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Page : <1> :
};
New Sun() {
Direction = "0.57735 0.57735 -0.57735";
Color = "0.988000 0.985000 0.980000 1.000000";
ambient = "0.500000 0.500000 0.500000 1.000000";
Rotation = "1 0 0 0";
Locked = "true";
Scale = "1 1 1";
Position = "0 0 0";
};
New TerrainBlock(Terrain) {
Rotation = "1 0 0 0";
Scale = "1 1 1";
DetailTexture = "~/data/terrains/details/detail1";
TerrainFile = "./TT1_1.ter";
squareSize = "8";
Tile = "0";
BlockShift = "7";
Locked = "false";
Position = "-1024 -1024 0";
To get the terrain flat change the "Square size" to 20-30 or even more if you like, and to get red objects just change the suns "ambient color" to what you want, for red it would be
};
New Sun() {
Direction = "0.57735 0.57735 -0.57735";
Color = "1 0 0 1.000000";
Ambient = "0.500000 0.500000 0.500000 1.000000";
Rotation = "1 0 0 0";
Locked = "true";
Scale = "1 1 1";
Position = "0 0 0";
Last edited: Monday, March 15, 2004 at 6:14:01 PM
What about green?
And were u suppose to get rid of the current sun text?
Last edited: Monday, March 15, 2004 at 6:23:02 PM
};
New Sun() {
Direction = "0.57735 0.57735 -0.57735";
Color = "0 1 0 1.000000";
Ambient = "0.500000 0.500000 0.500000 1.000000";
Rotation = "1 0 0 0";
Locked = "true";
Scale = "1 1 1";
Position = "0 0 0";
Oh oh I know how 4 flat make the square size 1000 :P
Page : <1> :
Ummm.... I was playing a map called SPEEDRACER'S **** SPOOKY MAP...
The terrain was all flat and the tanks were tinted red,
Could some1 plz post how to do this,
Thx
--Tankster