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I have a.mis that keeps messin up..... Can someone help. I musta read it over a hundred times.
note , please dont steal my mod....

//--- OBJECT WRITE BEGIN ---
//Created with ModWizard v1.3
//Please remember to put 'MOD' at the beginning of your server name.
new SimGroup(MissionGroup) {
musicTrack = "Lush";

New ScriptObject(MissionInfo) {
name = "Alaska: Hidden Lake";
author = "Slipstreem©(SA)";
};
new MissionArea(MissionArea) {
area = "-984 -1000 1968 2016";
flightCeiling = "200";
flightCeilingRange = "0";
floor = "100";
locked = "false";
};
new Sky(Sky) {
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
visibleDistance = "1000";
useSkyTextures = "1";
renderBottomTexture = "0";
SkySolidColor = "0.547000 0.641000 0.789000 0.000000";
fogDistance = "300";
fogColor = "0.820000 0.828000 0.844000 1.000000";
fogVolume1 = "1 1 1";
fogVolume2 = "1 1 1";
fogVolume3 = "40 1 55";
materialList = "game/data/skies/sky_day.dml";
windVelocity = "1 1 0";
windEffectPrecipitation = "0";
noRenderBans = "0";
fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569860000000000000000000000.000000";
fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor3 = "128.000000 128.000000 128.000000 0.000000";
cloudSpeed3 = "0.0003";
cloudSpeed1 = "0.0001";
cloudHeightPer0 = "0";
locked = "true";
cloudHeightPer2 = "0";
cloudHeightPer1 = "0";
cloudSpeed2 = "0.0002";
};
new Sun() {
direction = "0.799447 0.368102 -0.474748";
color = "0.988000 0.985000 0.980000 1.000000";
ambient = "0.420000 0.420000 0.400000 0.400000";
scale = "1 1 1";
locked = "true";
rotation = "1 0 0 0";
};
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "game/data/terrains/details/detail1";
terrainFile = "game/data/missions/Alaska.ter";
squareSize = "8";
tile = "1";
blockShift = "8";
locked = "true";
position = "-1024 -1024 0";
};
new SimGroup(PlayerDropPoints) {
new SimGroup(GreenPlayerDropPoints) {
};
new SimGroup(BluePlayerDropPoints) {
};
};
new TSStatic() {
position = "-321.339 -293.79 542.141";
rotation = "0.64693 -0.127159 -0.751873 27.5456";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-266.811 -311.444 546.436";
rotation = "0.0078876 0.0995084 -0.995005 88.6566";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-250.896 -294.288 543.602";
rotation = "0.0327025 -0.327396 -0.944321 81.8608";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-279.533 -214.421 545.71";
rotation = "-0.196389 -0.364992 0.910062 98.7957";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts;
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-281.105 -146.539 556.807";
rotation = "0.141466 -0.328979 0.933681 103.819";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-325.115 -173.474 556.052";
rotation = "-0.118853 -0.0419534 0.992025 178.15";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-216.061 -162.571 552.22";
rotation = "-0.14913 -0.45141 0.879767 85.526";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-18.4342 -266.012 531.452";
rotation = "0.0516624 0.288135 -0.956195 94.3507";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-6.36863 -323.134 533.769";
rotation = "0.0725471 0.152362 -0.985659 37.8067";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "48.1289 -335.537 535.498";
rotation = "0.0137393 0.00537025 -0.999891 90.9645";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "18.0365 -254.811 538.021";
rotation = "-0.00322056 -0.160105 0.987095 151.078";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-18.3847 -166.451 542.567";
rotation = "-0.531258 -0.164733 0.83104 95.8186";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-3.00934 -204.935 529.962";
rotation = "-0.00101892 0.0108015 -0.999941 81.6528";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "8.60778 -155.728 552.56";
rotation = "-0.00810526 -0.0690385 0.997581 175.071";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "68.5758 -55.8415 556.809";
rotation = "-0.290881 -0.131182 0.947723 161.374";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-260.171 -111.433 564.912";
rotation = "0.27536 0.0221532 -0.961086 62.2519";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-272.345 -76.5233 553.416";
rotation = "0.194813 -0.0369498 0.980144 116.338";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-285.625 -123.439 556.937";
rotation = "0.437165 0.0988057 -0.893937 68.622";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-222.366 -123.14 560.414";
rotation = "0.0890656 0.209073 0.973836 226.419";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-166.613 -137.153 540.26";
rotation = "0.169939 -0.220027 0.960577 226.517";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-140.177 -126.372 540.484";
rotation = "0.165177 -0.12923 0.977761 236.759";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-89.3587 -110.705 542.584";
rotation = "-0.105003 -0.11903 0.987323 231.129";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-45.2175 -109.977 567.849";
rotation = "0.0143844 0.484717 -0.874553 16.9646";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-48.0499 -145.558 562.935";
rotation = "-0.20248 -0.324311 0.924026 99.301";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "57.8088 -134.312 547.035";
rotation = "0.351763 -0.275005 -0.894782 26.1553";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-11.8643 -126.113 566.548";
rotation = "0.896111 -0.0967842 0.433149 11.4315";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-7.3948 -234.861 535.766";
rotation = "0.154033 -0.0176321 -0.987908 101.443";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "43.2612 -230.538 541.906";
