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Which file do I open to take a look see at the weapons....I am modding them....umm...yeah...........

Saturday, April 24, 2004 at 2:19:52 PM

Nevermind I am really stupid :'( 8( X/ XD :P :[

Last edited: Saturday, April 24, 2004 at 2:45:53 PM

Saturday, April 24, 2004 at 2:45:19 PM

I will tell u later 1 sec...

Saturday, April 24, 2004 at 3:21:57 PM

Ok then.......

Saturday, April 24, 2004 at 4:05:09 PM

I'm still a little confused......

Saturday, April 24, 2004 at 4:05:18 PM

What about?

Saturday, April 24, 2004 at 4:10:20 PM

About where to put the numbers I can't find anything about the weapons in the.mis file................

Saturday, April 24, 2004 at 4:12:28 PM

Do you have to add in the modifications or something?

Saturday, April 24, 2004 at 4:13:15 PM

No, do you just want to make skins?

Saturday, April 24, 2004 at 4:14:54 PM

No I want to make the weapons like super powerful lol. You know liek adjusting speed and damage... Where does it say that?

 

Last edited: Saturday, April 24, 2004 at 4:26:32 PM

Saturday, April 24, 2004 at 4:20:24 PM

Anyone???

 

Saturday, April 24, 2004 at 4:59:09 PM

 

 

Oh well do u have a windows??? If u do do the following...

1-open up windows explorer

2-go to thinktanks

3-go 2 gane

4-go 2 data

5-go 2 shapes

6a-go 2 common 6b-go 2 tanks

From there u can pick A PICTURE that u can use as the explosion... Or the projectile....

 

Well there u go XD

Last edited: Saturday, April 24, 2004 at 5:12:18 PM

Saturday, April 24, 2004 at 5:11:53 PM

Ok....um............thanks

Saturday, April 24, 2004 at 6:44:23 PM

No prob when u have Q's come 2 da freak :)

Saturday, April 24, 2004 at 6:56:15 PM

Ummm answer that oneI just made :P

Saturday, April 24, 2004 at 7:01:05 PM

I did...

Saturday, April 24, 2004 at 7:01:38 PM

No you didnt. Dont even try this blueflame wait at least 2-3 months when you know all of modding like the back of your hand. This is very advanced stuff which I myself just learned to do not long ago, so please just stick to the basics for now.

Saturday, April 24, 2004 at 9:11:33 PM

Yeah cause I tried 2 MOD soooooooo early I had 2 reinstall a totle of 9 times!!!!! And That can be a pain in the.... Computer! So anyways play it smart and stick 2 da basics 4 NOW after u play it 4 a while u will get better at it I promise be4 they wanted 2 ban be casue I was soooooooo stupid and now people love me! I think...

Saturday, April 24, 2004 at 11:15:24 PM

Ok so to get rid of the pictures I put in defaultprojectile or some sort of defualt for resources? And explosions?

Tuesday, April 27, 2004 at 6:03:05 PM

Use Photoshop thats the best graphics editor ;) ;) ;) ;) ;) ;) ;) ;)

Thursday, April 29, 2004 at 4:42:05 AM

Yeah reallly I use it the elements they are the best thing ever!!! U gotta try it! ;)

Thursday, April 29, 2004 at 6:24:59 PM

Here are weapons and stuff -> Lighttank.maxspeed = 90;

Lighttank.deccelrate = 90;

Lighttank.accelrate = 90;

Lighttank.antisliderate = 90;

Lighttank.suspensionrange = 6;

Lighttank.turnrate = 100;

Lighttank.gravityScale = 60;

Lighttank.defaultprojectile = "lightprojectile";

Mediumtank.defaultprojectile = "lightprojectile";

Heavytank.defaultprojectile = "lightprojectile";

Lightprojectile.count = 99999999999999999999999999999999999999999999999999;

Lightprojectile.burstcount = 999999999999999999999999999999999999999999999;

Lightprojectile.resource = "game/data/shapes/Common/powerupflash.png";

Defaultexplosion.resource = "game/data/shapes/Common/Volcanobump.png";

Lightprojectile.sizeScale = 9;

Splashprojectile.burstcount = 99999999999999999999999999999999999999999999;

Splashprojectile.count = 999999999999999999999999999999999999999999999999;

Splashprojectile.resource = "game/data/shapes/Common/jet.png";

Splashexplosion.resource = "game/data/shapes/Common/Volcanobump.png";

