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Well I asked it in the title I guess...

Tuesday, January 20, 2004 at 1:58:35 AM

It's simple, really:

 

Xprojectile.damage = #;

 

Where X is either default, speedy, splash or bounce, depending on which weapon you are editing, and # is a number.

You understand all that?

 

Wednesday, January 21, 2004 at 2:01:40 PM

Oh, it's Splash not Area. Thanx for the tip Brain!

Friday, January 23, 2004 at 1:46:34 PM

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