Forums Index >> Modding >> new modder seeking weapons help
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Nevermind I am really stupid :'( 8( X/ XD :P :[
Last edited: Saturday, April 24, 2004 at 2:45:53 PM
I will tell u later 1 sec...
Ok then.......
I'm still a little confused......
What about?
About where to put the numbers I can't find anything about the weapons in the.mis file................
Do you have to add in the modifications or something?
No, do you just want to make skins?
No I want to make the weapons like super powerful lol. You know liek adjusting speed and damage... Where does it say that?
Last edited: Saturday, April 24, 2004 at 4:26:32 PM
Anyone???
Oh well do u have a windows??? If u do do the following...
1-open up windows explorer
2-go to thinktanks
3-go 2 gane
4-go 2 data
5-go 2 shapes
6a-go 2 common 6b-go 2 tanks
From there u can pick A PICTURE that u can use as the explosion... Or the projectile....
Well there u go XD
Last edited: Saturday, April 24, 2004 at 5:12:18 PM
Ok....um............thanks
No prob when u have Q's come 2 da freak :)
Ummm answer that oneI just made :P
I did...
No you didnt. Dont even try this blueflame wait at least 2-3 months when you know all of modding like the back of your hand. This is very advanced stuff which I myself just learned to do not long ago, so please just stick to the basics for now.
Yeah cause I tried 2 MOD soooooooo early I had 2 reinstall a totle of 9 times!!!!! And That can be a pain in the.... Computer! So anyways play it smart and stick 2 da basics 4 NOW after u play it 4 a while u will get better at it I promise be4 they wanted 2 ban be casue I was soooooooo stupid and now people love me! I think...
Ok so to get rid of the pictures I put in defaultprojectile or some sort of defualt for resources? And explosions?
Use Photoshop thats the best graphics editor ;) ;) ;) ;) ;) ;) ;) ;)
Yeah reallly I use it the elements they are the best thing ever!!! U gotta try it! ;)
Here are weapons and stuff -> Lighttank.maxspeed = 90;
Lighttank.deccelrate = 90;
Lighttank.accelrate = 90;
Lighttank.antisliderate = 90;
Lighttank.suspensionrange = 6;
Lighttank.turnrate = 100;
Lighttank.gravityScale = 60;
Lighttank.defaultprojectile = "lightprojectile";
Mediumtank.defaultprojectile = "lightprojectile";
Heavytank.defaultprojectile = "lightprojectile";
Lightprojectile.count = 99999999999999999999999999999999999999999999999999;
Lightprojectile.burstcount = 999999999999999999999999999999999999999999999;
Lightprojectile.resource = "game/data/shapes/Common/powerupflash.png";
Defaultexplosion.resource = "game/data/shapes/Common/Volcanobump.png";
Lightprojectile.sizeScale = 9;
Splashprojectile.burstcount = 99999999999999999999999999999999999999999999;
Splashprojectile.count = 999999999999999999999999999999999999999999999999;
Splashprojectile.resource = "game/data/shapes/Common/jet.png";
Splashexplosion.resource = "game/data/shapes/Common/Volcanobump.png";
Splashprojectile.velocity = 400;
Bounceprojectile.count = 999999999999999999999999999999999999999999999999;
Bounceprojectile.burstcount = 99999999999999999999999999999999999999999999;
Bounceprojectile.resource = "game/data/shapes/tanks/brain.jpg";
Bounceexplosion.resource = "game/data/shapes/Common/Volcanobump.png";
Speedyprojectile.count = 9999999999999999999999999999999999999999999999999;
Speedyprojectile.burstcount = 99999999999999999999999999999999999999999999;
Speedyprojectile.resource = "game/data/shapes/Common/electro01.png";
Speedyexplosion.resource = "game/data/shapes/Common/Volcanobump.png";
Speedyprojectile.velocity = 8;
Lighttank.defaultprojectile = "speedyprojectile";
Mediumtank.defaultprojectile = "speedyprojectile";
Heavytank.defaultprojectile = "speedyprojectile";
Speedyprojectile.resource = "game/data/shapes/tanks/Tank04.dts";
