Forums Index >> Modding >> rapied fire areaeffects??
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Let me check... AHA here they are
Lighttank.defaultprojectile.burstdelay = 0;
Lighttank.defaultprojectile.reloadtime = 0;
Lighttank.defaultprojectile.count = 10000000;
Splashprojectile.count = 1000000;
Put those after object write end have fun with RAPID area effect! ;) good luck
LOL, thats not the right codews
Uhoh then what I put in game was... Oops
What are the right codes
I don't wanna tell u after u spammed da forums, so I won't c ya gamefreak. :P
Last edited: Thursday, March 25, 2004 at 10:20:01 AM
Well im nice so er.... *runs of and puts smg away* uh.... *puts all the dead people away* ummmmm ok here goes
Splashprojectile.super_mega_fire_rate = 50000;
Splashprojecter.super_mega_I_need_to_get_ammo = 50000;
Oh yea and PUT IT ABOVE OBJECT WRITE END
There, that should crash your game whoops I mean make it work. ;)
Thanks :);)
Ok when I get modwizard I'll do it. :[
Uhoh crash my game I mean make it work that does not sound so asuring are u sure... :o
Scrum was just playing around lol. Here are the real codes:
Splashprojectile.reloadtime = 0;
Splashprojectile.burstdelay = 0;
-Michael
Man now I do not know who 2 trust... I know I will ask my dog!!!
Ahah whats that u say oh k...
He says wolf wolf Wolf. I will translate fhsjfn=6 dusjdn=6, djsjdfn=food
Just jokin all I get it tnx
Jus put
Splashprojectile.reloadtime = 5;
Splashprojectile.burstcount = 500;
Splashprojectile.count = 500;
Welcome to story time. Today's story is called "MA! The dog's saying wolf instead of woof!".
Oops I mean woof... Man I can't do anything right... Well there are 5 things posted... Do I do da last 1?
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How do you make areaeffects fire very rapidly??