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What is the use for the codes that Max put here:

http://planetthinktanks.com/comm-thread.asp?thread=1549&forum=2

And where do I put them , is it in the emitter.cs that I created following 187's tutorial? Or is it my special.cs file? Or the.mis file im going to use it on?

And I tried putting them in special.cs and in the.mis file but the stage always got stuck at loading objects or after lighting the mission the bar went black and it didnt load

Oh and were do u put the text part of 187's talking bots script like in what part of the.mis file I tried after the object write end and or before the object write begin

Last edited: Wednesday, July 28, 2004 at 2:49:29 AM

Wednesday, July 28, 2004 at 2:18:53 AM

It's the.mis and I think it has to below object write end. If not try above.

Wednesday, July 28, 2004 at 12:48:48 PM

Can't help you there, I've never really figured out emitters.

 

Wednesday, July 28, 2004 at 2:19:01 PM

Did u actually read the post?

And bomber be more specific on what u are saying

Wednesday, July 28, 2004 at 10:28:58 PM

For the topics that say weapon modding and tank modding thos go in the bottom of your.mis file after OBJECT END

For the emitters( my personal preference) I put them before OBJECT WRITE BEGIN. But you can also make a new file called emitter.cs in your game/server/scripts folder. For the the tank changers and talking bots scripts you make a folder for each scripts in your game/server/scripts folder. For tank changer & talking bots, read 187's instructions.

Last edited: Wednesday, July 28, 2004 at 11:21:09 PM

Wednesday, July 28, 2004 at 11:20:54 PM

187 was a little too vague with the talking bots and if u read mypost I did create a emitter.cs and u told me it didnt work haha and u said to place the emitters in specialcs

Last edited: Thursday, July 29, 2004 at 12:50:32 AM

Thursday, July 29, 2004 at 12:48:08 AM

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