Defaultexplosion.resource = "game/data/shapes/tanks/TankExplosion01.png";
Speedyprojectile.damage = 2;
Speedyprojectile.count = 20;
Speedyprojectile.burstcount = 10;
Speedyprojectile.gravityscale = 0;
Speedyprojectile.velocity = 30;
Speedyprojectile.sizescale = 1;
Speedyprojectile.reloadtime = 100;
Speedyprojectile.burstdelay = 5;
Defaultexplosion.startscale = 1;
Defaultexplosion.endscale = 1;
Lighttank.defaultprojectile = "speedyprojectile";
Mediumtank.defaultprojectile = "speedyprojectile";
Heavytank.defaultprojectile = "speedyprojectile";
Speedyprojectile.resource = "game/data/shapes/tanks/bot03.dts";
Defaultexplosion.resource = "game/data/shapes/tanks/TankExplosion01.png";
Speedyprojectile.damage = 1000;
Speedyprojectile.count = 50;
Speedyprojectile.burstcount = 50;
Speedyprojectile.gravityscale = 0;
Speedyprojectile.velocity = 5;
Speedyprojectile.sizescale = 1;
Speedyprojectile.reloadtime = 10;
Speedyprojectile.burstdelay = 1;
Defaultexplosion.startscale = 10;
Defaultexplosion.endscale = 0.1;
Lighttank.defaultprojectile = "bounceprojectile";
Mediumtank.defaultprojectile = "bounceprojectile";
Heavytank.defaultprojectile = "bounceprojectile";
Bounceprojectile.resource = "game/data/shapes/common/scrumball.dts";
Defaultexplosion.resource = "game/data/shapes/tanks/TankExplosion01.png";
Bounceprojectile.damage = 1;
Bounceprojectile.count = 3;
Bounceprojectile.burstcount = 1;
Bounceprojectile.gravityscale = 0;
Bounceprojectile.velocity = 0;
Bounceprojectile.sizescale = 1;
Bounceprojectile.reloadtime = 10;
Bounceprojectile.burstdelay = 1;
Defaultexplosion.startscale = 1;
Defaultexplosion.endscale = 1;
Here are more weapons that I made ->
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Forums Index >> Modding >> GAMEFREAKY WEAPONS!!!
GAMEFREAKY WEAPONS!!!
Gamefreak
Well I am workin on more not a lot but...
Bounceprojectile.count = 100;
Bounceprojectile.burstcount = 100;
Bounceprojectile.velocity = 120;
Bounceprojectile.gravityscale = 1;
Bounceprojectile.resource = "game/data/shapes/common/jet.png";
Bounceexplosion.resource = "game/data/shapes/tanks/Areaexplosion.jpg";
Bounceprojectile.reloadtime = 1;
Bounceprojectile.burstdelay = 0;
Bounceprojectile.sizescale = 1;
Bounceexplosion.startscale = 3;
Bounceexplosion.endscale = 10;
Tis is a Y-Wing from my star warz MOD...
Defaultprojectile.resource = "game/data/shapes/common/powerupflash.jpg";
Defaultexplosion.resource = "game/data/shapes/common/volcanoexplosion.png";
Defaultprojectile.count = 100000;
Defaultprojectile.burstcount = 100;
Defaultprojectile.velocity = 200;
Defaultprojectile.gravityscale = 5;
Defaultprojectile.reloadtime = 0;
Defaultprojectile.burstdelay = 0;
Defaultprojectile.sizescale = 5;
Defaultexplosion.startscale = 20;
Defaultexplosion.endscale = 30;
(no name) kinda like a beam tough
Splashprojectile.count = 1000000000000000000;
Splashprojectile.burstcount = 100;
Splashprojectile.velocity = 500;
Splashprojectile.gravityscale = 5;
Splashprojectile.reloadtime = 0
Splashprojectile.burstdelay = 0
Splashprojectile.sizescale = 10
Spalshexplosion.startscale = 10
Splashexplosion.endscale = 50
Splashexplosion.resource = "game/data/shapes/tanks/tankexplosiono6.jpg";
Splashprojectile.resource = "game/data/shapes/tanks/smoke.png";
Smoke attack
Splashprojectile.damage = 2;
Splashprojectile.gravityscale = 0;
Splashprojectile.count = 100000000000000000;
Splashprojectile.burstcount = 100;
Splashprojectile.velocity = 120;
Splashprojectile.reloadtime = 0;
Splashprojectile.burstdelay = 0;
Splashprojectile.sizescale = 2;
Splashexplosion.startscale = 10;
Spalshexplosion.endscale = 20;
Splashprojectile.resource = "game/data/shapes/common/powerupflash.png";
Splashexplosion.resource = "game/data/shapes/tanks/Tankexplosion06.jpg";
RAPID FIRE AREA EFFECTS!!!
