Forums Index >> Modding >> Need Precipitation For Next Movie (Emmitter??)
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Its not so hard to make a rain emitter (*looks at special.cs*)
//------Rain-------//
datablock particledata(Rain)
{
animateTexture = "1";
animTexName[0] = "game/data/shapes/tanks/BounceBump.png";
colors[0] = "0.100000 0.300000 0.600000 1.000000";
colors[1] = "0.300000 0.300000 0.800000 1.000000";
colors[2] = "0.500000 0.500000 0.800000 1.000000";
colors[3] = "0.700000 0.700000 0.800000 1.000000";
constantAcceleration = "0";
dragCoefficient = "0.005";
framesPerSec = "1";
gravityCoefficient = "-100000";
inheritedVelFactor = "200";
lifetimeMS = "200000";
lifetimeVarianceMS = "1";
sizes[0] = "1";
sizes[1] = "5";
sizes[2] = "8";
sizes[3] = "5";
spinRandomMax = "0";
spinRandomMin = "0";
spinSpeed = "10000";
textureName = "game/data/shapes/tanks/BossGlassSpec.png";
times[0] = "1";
times[1] = "1.2";
times[2] = "1.5";
times[3] = "2";
useInvAlpha = "true";
windCoefficient = "0";
};
datablock particleemitterdata(Rainemitter)
{
className = "ParticleEmitterData";
ejectionOffset = "0";
ejectionPeriodMS = "50";
periodVarianceMS = "10";
ejectionVelocity = "550";
velocityVariance = "0";
lifetimeMS = "0";
lifetimeVarianceMS = "0";
orientOnVelocity = "1";
orientParticles = "0";
overrideAdvance = "false";
particleFarDist = "2048";
particles = "Rain";
phiReferenceVel = "200";
phiVariance = "360";
thetaMax = "90";
thetaMin = "60";
useEmitterColors = "0";
useEmitterSizes = "0";
};
datablock ParticleEmitterNodeData(Rainemitternode)
{
timeMultiple = 99;
};
I never tested it out. But should work :)
No Problemo Rob-Zombie :).
Page : <1> :
Can someone make me an emmitter that gives rain for my next movie I will really happy. Oh and I need fog turned into water as well.. Is it possible?