Splashprojectile.velocity = 400;

Bounceprojectile.count = 999999999999999999999999999999999999999999999999;

Bounceprojectile.burstcount = 99999999999999999999999999999999999999999999;

Bounceprojectile.resource = "game/data/shapes/tanks/brain.jpg";

Bounceexplosion.resource = "game/data/shapes/Common/Volcanobump.png";

Speedyprojectile.count = 9999999999999999999999999999999999999999999999999;

Speedyprojectile.burstcount = 99999999999999999999999999999999999999999999;

Speedyprojectile.resource = "game/data/shapes/Common/electro01.png";

Speedyexplosion.resource = "game/data/shapes/Common/Volcanobump.png";

Speedyprojectile.velocity = 8;

Lighttank.defaultprojectile = "speedyprojectile";

Mediumtank.defaultprojectile = "speedyprojectile";

Heavytank.defaultprojectile = "speedyprojectile";

Speedyprojectile.resource = "game/data/shapes/tanks/Tank04.dts";

Defaultexplosion.resource = "game/data/shapes/tanks/TankExplosion01.png";

Speedyprojectile.damage = 2;

Speedyprojectile.count = 20;

Speedyprojectile.burstcount = 10;

Speedyprojectile.gravityscale = 0;

Speedyprojectile.velocity = 30;

Speedyprojectile.sizescale = 1;

Speedyprojectile.reloadtime = 100;

Speedyprojectile.burstdelay = 5;

Defaultexplosion.startscale = 1;

Defaultexplosion.endscale = 1;

Lighttank.defaultprojectile = "speedyprojectile";

Mediumtank.defaultprojectile = "speedyprojectile";

Heavytank.defaultprojectile = "speedyprojectile";

Speedyprojectile.resource = "game/data/shapes/tanks/bot03.dts";

Defaultexplosion.resource = "game/data/shapes/tanks/TankExplosion01.png";

Speedyprojectile.damage = 1000;

Speedyprojectile.count = 50;

Speedyprojectile.burstcount = 50;

Speedyprojectile.gravityscale = 0;

Speedyprojectile.velocity = 5;

Speedyprojectile.sizescale = 1;

Speedyprojectile.reloadtime = 10;

Speedyprojectile.burstdelay = 1;

Defaultexplosion.startscale = 10;

Defaultexplosion.endscale = 0.1;

Lighttank.defaultprojectile = "bounceprojectile";

Mediumtank.defaultprojectile = "bounceprojectile";

Heavytank.defaultprojectile = "bounceprojectile";

Bounceprojectile.resource = "game/data/shapes/common/scrumball.dts";

Defaultexplosion.resource = "game/data/shapes/tanks/TankExplosion01.png";

Bounceprojectile.damage = 1;

Bounceprojectile.count = 3;

Bounceprojectile.burstcount = 1;

Bounceprojectile.gravityscale = 0;

Bounceprojectile.velocity = 0;

Bounceprojectile.sizescale = 1;

Bounceprojectile.reloadtime = 10;

Bounceprojectile.burstdelay = 1;

Defaultexplosion.startscale = 1;

Defaultexplosion.endscale = 1;

 

Sunday, May 02, 2004 at 7:36:43 PM

Here are more weapons that I made ->

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Current members: 488

Forums Index >> Modding >> GAMEFREAKY WEAPONS!!!

GAMEFREAKY WEAPONS!!!

Gamefreak

Well I am workin on more not a lot but...

Bounceprojectile.count = 100;

Bounceprojectile.burstcount = 100;

Bounceprojectile.velocity = 120;

Bounceprojectile.gravityscale = 1;

Bounceprojectile.resource = "game/data/shapes/common/jet.png";

Bounceexplosion.resource = "game/data/shapes/tanks/Areaexplosion.jpg";

Bounceprojectile.reloadtime = 1;

Bounceprojectile.burstdelay = 0;

Bounceprojectile.sizescale = 1;

Bounceexplosion.startscale = 3;

Bounceexplosion.endscale = 10;

Tis is a Y-Wing from my star warz MOD...

