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Well, when I put a volcano in a mission with modwizard, it doesnt shoot out rocks! But if I go into an already made mission they work so what is the problem?


Saturday, February 12, 2005 at 12:06:22 PM

You need to pick a "target".
In the.mis put the word "target" with a number (1-5) next to it inside the parenthesis of some object.
It can be any object.
reload gate, tree, bones, rocks, volcano (yes itself, rocks just spill over the side)

example:

 

New TSStatic(target1) {

 

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Also, MAXWORKS has examples like this one below of the volcano settings.

Put this text at the bottom of you.mis after the //--- OBJECT WRITE END ---//
(requires my emitters)

 


//Volcano//
Volcanodb.projectile = "VolcanoRock";
Volcanodb.sound = "EruptSound";
Volcanodb.category = "Volcano";
Volcanodb.shadow = false;
Volcanodb.staticShadow = true;
Volcanodb.shape = "game/data/shapes/common/volcano.dts";
Volcanodb.minAttackDelay = 2000;
Volcanodb.maxAttackDelay = 10000;
Volcanodb.minAttackRocks = 1;
Volcanodb.maxAttackRocks = 5;

VolcanoRock.emitter= "SmokeTrailemitter";
VolcanoRock.className = "ProjectileData";
VolcanoRock.resource = "game/data/shapes/common/volcanorock01.dts";
VolcanoRock.reticle = "OtherReticle";
VolcanoRock.numbounce = 10;
VolcanoRock.bounceFactor = 0.5;
VolcanoRock.damage = 3;
VolcanoRock.splashArea = 5;
VolcanoRock.gravityscale = 0.3;
VolcanoRock.velocity = 12;
VolcanoRock.inheritVelocity = 0;
VolcanoRock.count = 1;
VolcanoRock.burstcount = 1;
VolcanoRock.burstdelay = 20;
VolcanoRock.reloadtime = 250;
VolcanoRock.synchTime = 1000;
VolcanoRock.synchBefore = 500;
VolcanoRock.sizescale = 5.0;
VolcanoRock.maxRotation = 360.0;
RockExplosion.resource = "game/data/shapes/Common/VolcanoExplosion.png";
RockExplosion.sound.filename = "game/data/sound/EruptSound.wav";
RockExplosion.startscale = 1;
RockExplosion.durationscale = 3000;
RockExplosion.endscale = 15;
RockTankExplosion.resource = "game/data/shapes/Common/Volcanobump.png";
RockTankExplosion.sound.filename = "game/data/sound/EruptSound.wav";
RockTankExplosion.startscale = 2;
RockTankExplosion.durationscale = 3000;
RockTankExplosion.endscale = 20;
RockOwnTankExplosion.resource = "game/data/shapes/Common/Volcanobump.png";
RockOwnTankExplosion.sound.filename = "game/data/sound/EruptSound.wav";
RockOwnTankExplosion.startscale = 1;
RockOwnTankExplosion.durationscale = 3000;
RockOwnTankExplosion.endscale = 10;
RockBounceExplosion.resource = "game/data/shapes/Common/VolcanoExplosion.png";
RockBounceExplosion.sound.filename = "game/data/sound/EruptSound.wav";
RockBounceExplosion.startscale = 1;
RockBounceExplosion.durationscale = 3000;
RockBounceExplosion.endscale = 10;
RockOtherExplosion.resource = "game/data/shapes/Common/VolcanoExplosion.png";
RockOtherExplosion.sound.filename = "game/data/sound/EruptSound.wav";
RockOtherExplosion.startscale = 1;
RockOtherExplosion.durationscale = 3000;
RockOtherExplosion.endscale = 10;
RockBump.resource = "game/data/shapes/tanks/smoke.png";
RockBump.sound.filename = "game/data/sound/explodeVolcano.wav";
RockBump.startscale = 1;
RockBump.Durationscale = 3000;
RockBump.endscale = 15;

 

MAX

Last edited: Saturday, February 12, 2005 at 1:00:25 PM

Saturday, February 12, 2005 at 12:56:32 PM

You wouldn't believe how many people I had to tell that. :P

Adding on in case Gee doesn't get it:

 

New TSStatic() { <--------------------
position = "-275.542 14.0825 8.11955";
rotation = "0.0337076 0.11383 0.992928 143.871";
scale = "1 1 1";
shapeName = "game/data/shapes/Blue/fishbones.dts";
treeLighting = "0";
lightBoost = "0";
};

 

Example.

 

New TSStatic(target1) { <-------------------------
position = "-275.542 14.0825 8.11955";
rotation = "0.0337076 0.11383 0.992928 143.871";
scale = "1 1 1";
shapeName = "game/data/shapes/Blue/fishbones.dts";
treeLighting = "0";
lightBoost = "0";
};

 

:P

 

Saturday, February 12, 2005 at 3:25:58 PM

Yes, thank you. It works.


Saturday, February 12, 2005 at 3:41:44 PM

Also, another methos is make the mission TT3_y (y is algebra, can be any number you want)

Thursday, February 24, 2005 at 10:33:19 AM

Acually that doesn't work if you do it that way. I was modding on a mission that was named TT3_7.
Btw y isn't algebra, it is a variable!!!!


Thursday, February 24, 2005 at 4:21:23 PM

Hey big show havent seen u in a while hows it going? I miss ur mods u never put them up anymore.... Can u start putting them up again?

Thursday, February 24, 2005 at 6:32:47 PM

Leeds,that way does not work,in the original levels,volcanoes already had a target put in,so any additional volcanoes will fire in those levels. If you nuke all the objects with mod wiz,the targets are deleted,thus volcanoes go dormant.

Thursday, February 24, 2005 at 7:41:04 PM

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