Speedyprojectile.gravityscale = 0;
Speedyprojectile.count = 10000000000000000000;
Speedyprojectile.burstcount = 100;
Speedyprojectile.sizescale = 5;
Speedyprojectile.velocity = 500;
Speedyprojectile.reloadtime = 0;
Speedyprojectile.damage = 0.5;
Speedyprojectile.burstdelay = 0;
Speedyexplosion.startscale = 1;
Speedyexplosion.endscale = 40;
Speedyprojectile.resource = "game/data/shapes/common/jet.png";
Speedyexplosion.resource = "game/data/shapes/tanks/muzzleflash.jpg";
Speedy !
Splashprojectile.count = 100000000000000000000000000000000000000;
Splashprojectile.gravityscale = 0;
Splashprojectile.bustcount = 100;
Splashprojectile.sizescale = 10;
Splashprojectile.velocity = 0;
Spalshprojectile.damage = 1.5;
Splashprojectile.burstdelay = 0;
Splashprojectile.resource = "game/data/shapes/common/boostpad.jpg";
Spalshexplosion.resource = "game/data/shapes/common/powerupflash.jpg";
Spalshexplosion.startscale = 100;
Spalshexplosion.endscale = 200;
And last the frisby blu soooooooooooooooo how u like em all???
Last edited: Friday, April 09, 2004 at 2:40:59 PM
Tuesday, April 06, 2004 at 12:36:55 AMback to top
Gamefreak
Sry there so scrunched up but thats how it has 2 be...
Tuesday, April 06, 2004 at 12:40:44 AMback to top
Gamefreak
Here is 1 more gamefreaky weapon (actuall picture putting up soon)
Defaultprojectile.count = 1000000000000000000000000000000000000000000000000000000000000000000;
Defaultprojectile.burstcount = 100;
Defaultprojectile.burstdelay = 0;
Defaultprojectile.sizescale = 100;
Defaultprojectile.gravity = 0;
Defaultprojectile.damage = 0.5;
Defaultprojectile.velocity = 0.1;
Defaultprojectile.resource = "game/data/shapes/common/volcanoexplosion.png";
Deafultexplosion.statrscale = 1;
Defaultexplosion.endscale = 100000000;
Defaultexplosion.resource = "game/data/shapes/tanks/hyperblast.jpg";
HYPERBLAST!!!! That is tis kool weapons name!
Thursday, April 08, 2004 at 1:43:00 AMback to top
Michael®
There is nothing names hyperblash in game/data/shapes/tanks.
Thursday, April 08, 2004 at 1:58:36 AMback to top
Gamefreak
I know so I made a file I will post it up after I upload the thing I guess...
Er how do I post a pic.???
Last edited: Thursday, April 08, 2004 at 2:10:16 AM
Thursday, April 08, 2004 at 2:09:24 AMback to top
Michael®
Upload it to a site, then past the link in this little comment box, and then highlight the link, and push the little picture frame.
Thursday, April 08, 2004 at 2:38:56 AMback to top
Gamefreak
Well name me a sight... Er NOT YOXCO!!!
Thursday, April 08, 2004 at 1:07:53 PMback to top
Gamefreak
P.S how u like my weapons???
Thursday, April 08, 2004 at 1:12:09 PMback to top
Michael®
Yoxio, uploadit.org are the only ones I can think of.
Thursday, April 08, 2004 at 2:08:37 PMback to top
Gamefreak
... K I will try it I guess...
P.S HOW DID U LIKE THE WEAPONS!!!
Thursday, April 08, 2004 at 9:35:49 PMback to top
Gamefreak
1 more weapon!
P.S still tryin 2 post the pictures nesccery 4 da weapons...