Defaultprojectile.resource = "game/data/shapes/common/powerupflash.jpg";

Defaultexplosion.resource = "game/data/shapes/common/volcanoexplosion.png";

Defaultprojectile.count = 100000;

Defaultprojectile.burstcount = 100;

Defaultprojectile.velocity = 200;

Defaultprojectile.gravityscale = 5;

Defaultprojectile.reloadtime = 0;

Defaultprojectile.burstdelay = 0;

Defaultprojectile.sizescale = 5;

Defaultexplosion.startscale = 20;

Defaultexplosion.endscale = 30;

(no name) kinda like a beam tough

Splashprojectile.count = 1000000000000000000;

Splashprojectile.burstcount = 100;

Splashprojectile.velocity = 500;

Splashprojectile.gravityscale = 5;

Splashprojectile.reloadtime = 0

Splashprojectile.burstdelay = 0

Splashprojectile.sizescale = 10

Spalshexplosion.startscale = 10

Splashexplosion.endscale = 50

Splashexplosion.resource = "game/data/shapes/tanks/tankexplosiono6.jpg";

Splashprojectile.resource = "game/data/shapes/tanks/smoke.png";

Smoke attack

Splashprojectile.damage = 2;

Splashprojectile.gravityscale = 0;

Splashprojectile.count = 100000000000000000;

Splashprojectile.burstcount = 100;

Splashprojectile.velocity = 120;

Splashprojectile.reloadtime = 0;

Splashprojectile.burstdelay = 0;

Splashprojectile.sizescale = 2;

Splashexplosion.startscale = 10;

Spalshexplosion.endscale = 20;

Splashprojectile.resource = "game/data/shapes/common/powerupflash.png";

Splashexplosion.resource = "game/data/shapes/tanks/Tankexplosion06.jpg";

RAPID FIRE AREA EFFECTS!!!

Speedyprojectile.gravityscale = 0;

Speedyprojectile.count = 10000000000000000000;

Speedyprojectile.burstcount = 100;

Speedyprojectile.sizescale = 5;

Speedyprojectile.velocity = 500;

Speedyprojectile.reloadtime = 0;

Speedyprojectile.damage = 0.5;

Speedyprojectile.burstdelay = 0;

Speedyexplosion.startscale = 1;

Speedyexplosion.endscale = 40;

Speedyprojectile.resource = "game/data/shapes/common/jet.png";

Speedyexplosion.resource = "game/data/shapes/tanks/muzzleflash.jpg";

Speedy !

Splashprojectile.count = 100000000000000000000000000000000000000;

Splashprojectile.gravityscale = 0;

Splashprojectile.bustcount = 100;

Splashprojectile.sizescale = 10;

Splashprojectile.velocity = 0;

Spalshprojectile.damage = 1.5;

Splashprojectile.burstdelay = 0;

Splashprojectile.resource = "game/data/shapes/common/boostpad.jpg";

Spalshexplosion.resource = "game/data/shapes/common/powerupflash.jpg";

Spalshexplosion.startscale = 100;

Spalshexplosion.endscale = 200;

And last the frisby blu soooooooooooooooo how u like em all???

Last edited: Friday, April 09, 2004 at 2:40:59 PM

Tuesday, April 06, 2004 at 12:36:55 AMback to top

Gamefreak

Sry there so scrunched up but thats how it has 2 be...

Tuesday, April 06, 2004 at 12:40:44 AMback to top

Gamefreak

Here is 1 more gamefreaky weapon (actuall picture putting up soon)

Defaultprojectile.count = 1000000000000000000000000000000000000000000000000000000000000000000;

Defaultprojectile.burstcount = 100;

Defaultprojectile.burstdelay = 0;

Defaultprojectile.sizescale = 100;

Defaultprojectile.gravity = 0;

Defaultprojectile.damage = 0.5;

Defaultprojectile.velocity = 0.1;

Defaultprojectile.resource = "game/data/shapes/common/volcanoexplosion.png";

Deafultexplosion.statrscale = 1;

Defaultexplosion.endscale = 100000000;

Defaultexplosion.resource = "game/data/shapes/tanks/hyperblast.jpg";

HYPERBLAST!!!! That is tis kool weapons name!

Thursday, April 08, 2004 at 1:43:00 AMback to top

Michael®

There is nothing names hyperblash in game/data/shapes/tanks.

Thursday, April 08, 2004 at 1:58:36 AMback to top

Gamefreak

I know so I made a file I will post it up after I upload the thing I guess...

Er how do I post a pic.???

Last edited: Thursday, April 08, 2004 at 2:10:16 AM

Thursday, April 08, 2004 at 2:09:24 AMback to top

Michael®

Upload it to a site, then past the link in this little comment box, and then highlight the link, and push the little picture frame.

Thursday, April 08, 2004 at 2:38:56 AMback to top

Gamefreak

Well name me a sight... Er NOT YOXCO!!!

