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b20

Hi everyone.

Max said about this in the "Emmiters Defined" about this wind affect. Well I cannot find it anywhere in the special.cs. Do I just add it somewhere? :o

Thanks for your time.

-ZeBoLoBoT-

- b20

Tuesday, May 17, 2005 at 4:54:38 PM

Yes
an example:

 

                                        
windCoefficient = 3;

 

 

 

 

 

 

Last edited: Tuesday, May 17, 2005 at 5:00:07 PM

Tuesday, May 17, 2005 at 4:59:42 PM
b20

But yes, where do I add it?

- b20

Tuesday, May 17, 2005 at 5:15:36 PM

In the ParticalData datablock

 

 

 

 

Tuesday, May 17, 2005 at 5:20:38 PM
b20

Oh! You mean here?

Datablock ParticleData(Smoke)
{
textureName = "~/data/shapes/tanks/smoke.png";
windCoefficient = 3; <-- Like this?
dragCoefficient = 1.0;
gravityCoefficient = -0.2;
inheritedVelFactor = 0.3;
constantAcceleration = 0.0;
lifetimeMS = 2000;
lifetimeVarianceMS = 500;
useInvAlpha = true;
spinRandomMin = -90.0;
spinRandomMax = 500.0;
colors[0] = "0.56 0.36 0.26 1.0";
colors[1] = "0.56 0.36 0.26 1.0";
colors[2] = "0.36 0.21 0.21 0.4";
colors[3] = "0 0 0 0";
sizes[0] = 0.52;
sizes[1] = 1.25;
sizes[2] = 1.75;
sizes[3] = 2.95;
times[0] = 0.0;
times[1] = 0.2;
times[2] = 0.5;
times[3] = 1.0;
};

- b20

Last edited: Tuesday, May 17, 2005 at 5:30:18 PM

Tuesday, May 17, 2005 at 5:29:25 PM

Yeah

 

 

 

 

Thursday, May 19, 2005 at 9:04:53 AM

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