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Sounds nice.
You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.
The "map name/modder diplay" at the end-of-game may be here sooner than you think!
WOOT! We finished the end-of-the-game display!! The first post is being edited now, and I gtg :P
Updated the header post CHECK IT OUT!
WOOOOOOOOOT
We'll lets look at that then It has been working flawlessly for me.
Did you take out the other stuff in the mission file while using this one?
Dont think so, I bet you're executing tank2.cs or something, as it uses the TankData::OnAdd function, if you exec it in the second mission, it'll stop working...
I think Ben'll want some of that
Does it appear on the /switch command too?
No........................ Course not, it uses the function that triggers the last 30 seconds, and I've talked to ben bout that, and how I made it :)
Last edited: Friday, August 05, 2005 at 9:02:30 PM
Well, as you're a class scripter, make it
Have it saying in MessagePrint:
Mission Loading: [Mod name] by [Author]
How do you get into "land before time"?
Pre-download or he waited out the load
Nice Job Art and naps
Last edited: Monday, August 08, 2005 at 8:41:19 AM
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Yes I'm aware it says HOSERS! LOL
Really, this is for hosters.
All scripting done by Art Crazy, I only tested and provided input! I am not a scripter! (Napalm runs away pulling out his hair!)
LAST SECOND INFO see below
Hey everyone! I was speaking to Art Crazy regarding
some TT improvements and he was able to get this set
up while he's out on vacation. This little script
grabs the author name/s and the map name from the
mission files. (so you no longer have to add the
information to each mission file manually.)
Author Linky
1. Add this author.cs file to the scripts folder
game/server/scripts
2. Then add exec("game/server/scripts/author.cs");
to the bottom of the main.cs file
Enter game screenie
That's it! Done.
LAST SECOND INFO
There is a second script that will display the name of the map and the modder while the seconds count down. We used bottom print to keep it out of the way but ran into character limitations. So it's short and sweet to accomodate long modders names and longer map names.
1. Add this lastsecondinfo.cs file to the scripts folder
game/server/scripts
2. Then add exec("game/server/scripts/lastsecondinfo.cs"); to the bottom of the main.cs file.
There is a preference of how many seconds form the countdown to display the info. It's not exact but pretty close.
For example, I set min to 20.
30 second countdown
20 set in the prefs
The message should display at 10 seconds left in the game. (I think it's actually 12 seconds but close enough) and disapears for the last 2 seconds or so!
Last Second Info Linky
LAST SECOND INFO screenies
Hope you enjoy this!
Last edited: Friday, August 05, 2005 at 5:18:54 PM