Thursday, April 08, 2004 at 1:07:53 PMback to top

Gamefreak

P.S how u like my weapons???

Thursday, April 08, 2004 at 1:12:09 PMback to top

Michael®

Yoxio, uploadit.org are the only ones I can think of.

Thursday, April 08, 2004 at 2:08:37 PMback to top

Gamefreak

... K I will try it I guess...

P.S HOW DID U LIKE THE WEAPONS!!!

Thursday, April 08, 2004 at 9:35:49 PMback to top

Gamefreak

1 more weapon!

P.S still tryin 2 post the pictures nesccery 4 da weapons...

Bounceprojectile.count = 1000000000000000000000000000000000000000000000000000000000;

Bounceprojectile.burstcount = 10000000000000000000000000000000000000000000000000000;

Bounceprojectile.burstdelay = 0;

Bounceprojectile.velocity = 100;

Bounceprojectile.gravityscale = 0;

Bounceprojectile.damage = 0.5;

Bounceprojectile.sizescale = 10;

Bounceprojectile.resource = "game/data/shapes/tanks/bounceback.projectile01.jpg";

Bounceexplosion.startscale = 1;

Bounceexplosion.endscale = 300;

Bounceexplosion.resource = "game/data/shapes/tanks/lightflare.jpg";

Quilted

There u go... If u want 2 use it now... Change the resource have fun!

Thursday, April 08, 2004 at 11:19:00 PMback to top

Gamefreak

Bah I don't want 2 sign up 4 that information!!!... Maybe later I guess...

Thursday, April 08, 2004 at 11:20:36 PMback to top

Gamefreak

1 more weapon!

Bounceprojectile.count = 10000000000000000000000000000000000000000000000000000000000000000;

Bounceprojectile.burstcount = 100;

Bounceprojectile.burstdealy = 0;

Bounceprojectile.velocity = 0;

Bounceprojectile.gravityscale = 0;

Bounceprojectile.damage = 1;

Bounceprojectile.sizescale = 10;

Bounceprojectile.resource = "game/data/shapes/tanks/sparkball.jpg";

Bounceexplosion.startscale = 10;

Bounceexplosion.endscale = 100;

Bounceexplosion.resource = "game/data/shapes/tanks/lightflare.jpg";

ZAP GUN!!! Use tis 2 ZAP your apponent into defeet

Hehe Still workin on postin those files need 2 ask permision 2 sign up...

Friday, April 09, 2004 at 3:03:01 AMback to top

Gamefreak

The newest weapon the shotter... If u want these files I will E.Mail em 2 yas so... Just say when!

Spalshprojectile.count = 10000000000000000000000000000000000000000000000000000000000000000;

Spalshprojectile.burstcount = 100;

Spalshprojectile.burstdelay = 1;

Spalshprojectile.damage = 2;

Spalshprojectile.gravityscale = 50;

Spalshprojectile.velocity = 50;

Spalshprojectile.sizescale = 10;

Spalshprojectile.resource = "game/data/shapes/tanks/bombofdeath.jpg";

Spalshexplosion.startscale = 1;

Splashexplosion.endscale = 50;

Spalshexplosion.resource = "game/data/shapes/tanks/hyperblast.jpg";

There u go the shooter!

Friday, April 09, 2004 at 1:41:47 PMback to top

Gamefreak

How come it does not let u post the wj holwe word??? I typed

Friday, April 09, 2004 at 2:41:42 PMback to top

Gamefreak

C it did not work!

Friday, April 09, 2004 at 2:41:53 PMback to top

Gamefreak

Pardon tis bug but some of these weapons were not fully tested and don't work well... But I am workin on the bug the 1's that work are...shooter (bomb) hyperblast, I don't feel like typin never mind,..

Friday, April 09, 2004 at 2:55:26 PMback to top

Gamefreak

The fireball! Get ready 2 be burned!

Speedyprojectile.count = 10000000000000000000000000000000000000000000000000000000000000000;

Speedyprojectile.burstcount = 100;

Speedyprojectile.burstdelay = 0;

Speedyprojectile.velocity = 0;

Speedyprojectile.gravityscale = 1;

Speedyprojectile.damage = 15;

Speedyprojectile.sizescale = 1;

Speedyprojectile.resource = "game/data/shapes/tanks/firball.jpg";

Speedyexplosion.startscale = 1;

Speedyexplosion.endscale = 20;

Speedyexplosion.resource = "game/data/shapes/tanks/sparkball.jpg";

Firball attack! There u go that is now my latest creation

P.S remember 2 get the appropriat files tell me your E.Mail and I will keep u up 2 date in my weapons and send u the data pictures and if ur lucky maybe even some MOD's...