Bounceprojectile.count = 1000000000000000000000000000000000000000000000000000000000;
Bounceprojectile.burstcount = 10000000000000000000000000000000000000000000000000000;
Bounceprojectile.burstdelay = 0;
Bounceprojectile.velocity = 100;
Bounceprojectile.gravityscale = 0;
Bounceprojectile.damage = 0.5;
Bounceprojectile.sizescale = 10;
Bounceprojectile.resource = "game/data/shapes/tanks/bounceback.projectile01.jpg";
Bounceexplosion.startscale = 1;
Bounceexplosion.endscale = 300;
Bounceexplosion.resource = "game/data/shapes/tanks/lightflare.jpg";
Quilted
There u go... If u want 2 use it now... Change the resource have fun!
Thursday, April 08, 2004 at 11:19:00 PMback to top
Gamefreak
Bah I don't want 2 sign up 4 that information!!!... Maybe later I guess...
Thursday, April 08, 2004 at 11:20:36 PMback to top
Gamefreak
1 more weapon!
Bounceprojectile.count = 10000000000000000000000000000000000000000000000000000000000000000;
Bounceprojectile.burstcount = 100;
Bounceprojectile.burstdealy = 0;
Bounceprojectile.velocity = 0;
Bounceprojectile.gravityscale = 0;
Bounceprojectile.damage = 1;
Bounceprojectile.sizescale = 10;
Bounceprojectile.resource = "game/data/shapes/tanks/sparkball.jpg";
Bounceexplosion.startscale = 10;
Bounceexplosion.endscale = 100;
Bounceexplosion.resource = "game/data/shapes/tanks/lightflare.jpg";
ZAP GUN!!! Use tis 2 ZAP your apponent into defeet
Hehe Still workin on postin those files need 2 ask permision 2 sign up...
Friday, April 09, 2004 at 3:03:01 AMback to top
Gamefreak
The newest weapon the shotter... If u want these files I will E.Mail em 2 yas so... Just say when!
Spalshprojectile.count = 10000000000000000000000000000000000000000000000000000000000000000;
Spalshprojectile.burstcount = 100;
Spalshprojectile.burstdelay = 1;
Spalshprojectile.damage = 2;
Spalshprojectile.gravityscale = 50;
Spalshprojectile.velocity = 50;
Spalshprojectile.sizescale = 10;
Spalshprojectile.resource = "game/data/shapes/tanks/bombofdeath.jpg";
Spalshexplosion.startscale = 1;
Splashexplosion.endscale = 50;
Spalshexplosion.resource = "game/data/shapes/tanks/hyperblast.jpg";
There u go the shooter!
Friday, April 09, 2004 at 1:41:47 PMback to top
Gamefreak
How come it does not let u post the wj holwe word??? I typed
Friday, April 09, 2004 at 2:41:42 PMback to top
Gamefreak
C it did not work!
Friday, April 09, 2004 at 2:41:53 PMback to top
Gamefreak
Pardon tis bug but some of these weapons were not fully tested and don't work well... But I am workin on the bug the 1's that work are...shooter (bomb) hyperblast, I don't feel like typin never mind,..
Friday, April 09, 2004 at 2:55:26 PMback to top
Gamefreak
The fireball! Get ready 2 be burned!
Speedyprojectile.count = 10000000000000000000000000000000000000000000000000000000000000000;
Speedyprojectile.burstcount = 100;
Speedyprojectile.burstdelay = 0;
Speedyprojectile.velocity = 0;
Speedyprojectile.gravityscale = 1;
Speedyprojectile.damage = 15;
Speedyprojectile.sizescale = 1;
Speedyprojectile.resource = "game/data/shapes/tanks/firball.jpg";
Speedyexplosion.startscale = 1;
Speedyexplosion.endscale = 20;
Speedyexplosion.resource = "game/data/shapes/tanks/sparkball.jpg";
Firball attack! There u go that is now my latest creation
P.S remember 2 get the appropriat files tell me your E.Mail and I will keep u up 2 date in my weapons and send u the data pictures and if ur lucky maybe even some MOD's...
Friday, April 09, 2004 at 4:29:52 PMback to top
Michael®
And when are we going to get the files?
Friday, April 09, 2004 at 4:45:49 PMback to top
Gamefreak
If u want em tell me and I e.mail em 2 u...
