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Ummm.... I was playing a map called SPEEDRACER'S **** SPOOKY MAP...

The terrain was all flat and the tanks were tinted red,

Could some1 plz post how to do this,

Thx

--Tankster

Monday, March 15, 2004 at 5:07:47 PM

 

};

New Sun() {

Direction = "0.57735 0.57735 -0.57735";

Color = "0.988000 0.985000 0.980000 1.000000";

ambient = "0.500000 0.500000 0.500000 1.000000";

Rotation = "1 0 0 0";

Locked = "true";

Scale = "1 1 1";

Position = "0 0 0";

};

New TerrainBlock(Terrain) {

Rotation = "1 0 0 0";

Scale = "1 1 1";

DetailTexture = "~/data/terrains/details/detail1";

TerrainFile = "./TT1_1.ter";

squareSize = "8";

Tile = "0";

BlockShift = "7";

Locked = "false";

Position = "-1024 -1024 0";

 

To get the terrain flat change the "Square size" to 20-30 or even more if you like, and to get red objects just change the suns "ambient color" to what you want, for red it would be

 

};

New Sun() {

Direction = "0.57735 0.57735 -0.57735";

Color = "1 0 0 1.000000";

Ambient = "0.500000 0.500000 0.500000 1.000000";

Rotation = "1 0 0 0";

Locked = "true";

Scale = "1 1 1";

Position = "0 0 0";

 

Last edited: Monday, March 15, 2004 at 6:14:01 PM

Monday, March 15, 2004 at 6:13:07 PM

What about green?

And were u suppose to get rid of the current sun text?

 

Last edited: Monday, March 15, 2004 at 6:23:02 PM

Monday, March 15, 2004 at 6:17:25 PM

 

};

New Sun() {

Direction = "0.57735 0.57735 -0.57735";

Color = "0 1 0 1.000000";

Ambient = "0.500000 0.500000 0.500000 1.000000";

Rotation = "1 0 0 0";

Locked = "true";

Scale = "1 1 1";

Position = "0 0 0";

 

 

Monday, March 15, 2004 at 6:19:45 PM

Oh oh I know how 4 flat make the square size 1000 :P

Tuesday, March 30, 2004 at 2:30:20 PM

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