Friday, April 09, 2004 at 4:29:52 PMback to top

Michael®

And when are we going to get the files?

Friday, April 09, 2004 at 4:45:49 PMback to top

Gamefreak

If u want em tell me and I e.mail em 2 u...

Friday, April 09, 2004 at 4:51:29 PMback to top

Gamefreak

More weapons but tis time the kingdom fans will want it! (2 get files ask at tis forum lol)

Bounceprojectile.count = 1000000000000000000000000000000000000000000000000000000000000;

Bounceprojectile.burstcount = 100;

Bounceprojectile.burstdelay = 0;

Bounceprojectile.velocity = 0;

Bounceprojectile.gravityscale = 0;

Bounceprojectile.damage = 0.5;

Bounceprojectile.sizescale = 1;

Bounceprojectile.resource = "game/data/shapes/common/mushroom.jpg";

Bounceexplosion.startscale = 10;

Bounceexplosion.endscale = 50;

Bounceexplosion.resource = "game/data/shapes/tanks/mushroomsplut.jpg";

Presenting mania!!! Tis little attack is not healthy at all, tis attack might actually blow up in your face lol!

Friday, April 09, 2004 at 4:54:21 PMback to top

Gamefreak

Since I know your address michel u get em anyway I will send u da files...

Friday, April 09, 2004 at 4:54:57 PMback to top

Michael®

Ok, send away.

Friday, April 09, 2004 at 4:56:47 PMback to top

Gamefreak

I did have fun with em!

Friday, April 09, 2004 at 5:00:45 PMback to top

Gamefreak

I need help when I pick up a power up sometimes now it will say bounce back power up and I will have a default... What is happenin here???

Friday, April 09, 2004 at 5:55:37 PMback to top

Mark IBotI

I want da objects, email me, mark504@bellsouth.net

Friday, April 09, 2004 at 10:35:10 PMback to top

Gamefreak

K... But 4 some o these... Well the projectiles do not work trust me some of myweapons are poor but o.k u got em

P.S. PLZ try hyperblast!

Friday, April 09, 2004 at 11:33:23 PMback to top

Gamefreak

... Mark my server is going in and out it might take a while 2 send u the data... (also saya in E.mail)

Saturday, April 10, 2004 at 12:30:18 AMback to top

Gamefreak

Attention most o those weapons are not workin proper ly later (tomarow) I will post the improved 1's I am sry that those are wrong the tests did not work but I thought it was my comp. So the real weapons will be up later once again sry...

Saturday, April 10, 2004 at 4:02:37 AMback to top

Gamefreak

... The REAL fireball now...

Speedyprojectile.count = 10000000000000000000000000000000000000000000000000000000000000000;

Speedyprojectile.burstcount = 100;

Speedyprojectile.burstdelay = 0;

Speedyprojectile.velocity = 0;

Speedyprojectile.gravityscale = 1;

Speedyprojectile.damage = 15;

Speedyprojectile.sizescale = 1;

Speedyprojectile.resource = "game/data/shapes/common/healthflash.jpg";

Speedyexplosion.startscale = 1;

Speedyexplosion.endscale = 20;

Speedyexplosion.resource = "game/data/shapes/tanks/sparkball.jpg";

There we go... I can still MOD da explosion

Now then tis 1 ain;t the same... The mom (add a b) blaster....

Spalshprojectile.count = 10000000000000000000000000000000000000000000000000000000000000000;

Spalshprojectile.burstcount = 100;

Spalshprojectile.burstdelay = 0;

Spalshprojectile.damage = 2;

Spalshprojectile.gravityscale = 50;

Spalshprojectile.velocity = 50;

Spalshprojectile.sizescale = 10;

Spalshprojectile.resource = "game/data/shapes/tanks/areaprojectile.jpg";

Spalshexplosion.startscale = 1;

Splashexplosion.endscale = 50;

Spalshexplosion.resource = "game/data/shapes/tanks/hyperblast.jpg";

Well here is the next fixed 1 the...Zap gun!