Friday, April 09, 2004 at 4:51:29 PMback to top
Gamefreak
More weapons but tis time the kingdom fans will want it! (2 get files ask at tis forum lol)
Bounceprojectile.count = 1000000000000000000000000000000000000000000000000000000000000;
Bounceprojectile.burstcount = 100;
Bounceprojectile.burstdelay = 0;
Bounceprojectile.velocity = 0;
Bounceprojectile.gravityscale = 0;
Bounceprojectile.damage = 0.5;
Bounceprojectile.sizescale = 1;
Bounceprojectile.resource = "game/data/shapes/common/mushroom.jpg";
Bounceexplosion.startscale = 10;
Bounceexplosion.endscale = 50;
Bounceexplosion.resource = "game/data/shapes/tanks/mushroomsplut.jpg";
Presenting mania!!! Tis little attack is not healthy at all, tis attack might actually blow up in your face lol!
Friday, April 09, 2004 at 4:54:21 PMback to top
Gamefreak
Since I know your address michel u get em anyway I will send u da files...
Friday, April 09, 2004 at 4:54:57 PMback to top
Michael®
Ok, send away.
Friday, April 09, 2004 at 4:56:47 PMback to top
Gamefreak
I did have fun with em!
Friday, April 09, 2004 at 5:00:45 PMback to top
Gamefreak
I need help when I pick up a power up sometimes now it will say bounce back power up and I will have a default... What is happenin here???
Friday, April 09, 2004 at 5:55:37 PMback to top
Mark IBotI
I want da objects, email me, mark504@bellsouth.net
Friday, April 09, 2004 at 10:35:10 PMback to top
Gamefreak
K... But 4 some o these... Well the projectiles do not work trust me some of myweapons are poor but o.k u got em
P.S. PLZ try hyperblast!
Friday, April 09, 2004 at 11:33:23 PMback to top
Gamefreak
... Mark my server is going in and out it might take a while 2 send u the data... (also saya in E.mail)
Saturday, April 10, 2004 at 12:30:18 AMback to top
Gamefreak
Attention most o those weapons are not workin proper ly later (tomarow) I will post the improved 1's I am sry that those are wrong the tests did not work but I thought it was my comp. So the real weapons will be up later once again sry...
Saturday, April 10, 2004 at 4:02:37 AMback to top
Gamefreak
... The REAL fireball now...
Speedyprojectile.count = 10000000000000000000000000000000000000000000000000000000000000000;
Speedyprojectile.burstcount = 100;
Speedyprojectile.burstdelay = 0;
Speedyprojectile.velocity = 0;
Speedyprojectile.gravityscale = 1;
Speedyprojectile.damage = 15;
Speedyprojectile.sizescale = 1;
Speedyprojectile.resource = "game/data/shapes/common/healthflash.jpg";
Speedyexplosion.startscale = 1;
Speedyexplosion.endscale = 20;
Speedyexplosion.resource = "game/data/shapes/tanks/sparkball.jpg";
There we go... I can still MOD da explosion
Now then tis 1 ain;t the same... The mom (add a b) blaster....
Spalshprojectile.count = 10000000000000000000000000000000000000000000000000000000000000000;
Spalshprojectile.burstcount = 100;
Spalshprojectile.burstdelay = 0;
Spalshprojectile.damage = 2;
Spalshprojectile.gravityscale = 50;
Spalshprojectile.velocity = 50;
Spalshprojectile.sizescale = 10;
Spalshprojectile.resource = "game/data/shapes/tanks/areaprojectile.jpg";
Spalshexplosion.startscale = 1;
Splashexplosion.endscale = 50;
Spalshexplosion.resource = "game/data/shapes/tanks/hyperblast.jpg";
Well here is the next fixed 1 the...Zap gun!
Bounceprojectile.count = 10000000000000000000000000000000000000000000000000000000000000000;
Bounceprojectile.burstcount = 100;
Bounceprojectile.burstdealy = 0;
Bounceprojectile.velocity = 0;
Bounceprojectile.gravityscale = 0;
Bounceprojectile.damage = 1;
Bounceprojectile.sizescale = 10;
Bounceprojectile.resource = "game/data/shapes/tanks/bounceprojectile.jpg";
Bounceexplosion.startscale = 10;
Bounceexplosion.endscale = 100;
Bounceexplosion.resource = "game/data/shapes/tanks/lightflare.jpg";
Well theres that 1... I think there is 1 more... Oh yeah quilted... Now it's THE LIGHT FLARE!!!
