Forums Index >> Modding >> how do you change the damage scale caused by a wea...
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It's simple, really:
Xprojectile.damage = #;
Where X is either default, speedy, splash or bounce, depending on which weapon you are editing, and # is a number.
You understand all that?
Wednesday, January 21, 2004 at 2:01:40 PM
Oh, it's Splash not Area. Thanx for the tip Brain!
Friday, January 23, 2004 at 1:46:34 PM
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Well I asked it in the title I guess...