Bounceprojectile.count = 10000000000000000000000000000000000000000000000000000000000000000;

Bounceprojectile.burstcount = 100;

Bounceprojectile.burstdealy = 0;

Bounceprojectile.velocity = 0;

Bounceprojectile.gravityscale = 0;

Bounceprojectile.damage = 1;

Bounceprojectile.sizescale = 10;

Bounceprojectile.resource = "game/data/shapes/tanks/bounceprojectile.jpg";

Bounceexplosion.startscale = 10;

Bounceexplosion.endscale = 100;

Bounceexplosion.resource = "game/data/shapes/tanks/lightflare.jpg";

Well theres that 1... I think there is 1 more... Oh yeah quilted... Now it's THE LIGHT FLARE!!!

Bounceprojectile.count = 1000000000000000000000000000000000000000000000000000000000;

Bounceprojectile.burstcount = 10000000000000000000000000000000000000000000000000000;

Bounceprojectile.burstdelay = 0;

Bounceprojectile.velocity = 10;

Bounceprojectile.gravityscale = 0;

Bounceprojectile.damage = 0.5;

Bounceprojectile.sizescale = 10;

Bounceprojectile.resource = "game/data/shapes/tanks/bounceprojectile.jpg";

Bounceexplosion.startscale = 1;

Bounceexplosion.endscale = 300;

Bounceexplosion.resource = "game/data/shapes/tanks/lightflare.jpg";

Well those are all of those past 1's fixed I am working on problems sry 4 all of tis...

Saturday, April 10, 2004 at 1:46:45 PMback to top

Gamefreak

I neeed ideas any1 have any I amn tryin by best I can only make explosions work though remember that k?

Saturday, April 10, 2004 at 6:33:07 PMback to top

(XT)Zoon |Bot|®¿

Are u EVER going to put up those dam pics of the weapons?!?!?!?! Use dis place, I like it, its wut I will always use

Saturday, April 10, 2004 at 8:28:16 PMback to top

Gamefreak

I can't I need 2 E.mail em 2 people so if u want em just ask and I will send em 2 ya but did u read the new 1's I need 2 only do explosions or no dice...

Saturday, April 10, 2004 at 9:01:31 PMback to top

DestroyerX

Hi!

Tuesday, April 13, 2004 at 2:49:24 AMback to top

Gamefreak

... Hi how u dooin?

Tuesday, April 13, 2004 at 12:56:11 PMback to top

Gamefreak

Well now heres my latest Weapon the sniper of death

Speedyprojectile.count = 100000000000000000000000000000000000000000000000000000000;

Speedyprojectile.burstcount = 100;

Speedyprojectile.burstdelay = 0;

Speedyprojectile.velocity = 1000;

Speedyprojectile.gravityscale = 0;

Speedyprojectile.sizescale = 1;

Speedyprojectile.damage = 15;

Speedyprojectile.resource = "game/data/shapes/common/electro04.PNG";

Speedyexplosion.startscale = 1;

Speedyexplosion.endscale = 1;

Speedyexplosion.resource = "game/data/shapes/tanks/reticlespot.png";

There u go tis 1 works

Wednesday, April 14, 2004 at 1:04:49 AMback to top

Gamefreak

Well tis is quick but 1 more is done it ain't tested though so PLZ stand bye...

Splashprojectile.count = 1;

Splashprojectile.burstcount = 1;

Splashprojectile.burstdelay = 1;

Splashprojectile.velocity = 60000000000;

Splashprojectile.gravityscale = 100;

Splashprojectile.damage = 1000000000000;

Splashprojectile.sizescale = 10000000;

Splashprojectile.resource = "game/data/shapes/tanks/areaprojectile.jpg";

Splashexplosion.startscale = 1;

Spalshexplosion.endscale = 1000000000000000000000000000000000000000000000000000000000000;

Spalshexplosion.resource = "game/data/shapes/tanks/areaexplosion.jpg";

NUCULAR BOMB!!!

Hehe I am testin it 1 sec...

Wednesday, April 14, 2004 at 1:14:37 AMback to top

Gamefreak

Don't work...

Wednesday, April 14, 2004 at 2:03:21 AMback to top

Scruminator(AA/AU/AL/LF)

You might wanna put a little splasharea in it...

Wednesday, April 14, 2004 at 1:04:00 PMback to top

Gamefreak

I PUT SOOOOOOOOOOOOOOOOOO MUCH OF THAT IN THERE!!!! IT DOES NOT GO BOOM THOUGH!!!! Lol THE WHOLE EXPLOSION IS THAT!!!