Bounceprojectile.count = 1000000000000000000000000000000000000000000000000000000000;
Bounceprojectile.burstcount = 10000000000000000000000000000000000000000000000000000;
Bounceprojectile.burstdelay = 0;
Bounceprojectile.velocity = 10;
Bounceprojectile.gravityscale = 0;
Bounceprojectile.damage = 0.5;
Bounceprojectile.sizescale = 10;
Bounceprojectile.resource = "game/data/shapes/tanks/bounceprojectile.jpg";
Bounceexplosion.startscale = 1;
Bounceexplosion.endscale = 300;
Bounceexplosion.resource = "game/data/shapes/tanks/lightflare.jpg";
Well those are all of those past 1's fixed I am working on problems sry 4 all of tis...
Saturday, April 10, 2004 at 1:46:45 PMback to top
Gamefreak
I neeed ideas any1 have any I amn tryin by best I can only make explosions work though remember that k?
Saturday, April 10, 2004 at 6:33:07 PMback to top
(XT)Zoon |Bot|®¿
Are u EVER going to put up those dam pics of the weapons?!?!?!?! Use dis place, I like it, its wut I will always use
Saturday, April 10, 2004 at 8:28:16 PMback to top
Gamefreak
I can't I need 2 E.mail em 2 people so if u want em just ask and I will send em 2 ya but did u read the new 1's I need 2 only do explosions or no dice...
Saturday, April 10, 2004 at 9:01:31 PMback to top
DestroyerX
Hi!
Tuesday, April 13, 2004 at 2:49:24 AMback to top
Gamefreak
... Hi how u dooin?
Tuesday, April 13, 2004 at 12:56:11 PMback to top
Gamefreak
Well now heres my latest Weapon the sniper of death
Speedyprojectile.count = 100000000000000000000000000000000000000000000000000000000;
Speedyprojectile.burstcount = 100;
Speedyprojectile.burstdelay = 0;
Speedyprojectile.velocity = 1000;
Speedyprojectile.gravityscale = 0;
Speedyprojectile.sizescale = 1;
Speedyprojectile.damage = 15;
Speedyprojectile.resource = "game/data/shapes/common/electro04.PNG";
Speedyexplosion.startscale = 1;
Speedyexplosion.endscale = 1;
Speedyexplosion.resource = "game/data/shapes/tanks/reticlespot.png";
There u go tis 1 works
Wednesday, April 14, 2004 at 1:04:49 AMback to top
Gamefreak
Well tis is quick but 1 more is done it ain't tested though so PLZ stand bye...
Splashprojectile.count = 1;
Splashprojectile.burstcount = 1;
Splashprojectile.burstdelay = 1;
Splashprojectile.velocity = 60000000000;
Splashprojectile.gravityscale = 100;
Splashprojectile.damage = 1000000000000;
Splashprojectile.sizescale = 10000000;
Splashprojectile.resource = "game/data/shapes/tanks/areaprojectile.jpg";
Splashexplosion.startscale = 1;
Spalshexplosion.endscale = 1000000000000000000000000000000000000000000000000000000000000;
Spalshexplosion.resource = "game/data/shapes/tanks/areaexplosion.jpg";
NUCULAR BOMB!!!
Hehe I am testin it 1 sec...
Wednesday, April 14, 2004 at 1:14:37 AMback to top
Gamefreak
Don't work...
Wednesday, April 14, 2004 at 2:03:21 AMback to top
Scruminator(AA/AU/AL/LF)
You might wanna put a little splasharea in it...
Wednesday, April 14, 2004 at 1:04:00 PMback to top
Gamefreak
I PUT SOOOOOOOOOOOOOOOOOO MUCH OF THAT IN THERE!!!! IT DOES NOT GO BOOM THOUGH!!!! Lol THE WHOLE EXPLOSION IS THAT!!!
Wednesday, April 14, 2004 at 4:03:33 PMback to top
Gamefreak
Oh heres antother kool weapons still not tested but...
