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*insert projectile name here*.damageamount = ##;
LOL, ummm, well, also, thats done in the.mis file, after OBJECT WRITE END on the bottom, incase ya didnt know ehere to put it... Well, IMOFFF!!! YEEEHAW!!!!!!!
~~~Locutis of Borg~~~
Um, Where do I insert the it? And how do I change the physics?
Last edited: Thursday, March 25, 2004 at 9:52:06 AM
Oh if you want to make the damage Scale bigger of the light projectile, open up the.mis file you want to have that in and put lightprojectile.damageScale = 9999;
After //---Object Write End--- leave 2 lines though ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;)
I make more advanced mods thats easy for me
Moondoegy
Last edited: Monday, May 10, 2004 at 3:55:05 AM
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I have noticed that while in some mods, physics are different or it takes fewer shots to be killed. Is there a way I can do this to my own mods?