Forums Index >> Modding >> windCoffeiciant
Page : <1> :
Yes
an example:
windCoefficient = 3;
Last edited: Tuesday, May 17, 2005 at 5:00:07 PM
But yes, where do I add it?
- b20
In the ParticalData datablock
Oh! You mean here?
Datablock ParticleData(Smoke)
{
textureName = "~/data/shapes/tanks/smoke.png";
windCoefficient = 3; <-- Like this?
dragCoefficient = 1.0;
gravityCoefficient = -0.2;
inheritedVelFactor = 0.3;
constantAcceleration = 0.0;
lifetimeMS = 2000;
lifetimeVarianceMS = 500;
useInvAlpha = true;
spinRandomMin = -90.0;
spinRandomMax = 500.0;
colors[0] = "0.56 0.36 0.26 1.0";
colors[1] = "0.56 0.36 0.26 1.0";
colors[2] = "0.36 0.21 0.21 0.4";
colors[3] = "0 0 0 0";
sizes[0] = 0.52;
sizes[1] = 1.25;
sizes[2] = 1.75;
sizes[3] = 2.95;
times[0] = 0.0;
times[1] = 0.2;
times[2] = 0.5;
times[3] = 1.0;
};
- b20
Last edited: Tuesday, May 17, 2005 at 5:30:18 PM
Yeah
Page : <1> :
Hi everyone.
Max said about this in the "Emmiters Defined" about this wind affect. Well I cannot find it anywhere in the special.cs. Do I just add it somewhere? :o
Thanks for your time.
-ZeBoLoBoT-
- b20