability...

Tuesday, November 28, 2006 at 1:57:30 PM

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