Wednesday, April 14, 2004 at 4:03:33 PMback to top

Gamefreak

Oh heres antother kool weapons still not tested but...

Deafultprojectile.count = 1000000000000000000000000000000000000000000000;

Deafultprojectile.reloadtime = 0;

Deafultprojectile.burstcount.100;

Deafultprojectile.burstdelay = 0;

Deafultprojectile.velocity = 30;

Deafultprojectile.gravityscale = 0;

Deafultprojectile.damage = 0.5;

Deafultprojectile.resource = "game/data/shapes/commonvolcanoexplosion.png;"

Deafultexplosion.startscale = 1;

Deafultexplosion.endscale = 5;

Deafultexplosion.resource = "game/data/shapes/common/volcanobump.png;"

The flametrower of tis 1 should shoot really fast and burn the ooponent.

Thursday, April 15, 2004 at 12:30:22 AMback to top

Gamefreak

Splashprojectile.count = 1000000000000000

Splashprojectile.burstcount = 100;

Splashprojectile.burstdelay = 5;

Splashprjectile.gravityscale = 20;

Splashprjectile.velocity = 60;

Splashprjectile.damage = 200;

Splashprojectile.resource = "game/data/shapes/common/powerupflash.png";

Splashprojectile.sizescale = 1;

Splashexplosion.startscale = 100;

Splashexplosion.endscale = 10000000000;

Splashexplosion.resource = "game/data/shapes/tanks/splashreticle.jpg";

Well tis 1 is the sonic boom!! Hopefully tis will shatter all the glass around your ooponent!

Friday, April 16, 2004 at 1:32:25 AMback to top

Gamefreak

My game is breaking down all... Sob Sob I might not be able 2 MOD I noticed my weapons that normally work have stopped along with the MODWIZ on sertain leveles due to tis "setback" I will post weapons but u need 2 test em, But I will feel bad that I will never get 2 c em some1 plz test my NUCELER Tell me if it works I can'tgo on much longer... Well at least I can't MOD much longer but I may be able 2 reinstall the MOD WIZ but that will take a bit so I will wait until later now I bid every1

Happy Modding...

If u want 2 make a comment u must read the follwing lines...

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Now u c that is starange cause I don't y I did that I am lossin it PLZ use the weapons * being overly dramatic* lol

Friday, April 16, 2004 at 2:13:11 AMback to top

Gamefreak

... Well heres some more once again test em yourself I am making a testing arena...

Bounceprojectile.count = 1000000000000000000000000000000000000000000000000000000000000000;

Bounceprojectile.burstcount = 10000000000000000000000000000000000000000000000000000000000;

Bounceprojectile.burstdelay = 0;

Bounceprojectile.reloadtime = 0;

Bounceprojectile.sizescale = 1;

Bounceprojectile.damage = 2;

Bounceprojectile.velocity = 30;

Bounceprojectile.gravityscale = 1;

Bounceprojectile.resource = "game/data/shapes/common/healthflash.png";

Bounceexplosion.startscale = 1;

Bounceexplosion.endscale = 2;

Bounceexplosion.resource = "game/data/shapes/tanks/reticlespot.jpg";

The bounce target!

And the... Well look at the bottem...

Speedyprojectile.count = 1000000000000000000000000000000000000000000000000000000000000000;

Speedyprojectile.burstcount = 1000000000000000000000000000000000000000000000;

Speedyprojectile.burstdelay = 0;

Speedyprojectile.reloadtime = 0;

Speedyprojectile.velocity = 45;

Speedyprojectile.gravityscale = 15;

Speedyprojectile.damage = 5;

Speedyprojectile.sizescale = 1;

Speedyprojectile.resource = "game/data/shapes/common/powerupflash.png";

Speedyexplosion.startscale = 1;

Speedyexplosion.endscale = 5;

Speedyexplosion.resource = "game/data/shapes/tanks/tankexplosion06.jpg";

Dessert...

Well tis is all I have 2 offer 4 now stay on thinktanks 4 more weapons! (Gamefreaky)

Saturday, April 17, 2004 at 12:34:59 AMback to top

StarKATiboss2

Here is my email! Modmaneric@hotmail.com p.s. Please send some mods thx

Last edited: Sunday, April 18, 2004 at 4:41:58 PM

Sunday, April 18, 2004 at 4:41:17 PMback to top

Gamefreak

... Oh u want da pic! O.k!

