Forums Index >> Modding >> how do you make ufos fly?
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Excellent question
Excellent question
Turn the suspension up:
BossTank.suspensionrange = 2000.0;
Babyboss.suspensionrange = 2000.0;
Or as high as you want.
From where?
what file?
You put it in the bottom of the mis file for your mod.
Thanks
Last edited: Sunday, February 13, 2005 at 6:06:51 PM
Ok I'll explain (hope u understand! XD )
You know the UFOs don't have threads or some thing like it right?
WRONG!
They do have some nodes, invisible tough..
When you use this is your.mis, it will just increase the max height those nodes can have from the ground.
Remember, its maximum, so u can leave the ground BUT u cant control if u go up or down, as u go up if the UFO is facing the sky and down if the UFO is facing earth, and theres no way to change the way it's facing (unless u turn, but that is really great :'( )
If u want proff, try putting like
LightTank.suspensionrange = 2000.0; in the.mis file, u'll see that the light tank thread will like grow when u move up, but its allways touching the ground, and the threads will grow up bigger whenever we go up.
You can do this with any tank, but if they have threads, they will look ugly and dont really fly.
Only tanks with nodes and not threads (like the ufo, boss tank and 187's ships) will really fly, if they got threads they'll be allways touching the ground.
Hope ya understood,
Art Crazy
Great thanks art! :) XD
New question: %)
Your drawing board dosent work
when I go to load a map it says it cant find the object
(game/data/shapes/tanks/areaexplosion.db)
Or whatever
Last edited: Monday, February 14, 2005 at 4:06:38 PM
What Art said.
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Like in repents mod,
type /ufo and go on a building and basically fly?
or hover high?