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Yes I'm aware it says HOSERS! LOL

Really, this is for hosters.

All scripting done by Art Crazy, I only tested and provided input! I am not a scripter! (Napalm runs away pulling out his hair!)

LAST SECOND INFO see below

Hey everyone! I was speaking to Art Crazy regarding
some TT improvements and he was able to get this set
up while he's out on vacation. This little script
grabs the author name/s and the map name from the
mission files. (so you no longer have to add the
information to each mission file manually.)

Author Linky
1. Add this author.cs file to the scripts folder
game/server/scripts
2. Then add exec("game/server/scripts/author.cs");
to the bottom of the main.cs file
Enter game screenie

That's it! Done.

LAST SECOND INFO
There is a second script that will display the name of the map and the modder while the seconds count down. We used bottom print to keep it out of the way but ran into character limitations. So it's short and sweet to accomodate long modders names and longer map names.
1. Add this lastsecondinfo.cs file to the scripts folder
game/server/scripts
2. Then add exec("game/server/scripts/lastsecondinfo.cs"); to the bottom of the main.cs file.
There is a preference of how many seconds form the countdown to display the info. It's not exact but pretty close.

For example, I set min to 20.
30 second countdown
20 set in the prefs
The message should display at 10 seconds left in the game. (I think it's actually 12 seconds but close enough) and disapears for the last 2 seconds or so!
Last Second Info Linky

LAST SECOND INFO screenies

Hope you enjoy this!

 

Last edited: Friday, August 05, 2005 at 5:18:54 PM

Thursday, August 04, 2005 at 4:09:23 PM

Nice job Nappy and Art. I'll check it out!

 

 

-Rx

 

 

Thursday, August 04, 2005 at 6:28:07 PM

Gj Nappy And Art !!

@Quadrouple Thanks Nappy for sorting out my TGE problem, All works fine now and ive made another map!

 

 

 

 

Thursday, August 04, 2005 at 6:30:16 PM

Sounds nice.

You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.

Thursday, August 04, 2005 at 7:32:43 PM

Neato, that's way better than that first title thing I've been using. W00T.

Friday, August 05, 2005 at 4:23:11 AM

The "map name/modder diplay" at the end-of-game may be here sooner than you think!

 

Friday, August 05, 2005 at 3:01:04 PM

WOOT! We finished the end-of-the-game display!! The first post is being edited now, and I gtg :P


Friday, August 05, 2005 at 4:38:45 PM

Updated the header post CHECK IT OUT!

WOOOOOOOOOT

 

Friday, August 05, 2005 at 5:06:56 PM

One thing that happened to me. It worked on the first map of my rotation, but the maps that followed nothing showed...I'm back to using the manual deal...

Friday, August 05, 2005 at 5:11:41 PM

We'll lets look at that then It has been working flawlessly for me.

Did you take out the other stuff in the mission file while using this one?

 

Friday, August 05, 2005 at 5:15:34 PM

Yep, did that.

Friday, August 05, 2005 at 5:20:45 PM

Dont think so, I bet you're executing tank2.cs or something, as it uses the TankData::OnAdd function, if you exec it in the second mission, it'll stop working...


Friday, August 05, 2005 at 8:14:29 PM

I think Ben'll want some of that

Does it appear on the /switch command too?

Friday, August 05, 2005 at 8:54:59 PM

No........................ Course not, it uses the function that triggers the last 30 seconds, and I've talked to ben bout that, and how I made it :)


Last edited: Friday, August 05, 2005 at 9:02:30 PM

Friday, August 05, 2005 at 8:56:55 PM

Well, as you're a class scripter, make it

Have it saying in MessagePrint:

Mission Loading: [Mod name] by [Author]

Friday, August 05, 2005 at 9:02:22 PM

How do you get into "land before time"?

Monday, August 08, 2005 at 4:20:12 AM

Pre-download or he waited out the load
Nice Job Art and naps

Last edited: Monday, August 08, 2005 at 8:41:19 AM

Monday, August 08, 2005 at 8:40:21 AM

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