Forums Index >> Modding >> Wepons, Wepons , WepONS!!!!!
Page : <1> :
cool...
Saturday, April 03, 2004 at 1:09:28 PM
Do u have a name 4 tis kool weapon moon? I always copy all of weapons I c with there creator, name and, the data.... So does it have a name?
Saturday, April 03, 2004 at 5:37:23 PM
Learn how to spell moondoegy!!!!!!!!!!!!!!1 %) XO 8o :'( ;) :o X/ 8(
Saturday, April 03, 2004 at 10:39:33 PM
Moondoegy is dominater 2AA for anyone who didnt know that
Sunday, April 04, 2004 at 12:52:37 PM
Page : <1> :
Lightprojectile.splasharea = 9;
Lightprojectile.count = 99999999999999999999999999999999999999999999999999;
Lightprojectile.burstcount = 999999999999999999999999999999999999999999999;
Lightprojectile.reloadtime = 0;
Splashprojectile.reloadtime = 0;
Splashprojectile.count = 9999999999999999999999999999999999999999999999999;
Splashprojectile.burstcount = 99999999999999999999999999999999999999999999;
Speedyprojectile.count = 9999999999999999999999999999999999999999999999999;
Speedyprojectile.burstcount = 99999999999999999999999999999999999999999999;
Speedyprojectile.reloadtime = 0;
Splashprojectile.splasharea = 9;
Speedyprojectile.splasharea = 10;
Bounceprojectile.splasharea = 9;
Bounceprojectile.reloadtime = 0;
Bounceprojectile.burstcount = 99999999999999999999999999999999999999999999;
Bounceprojectile.count = 9999999999999999999999999999999999999999999999999;
Lighttank.defaultprojectile = "lightprojectile";
Mediumtank.defaultprojectile = "lightprojectile";
Heavytank.defaultprojectile = "lightprojectile";
Lightprojectile.resource = "game/data/shapes/common/powerupflash.png";
Defaultexplosion.resource = "game/data/shapes/Common/healthflash.png";
Speedyprojectile.resource = "game/data/shapes/Common/electro01.png";
Splashexplosion.resource = "game/data/shapes/Common/Volcanobump.png";
Splashprojectile.damage = 15;
Splashprojectile.count = 1000;
Splashprojectile.burstcount = 30;
Splashprojectile.gravityscale = 0.005;
Splashprojectile.velocity = 50;
Splashprojectile.sizescale = 2;
Splashprojectile.reloadtime = 10;
Splashprojectile.burstdelay = 2;
Splashprojectile.startscale = 5;
Splashprojectile.endscale = 15;
Bounceprojectile.resource = "game/data/shapes/tanks/brain.jpg";
Bounceexplosion.resource = "game/data/shapes/Common/healthflash.png";
Speedyexplosion.resource = "game/data/shapes/tanks/reticleSpot.png;