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Need to float this to everyone who's developing TT: Can lag cause the heavy tank's shots to not register?

Here's what I have seen: In a game with lots of lag and mostly during times when the action is very heavy, a light come up one to one against my heavy and I'm not damaging the light.

My conjecture is that the fat tank's gunning, having only three shots per clip, is much more affected by lag than the other tanks. The other two tanks fires more shots per clip than the heavy so chances are that if one to three of their shots do not to register, the light and medium tankers may not notice. In a heavy, if one or two shots do not register per clip, you are at a great disadvantage.

One example was the last Cranium vs. Synaptic league match, round one. A light that was smoking very badly (needing maybe three or four heavy shots for the kill) came up against my newly spawned heavy. I shot him with at least four full-clips but the light was not additionally damaged. I know I was not missing as the light was about two tank lenghts directly infront of me. It was not pushing me during the first two clips and the last two clips, he was pushing at me from straight ahead with my red dot directly on it's front carapace.

Please let me know what you all think. Thanks.

- Sam a.k.a. Chanman

Last edited: Monday, January 26, 2004 at 8:26:23 AM

Monday, January 26, 2004 at 8:23:49 AM

Sam -

Lag can cause all sorts of issues with prediction and projectiles not being ghosted to the client (i.e., projectiles that are fired not showing up on the client even though they do damage on the server). The prediction issues can make it very easy to miss, which may have been what was happening to you. In terms of the issue being worse for heavies than lights, you might have something there. One feature of TT is the burst firing. As long as you are holding down the key it will fire projectiles, until the clip is empty. Once you depress the trigger, the server considers the trigger down until you lift it. So lag won't cause you to fire any less rapidly. But it may result in your tank being slower to reload the next clip (server must see you lift the trigger and then repress). Since heavies have shorter clips, they need to reload a clip more often.

My advice, as always, is to not have lag. ;)

Clark

Last edited: Monday, January 26, 2004 at 3:11:50 PM

Monday, January 26, 2004 at 3:11:22 PM

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