Deafultprojectile.count = 1000000000000000000000000000000000000000000000;
Deafultprojectile.reloadtime = 0;
Deafultprojectile.burstcount.100;
Deafultprojectile.burstdelay = 0;
Deafultprojectile.velocity = 30;
Deafultprojectile.gravityscale = 0;
Deafultprojectile.damage = 0.5;
Deafultprojectile.resource = "game/data/shapes/commonvolcanoexplosion.png;"
Deafultexplosion.startscale = 1;
Deafultexplosion.endscale = 5;
Deafultexplosion.resource = "game/data/shapes/common/volcanobump.png;"
The flametrower of tis 1 should shoot really fast and burn the ooponent.
Thursday, April 15, 2004 at 12:30:22 AMback to top
Gamefreak
Splashprojectile.count = 1000000000000000
Splashprojectile.burstcount = 100;
Splashprojectile.burstdelay = 5;
Splashprjectile.gravityscale = 20;
Splashprjectile.velocity = 60;
Splashprjectile.damage = 200;
Splashprojectile.resource = "game/data/shapes/common/powerupflash.png";
Splashprojectile.sizescale = 1;
Splashexplosion.startscale = 100;
Splashexplosion.endscale = 10000000000;
Splashexplosion.resource = "game/data/shapes/tanks/splashreticle.jpg";
Well tis 1 is the sonic boom!! Hopefully tis will shatter all the glass around your ooponent!
Friday, April 16, 2004 at 1:32:25 AMback to top
Gamefreak
My game is breaking down all... Sob Sob I might not be able 2 MOD I noticed my weapons that normally work have stopped along with the MODWIZ on sertain leveles due to tis "setback" I will post weapons but u need 2 test em, But I will feel bad that I will never get 2 c em some1 plz test my NUCELER Tell me if it works I can'tgo on much longer... Well at least I can't MOD much longer but I may be able 2 reinstall the MOD WIZ but that will take a bit so I will wait until later now I bid every1
Happy Modding...
If u want 2 make a comment u must read the follwing lines...
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Now u c that is starange cause I don't y I did that I am lossin it PLZ use the weapons * being overly dramatic* lol
Friday, April 16, 2004 at 2:13:11 AMback to top
Gamefreak
... Well heres some more once again test em yourself I am making a testing arena...
Bounceprojectile.count = 1000000000000000000000000000000000000000000000000000000000000000;
Bounceprojectile.burstcount = 10000000000000000000000000000000000000000000000000000000000;
Bounceprojectile.burstdelay = 0;
Bounceprojectile.reloadtime = 0;
Bounceprojectile.sizescale = 1;
Bounceprojectile.damage = 2;
Bounceprojectile.velocity = 30;
Bounceprojectile.gravityscale = 1;
Bounceprojectile.resource = "game/data/shapes/common/healthflash.png";
Bounceexplosion.startscale = 1;
Bounceexplosion.endscale = 2;
Bounceexplosion.resource = "game/data/shapes/tanks/reticlespot.jpg";
The bounce target!
And the... Well look at the bottem...
Speedyprojectile.count = 1000000000000000000000000000000000000000000000000000000000000000;
Speedyprojectile.burstcount = 1000000000000000000000000000000000000000000000;
Speedyprojectile.burstdelay = 0;
Speedyprojectile.reloadtime = 0;
Speedyprojectile.velocity = 45;
Speedyprojectile.gravityscale = 15;
Speedyprojectile.damage = 5;
Speedyprojectile.sizescale = 1;
Speedyprojectile.resource = "game/data/shapes/common/powerupflash.png";
Speedyexplosion.startscale = 1;
Speedyexplosion.endscale = 5;
Speedyexplosion.resource = "game/data/shapes/tanks/tankexplosion06.jpg";
Dessert...
Well tis is all I have 2 offer 4 now stay on thinktanks 4 more weapons! (Gamefreaky)
Saturday, April 17, 2004 at 12:34:59 AMback to top
StarKATiboss2
Here is my email! Modmaneric@hotmail.com p.s. Please send some mods thx
Last edited: Sunday, April 18, 2004 at 4:41:58 PM
Sunday, April 18, 2004 at 4:41:17 PMback to top
Gamefreak
... Oh u want da pic! O.k!
Sunday, April 18, 2004 at 4:41:47 PMback to top
Gamefreak
Well I'm up here is the pic 4 hyperblast!
