Forums Index >> Leagues and Tournaments >> One on One Scrum: King of the Hill Thread
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I call first match. :)
Ill take you on (again)
B
Sounds fun as long as the total number of players is kept to 6 or 7. It should probably be called indie battlescrum though. :)
Indi one-on-one scrum sucks worse than...well...lots of stuff.
Now if it were another king of the hill BATTLEMODE challenge. Ooooooooh yeeaaaahhhhh.
Last edited: Thursday, June 09, 2005 at 8:44:50 PM
I'm on. But I'm wondering if any 'customary conducts'/praxis' would apply to the amount of shooting that is to be tolerated. I'm asking because I've had much criticism before, about "battlemoding" when I play scrum. :)
Last edited: Thursday, June 09, 2005 at 10:38:24 PM
Do you actually mean 1 on 1?
That is a dreadfully boring way to pass ones time imho.
It's a shoot, spawn and dive show.
Or do you mean what BC assumed - an indie scrum game?
I agree with baba. Throw 6-7 players in a server and let them duke it out. Whoever comes out with the top score moves onto the next round. Or you could take the top 2, or whatever. I think it would be fun, if it were more than just 1-1.
1 on 1 is better than indie.
B
1 on 1 is 80% luck, 20% shooting. Very little actual scrum involved. Indie isn't much better, but hey.
I agree with Mem... 1 on 1? No skills needed. ;)
I think everyone makes valid points. There is truth on both points of view when it comes to indie scrum (several players at once) vs one on one scrum. Here are the pro's and cons of each as I see it...
Indie Scrum Format (8 players at once)
If we made this challenge a field of 8 scrummers (for example), then here is what could go wrong. Let's say Bolo was involved, well, guess what would happen? Bolo would start off by doing his thang and kicking everyone's butt until everyone took their heads out of their arsenals and realized that B had to go! Everyone would start Bming Jack Black into oblivion pretty much rendering him ineffective. Hence his distaste for indie scrum unless he could use an alias. Can't blame him because it does suck when you're targetted by everyone because you're the biggest threat.
So a challenger series which involves a bunch of players could become like a Battle Royale rumble in wrestling where the better players are unceremoniously thrown out of the ring until the best of the worst are left standing and the champion of mediocrity is crowned.
One on One
As stated above, luck plays a major role in one on one success. Diving and Spawning play big roles in winning as does shooting/BMing skills.
I will disagree with the statement that it takes no skill because running skills also come in handy with one on one scrum as it's always a race for the FB.
I really don't have an opinion on this, either way would work for me. The one thing that might make 1 on 1 better than a full indie scrum server though is that if we did the indie scrum then this could end up similar to the =ISC= championships that SteAlth held a while back, where hardly anyone showed up, and a lot of the people who were supposed to make servers either made them at the wrong time or forgot.
We could also combine the two of them, at the same time, in the same game. Call it experimental, if you will:
8 players play indie scrum, whereas 2 of them are battling a reciprocal game. At the end of each game, the one that is highest on the score list among the 'the bunch' will meet the one that came on the first place in the 1 vs 1 reciprocal game.
It would be nice to have some sort of scoring ladder too.
W
Last edited: Tuesday, June 14, 2005 at 2:22:05 AM
I have to agree with Paisano. I played some 1 on 1 with that other frenchman, Delta, yesterday and it was a great game.
Diving and Spawning can be a great part of the game in 1 on 1. You need to think ahead, know more strategy, and know your opponents moves. And knowlege of the map comes into bigger play. Yeah, there's luck invoved. But you think there's more luck involved in a 1 on 1 than in an indie scrum with 8 - 10 players? I can hardly bring myself to play those games any more.
Ca Suffit
^ A valid point, jacques. As a topping to that, I'd like to say, that I think some part of "luck" would only add to the fun. Quite similar compared to getting a good hand in poker; you have the odds either with or against you, but in the end, half of the outcome is due to the way you play out your cards. Wonders can be made with a lousy hand. ;)
Furthermore, I think, if someone wins one game because the god of flag/player spawns was with you, that's one thing. But when winning two, three, five games in a row, it's getting interesting.
In lieu of actually playing the 1 on 1 matches, can we just flip coins instead?
Yeah, but the coins need to have little tank engravings on them. Very important, otherwise there wouldn't be no fun.
... :P There we go! (Btw, where on earth did you dig that one up, Rx?!)
Last edited: Tuesday, June 14, 2005 at 8:18:32 PM
@Rx How did you keep the chocolate from melting?
@Paisano I guess I didn't read the title of this thread carefully when I posted above. What about keeping track with a win/#games played average. There could be a thread with a four column table at the top (name, wins, #games, average) that the screenies would be posted to.
I vote for one-on-one with some good bots thrown into the mix. Too hard to coordinate schedules with multiple players. Also, a truly great player is more likely to consistently win in a one-on-one game than in an indie game with multiple players...IMHO, it's less random.
So are we gonna start arranging this or what?
Hey Jacques,, when we played we had one bot each remember. Also I like the epithet frenchman, but I prefer great Québecois instead.Lol...
@ all do you guys still like playing with me or am I too aggressive with my guns? I read that 44 & Blindcide got beat bad by wiz & trivox because they are very skilled with the guns and know the maps.
I will sign-up for this if allowed.
Delta
^ Delta. If I were to decide, you'd be welcome wherever you set you foot, you krazy kozack. (Real People, remember ;) ).
I am very interested, can't start until end of June, going on vacation!!! WOOT!! ;)
@Delta
Pardon, mon ami. We did indeed have a bot each the other day. However, I was actually referring to a few days before *that* when we were playing at Sisu-land seule before the league game. Anyway. Vive les Quebecois -- never leave us. (Never mind, the rest of you. It's a Canada thing.) BTW, I notice a lot of people are starting to call me Frenchie when I show up. Dat make me laff.
However, I agree with some of the other posts. One on one with a bot or two would be ideal.
@ Jacques, Ah yes I remember @ sisu-land...good games.Tu demeures à Ottawa? Nous pourrions être la french connection dans TT! Porte-toi bien mon ami.
Delta
Well....
I've recently played some games on Dash's PSL8 TS server where it was just 2 human players and 2 bots and they were very fun indeed. I think this could work well. And it's a format where you only need two players to show up which is much easier to accomplish.
Good point BC, sounds like fun. :)
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Since we are finally getting organized with an official 2 on 2 and 3 on 3 challenger series, why not kick off one for indie scrum (one on one) that will crown the winner of each challenge "King of the Hill".
I was hoping that someone could volunteer to organize this King of the Hill challenge and servers (Dash, Tally, Reagent, Napalm, Rooster, etc?)
I think it would be awesome!
Ideas for Rules:
Same basic concept as the other scrum challenges... Two games and if the games are split one win each then the total goals scored determines the champ. If there is still a tie, then the reigning champ keeps his title.
One week limit to complete a challenge...period.
One observer for each player is allowed if both sides agree in writing (in thread).
Recording permitted if agreed upon.
If someone lags or crashes, then too bad. They lose and get back in line for future challenge.