rotation = "0.122495 0.0990959 -0.987509 97.4131";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "35.6072 -247.893 539.913";
rotation = "-0.282033 -0.142964 -0.948693 36.0461";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-48.8928 -323.607 529.813";
rotation = "1.80379e-005 1.91524e-005 1 34.3756";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "27.3327 -120.95 542.705";
rotation = "0.730475 -0.468828 -0.496596 8.04925";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "42.1192 -162.159 544.551";
rotation = "-0.269368 -0.0653058 0.96082 73.3082";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-100.431 -202.085 529.813";
rotation = "5.44585e-006 -5.35184e-006 1 186.154";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "77.4494 -202.619 533.19";
rotation = "0.316741 -0.302 -0.89915 25.282";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "99.3685 -17.2809 565.858";
rotation = "0.834867 -0.285606 -0.47056 22.7324";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "106.944 -44.3598 567.185";
rotation = "-0.649863 -0.759271 -0.0344294 19.0528";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "121.111 -238.245 529.818";
rotation = "8.45749e-005 -6.06034e-005 -1 11.3813";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "123.301 -267.209 529.822";
rotation = "6.35127e-005 -2.46656e-005 1 17.4187";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "119.702 -182.153 529.813";
rotation = "4.38857e-006 -1.45153e-006 1 186.513";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "7.3652 -188.678 537.405";
rotation = "-0.304651 -0.178169 0.935651 92.6462";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-100.009 -261.568 542.7";
rotation = "0.799817 -0.446402 -0.401272 39.6559";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-102.761 -295.125 557.303";
rotation = "0.0793887 -0.985711 0.148561 41.0314";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-124.133 -296.81 574.283";
rotation = "0.122023 -0.300604 0.945911 101.977";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-149.32 -287.124 573.896";
rotation = "0.0392634 0.138318 0.989609 135.24";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-186.134 -287.521 562.411";
rotation = "-0.154499 -0.0147897 0.987882 155.11";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-186.169 -268.774 557.157";
rotation = "-0.156458 0.231445 0.960184 184.064";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-171.511 -253.318 552.167";
rotation = "-0.261296 0.232138 0.936929 236.683";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-152.429 -215.725 529.813";
rotation = "-7.97365e-006 5.02792e-007 1 177.968";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-196.214 -194.692 534.754";
rotation = "0.00117875 -0.0832461 0.996528 65.6019";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-294.524 -275.237 529.813";
rotation = "6.79903e-006 1.54479e-005 1 86.9303";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-299.668 -235.143 529.813";
rotation = "-2.03681e-006 1.17375e-005 1 154.13";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-224.105 -262.279 537.316";
rotation = "-0.117239 0.0592395 0.991335 216.924";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-441.121 -143.002 523.577";
rotation = "-0.440309 -0.0236437 -0.897535 47.631";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-442.395 -149.292 521.969";
rotation = "-0.271293 -0.315234 0.909411 43.3434";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-505.215 -213.261 523.629";
rotation = "-0.271588 -0.175433 -0.946289 101.137";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-474.302 -231.641 519.338";
rotation = "0.199876 -0.207399 -0.95762 91.5495";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-595.57 -225.498 529.817";
rotation = "-8.19663e-006 -9.49717e-006 1 167.008";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-562.823 -237.217 529.822";
rotation = "-7.81163e-005 6.83764e-005 -1 13.7918";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-566.372 -289.102 530.671";
rotation = "-0.0845988 0.161398 -0.983257 17.3907";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-446.774 -83.1436 529.571";
rotation = "0.119118 0.106612 0.98714 223.054";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-316.631 75.1041 529.813";
rotation = "9.52175e-006 3.02647e-006 1 158.026";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-478.438 137.7 529.976";
rotation = "-0.00378893 0.000106317 0.999993 214.608";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-591.798 359.711 529.817";
rotation = "5.07966e-006 3.42904e-006 1 124.128";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-485.855 402.634 529.813";
rotation = "-2.28878e-006 7.83746e-006 1 168.031";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-340.478 360.55 584.694";
rotation = "0.461212 0.182888 -0.868237 60.5256";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "-261 329.738 520.016";
rotation = "-0.0160415 0.0312125 0.999384 234.212";
scale = "1 1 1";
shapeName = "game/data/shapes/Common/FTREE04.dts";
treeLighting = "0";
lightBoost = "0";
};
};
//--- OBJECT WRITE END ---

Last edited: Thursday, March 10, 2005 at 10:41:05 PM

Thursday, March 10, 2005 at 10:40:05 PM

Slip
the most prominent thing I see is the floor 100 is set higher than the fog 55
This could mean that everytime you spawned you die
Plz elaborate
How does it mess up?
Does it launch?
Are there errors in the console log?
Roo

 

 

Friday, March 11, 2005 at 2:22:37 AM

Have you tried to run this as dedicated? It's a great way to tell where the problem(s) might be.