Saturday, April 24, 2004 at 2:22:23 PMback to top
Gamefreak
There Finally! U need 2 put that in ur... Tanks folder u don't need anything else but PLZ use tis weapon it's my most simple yet kool 1!
Saturday, April 24, 2004 at 2:23:35 PMback to top
Gamefreak
Som1 PLZ find a way 4 tis 2 be the projectile 4 area effect it will make a great projectile!
Saturday, April 24, 2004 at 3:28:05 PMback to top
Gamefreak
Any1???
Saturday, April 24, 2004 at 3:54:08 PMback to top
Mark IBotI
Bumperoo.
Saturday, April 24, 2004 at 4:02:11 PMback to top
Gamefreak
Grrrrrrrrrrrrr thats not tis post! Give a anwer PLZ!!!
Saturday, April 24, 2004 at 4:23:11 PMback to top
Gamefreak
THAT PICTURE NO1 CAN USE I JUST NEED HELP 2 MAKE THAT WORK!!! I HAVE ALREADY SEEN 3 MOD'S THAT HAVE USED TIS THNGIY!!! PLZ FIND SOMPLACE ELSE 2 GETV STUFF FROM... That is alll
Saturday, April 24, 2004 at 6:23:22 PMback to top
Gamefreak
Any1 have an idea of a weapon I could make???
Last edited: Tuesday, April 27, 2004 at 2:36:23 AM
Tuesday, April 27, 2004 at 2:36:00 AMback to top
(uf)FishWhiz(sa)
You can make a weapon that blows the opponent WAY back
Saturday, May 01, 2004 at 8:50:12 PMback to top
Gamefreak
Hmmmmm like trick it 2 think It got hit by a sensitive rock WHILE dealing damage thats a pretty good idea I will begin resherach AS SOON as possible that don't mean now... But I will get 2 work on it..
P.S I will now be making weapon skins u can also post ur ideas on here 4 some weapon skins I am already working on the fireball
Sunday, May 02, 2004 at 1:05:43 AMback to top
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I know how to past pic into..........C:Program FilesShockwave.comThinkTanksgamedatashapesCommon
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HERE ARE MORE OF MY WEAPONS-> Lighttank.maxspeed = 90;
Lighttank.deccelrate = 90;
Lighttank.accelrate = 90;
Lighttank.antisliderate = 90;
Lighttank.suspensionrange = 6;
Lighttank.turnrate = 100;
Lighttank.gravityScale = 60;
Lighttank.defaultprojectile = "lightprojectile";
Mediumtank.defaultprojectile = "lightprojectile";
Heavytank.defaultprojectile = "lightprojectile";
Lightprojectile.count = 99999999999999999999999999999999999999999999999999;
Lightprojectile.burstcount = 999999999999999999999999999999999999999999999;
Lightprojectile.resource = "game/data/shapes/Common/powerupflash.png";
Defaultexplosion.resource = "game/data/shapes/Common/Volcanobump.png";
Lightprojectile.sizeScale = 9;
Splashprojectile.burstcount = 99999999999999999999999999999999999999999999;
Splashprojectile.count = 999999999999999999999999999999999999999999999999;
Splashprojectile.resource = "game/data/shapes/Common/jet.png";
Splashexplosion.resource = "game/data/shapes/Common/Volcanobump.png";
Splashprojectile.velocity = 400;
Bounceprojectile.count = 999999999999999999999999999999999999999999999999;
Bounceprojectile.burstcount = 99999999999999999999999999999999999999999999;
Bounceprojectile.resource = "game/data/shapes/tanks/brain.jpg";
Bounceexplosion.resource = "game/data/shapes/Common/Volcanobump.png";
Speedyprojectile.count = 9999999999999999999999999999999999999999999999999;
Speedyprojectile.burstcount = 99999999999999999999999999999999999999999999;
Speedyprojectile.resource = "game/data/shapes/Common/electro01.png";
Speedyexplosion.resource = "game/data/shapes/Common/Volcanobump.png";
Speedyprojectile.velocity = 8;
(paste this in the mis file under object write end leave 2 lines though)
I THINK THATS ANOTH CODES FOR NOW YOUR WELCOME!!!!
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Which file do I open to take a look see at the weapons....I am modding them....umm...yeah...........