Sunday, April 18, 2004 at 4:41:47 PMback to top

Gamefreak

Well I'm up here is the pic 4 hyperblast!

Saturday, April 24, 2004 at 2:22:23 PMback to top

Gamefreak

There Finally! U need 2 put that in ur... Tanks folder u don't need anything else but PLZ use tis weapon it's my most simple yet kool 1!

Saturday, April 24, 2004 at 2:23:35 PMback to top

Gamefreak

Som1 PLZ find a way 4 tis 2 be the projectile 4 area effect it will make a great projectile!

Saturday, April 24, 2004 at 3:28:05 PMback to top

Gamefreak

Any1???

Saturday, April 24, 2004 at 3:54:08 PMback to top

Mark IBotI

Bumperoo.

Saturday, April 24, 2004 at 4:02:11 PMback to top

Gamefreak

Grrrrrrrrrrrrr thats not tis post! Give a anwer PLZ!!!

Saturday, April 24, 2004 at 4:23:11 PMback to top

Gamefreak

THAT PICTURE NO1 CAN USE I JUST NEED HELP 2 MAKE THAT WORK!!! I HAVE ALREADY SEEN 3 MOD'S THAT HAVE USED TIS THNGIY!!! PLZ FIND SOMPLACE ELSE 2 GETV STUFF FROM... That is alll

Saturday, April 24, 2004 at 6:23:22 PMback to top

Gamefreak

Any1 have an idea of a weapon I could make???

Last edited: Tuesday, April 27, 2004 at 2:36:23 AM

Tuesday, April 27, 2004 at 2:36:00 AMback to top

(uf)FishWhiz(sa)

You can make a weapon that blows the opponent WAY back

Saturday, May 01, 2004 at 8:50:12 PMback to top

Gamefreak

Hmmmmm like trick it 2 think It got hit by a sensitive rock WHILE dealing damage thats a pretty good idea I will begin resherach AS SOON as possible that don't mean now... But I will get 2 work on it..

P.S I will now be making weapon skins u can also post ur ideas on here 4 some weapon skins I am already working on the fireball

Sunday, May 02, 2004 at 1:05:43 AMback to top

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I know how to past pic into..........C:Program FilesShockwave.comThinkTanksgamedatashapesCommon

 

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Sunday, May 02, 2004 at 7:47:57 PM

HERE ARE MORE OF MY WEAPONS-> Lighttank.maxspeed = 90;

Lighttank.deccelrate = 90;

Lighttank.accelrate = 90;

Lighttank.antisliderate = 90;

Lighttank.suspensionrange = 6;

Lighttank.turnrate = 100;

Lighttank.gravityScale = 60;

Lighttank.defaultprojectile = "lightprojectile";

Mediumtank.defaultprojectile = "lightprojectile";

Heavytank.defaultprojectile = "lightprojectile";

Lightprojectile.count = 99999999999999999999999999999999999999999999999999;

Lightprojectile.burstcount = 999999999999999999999999999999999999999999999;

Lightprojectile.resource = "game/data/shapes/Common/powerupflash.png";

Defaultexplosion.resource = "game/data/shapes/Common/Volcanobump.png";

Lightprojectile.sizeScale = 9;

Splashprojectile.burstcount = 99999999999999999999999999999999999999999999;

Splashprojectile.count = 999999999999999999999999999999999999999999999999;

Splashprojectile.resource = "game/data/shapes/Common/jet.png";

Splashexplosion.resource = "game/data/shapes/Common/Volcanobump.png";

Splashprojectile.velocity = 400;

Bounceprojectile.count = 999999999999999999999999999999999999999999999999;

Bounceprojectile.burstcount = 99999999999999999999999999999999999999999999;

Bounceprojectile.resource = "game/data/shapes/tanks/brain.jpg";

Bounceexplosion.resource = "game/data/shapes/Common/Volcanobump.png";

Speedyprojectile.count = 9999999999999999999999999999999999999999999999999;

Speedyprojectile.burstcount = 99999999999999999999999999999999999999999999;

Speedyprojectile.resource = "game/data/shapes/Common/electro01.png";

Speedyexplosion.resource = "game/data/shapes/Common/Volcanobump.png";

Speedyprojectile.velocity = 8;

(paste this in the mis file under object write end leave 2 lines though)

 

Sunday, May 02, 2004 at 9:36:48 PM

I THINK THATS ANOTH CODES FOR NOW YOUR WELCOME!!!!

Sunday, May 02, 2004 at 9:37:29 PM

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