You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.

Friday, March 11, 2005 at 6:40:33 AM

Here's the one thing that I notice off the bat.

 

ShapeName = "game/data/shapes/Common/FTREE04.dts";

 

The FTREE04.dts comes from the Dark Horizons game.

The original path would have been DHL/demo/fps/data/shapes/organic
Your's is directed at the common folder.
These are some of the same elements that I have added to the soon to be released expansion pack. (soon as in this weekend)
I added a organic directory to the shapes folder in the expansion pack to keep things located as natural as possible.

I have notice some strange things in my testing with some of the FT.dts files. In particular I had an issue with one of the trees and a few of the rocks. The (white ones), I decided to omit these elements from the expansion pack.
When my server was having issues it would give a sementatioin error and quit. My suggestion is to start picking aprt you mission file.
Here's a great wat to do this.
Make a copy of your mission file so it says copy of whatever. Open up your original.mis file an remove all of the occurances of the trees.

Looks like you have a little forest there Robin Hood! Lol
Restart the mission and try to join. If it works than you have a problem with the trees. May be the placement or the tree itself.
You can always throow out the mission and revert back to the copo. Just remember to duplicate that again before commiting any changes.

Let me know how it goes.

 

 

Last edited: Saturday, March 12, 2005 at 3:31:01 AM

Friday, March 11, 2005 at 7:08:39 AM

Thanks nap im gonna try it now.

Oh and Roo, the reason it's set that way is because of this.

 

TerrainFile = "game/data/missions/Alaska.ter";

 

It'sa terrain.

And the TGE Demo has a higher mission area so that means, I needed to change these,

 

};
new MissionArea(MissionArea) {
area = "-984 -1000 1968 2016";
flightCeiling = "200";
flightCeilingRange = "0";
floor = "100";
locked = "false";
};

 

 

Last edited: Friday, March 11, 2005 at 10:45:24 AM

Friday, March 11, 2005 at 10:38:15 AM

Crap my worst fears its the trees now I need to find more :'(
Thanks for the help


Friday, March 11, 2005 at 11:06:01 AM

Did it work without the trees?

I don't believe it's that trees themselves. I use those trees in my mods.
Is that the pine tree?

Nap

 

Friday, March 11, 2005 at 1:44:09 PM

It is the Pine tree.
It works without them.
I think those are the perfect trees! Just wish they'd work.

Friday, March 11, 2005 at 2:20:29 PM

I found a thing called tree01 in park. I think I'll try it. I hope it works...... :S

Last edited: Friday, March 11, 2005 at 2:33:18 PM

Friday, March 11, 2005 at 2:32:09 PM

Slip, There must be something else with that set up. I have those pine trees in several of my mods. There must be 50 in my siberian mod. Maybe it's the local of the tree, could be a bad file, but I know that particular tree works. If you need to check out my mod server. Siberia and Scorpion ridge both have the pine trees.
Humor me for just a moment, I recall Wiz having issues with items placed from the common directory. Take the trees and copy them to another directory. The change the path in the mission file to the new directory. I would think you could use a find and replace function in the text editor. Try it and see if that works. The common directory is the only odd part I see in your mission file. Let me know how it goes.

You may want to follow the structure of my expansion pack which uses those (and some more too) elements. Or just follow the instructions and install it.
http://homepage.mac.com/mdisabato/.cv/mdisabato/Public/Expansion_Pack%201.1.zip-link.zip

Napalm

 

Last edited: Friday, March 11, 2005 at 8:08:54 PM

Friday, March 11, 2005 at 7:59:57 PM

Ok ill humor you, these are the results.
it still wont work!!!!!! >_<
I tried your expansion pack and, it;s Downlaoding....

Friday, March 11, 2005 at 8:34:31 PM

Hey nap can I send you the mis and terrain/terrain colors? Then maybe you could put in the trees and see if it works?

Saturday, March 12, 2005 at 10:51:57 AM

Sure send it to Napalm_tt@yahoo.com

Give me the original.mis file too.
thx

Nap

 

Saturday, March 12, 2005 at 11:40:57 AM

Sent!!!

Saturday, March 12, 2005 at 5:49:00 PM

Can somebody plzzzzzzzzzzz

Show me a fixed one

I would like to look at it

Thursday, March 24, 2005 at 4:10:57 PM

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