Forums Index >> Help >> help with ded. server on Mac
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Do you have a Firewall? This is probably the case.
If not, then your dedicated server will have the same name and password as the last server you put up. This means that if you put up a server with a password and a different name, it will show up with the same password and name.
Thanks for the reply spunky. I got it going. I didn't have an OSX system software firewall enabled but I guess the router, by default, is a firewall. I did an internet search with my router's name and "service ports" and found instructions on how to enable the ports listed in the terminal info. After I modified the function of my router and then started a copy of the TT app I saw my server in the list.
You're welcome. Happy modding!
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I tried to start a dedicated server on my Mac but I'm doing something wrong. I got the terminal to look like this:
Orbz> STARTING UP.
Orbz> Nonblocking terminal input properly initialized.
Orbz> Sleep time for 1ms sleep == [2ms]
Orbz> Console Initialized.
Console> Terminal control established properly.
#>
--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.
#>
--------- Initializing MOD: ThinkTanks ---------
Loading compiled script game/client/init.cs.
Loading compiled script game/server/init.cs.
Loading compiled script game/rankServer.cs.
#>
--------- Initializing ThinkTanks: Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script game/server/scripts/commands.cs.
Loading compiled script game/server/scripts/centerPrint.cs.
Loading compiled script game/server/scripts/game.cs.
#>
--------- Starting Dedicated Server ---------
Starting multiplayer mode
Binding server port to default IP
UDP initialized on port 28000
Loading compiled script game/server/scripts/audioProfiles.cs.
Loading compiled script game/server/scripts/camera.cs.
Loading compiled script game/server/scripts/markers.cs.
Loading compiled script game/server/scripts/special.cs.
Loading compiled script game/server/scripts/tank.cs.
Loading compiled script game/server/scripts/tankFx.cs.
Loading compiled script game/server/scripts/tankDb.cs.
Loading compiled script game/server/scripts/tankAI.cs.
*** LOADING MISSION: game/data/missions/TT1_3.mis
*** Stage 1 load
Refreshing master server list
*** Stage 2 load
Executing game/data/missions/TT1_3.mis.
*** Mission loaded
Engine initialized...
Sending heartbeat to master server [IP:xxx.116.32.49:28002]
Received info request from a master server [IP:xxx.116.32.49:28002].
Received info request from a master server [IP:xxx.116.32.49:28002].
The last 3 lines repeat. I added the xxx to protect the ignorant.
Then I start up a second copy of the Thinktanks app but I don't see my server on the list. Would someone help me with what is supposed to happen next? Is my router a problem? Do I need to "open a port"? I'm fairly ignorant about this stuff but eager to learn how to do it. I've got a good cable connection that I'd like to share for use. Thanks