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Hi Guys
Today I have make a New Emitter for you Guys
it's The Green Thunder
you will like it
Here A Picture:

Put This In Your special.cs :

 

//------GreenThunder-------//
datablock particledata(GreenThunder)
{
animateTexture = "1";
animTexName[0] = "game/data/shapes/common/electro01.png";
colors[0] = "0.250000 0.200000 0.600000 1.000000";
colors[1] = "0.250000 0.200000 0.600000 1.000000";
colors[2] = "0.250000 0.200000 0.600000 1.000000";
colors[3] = "0.250000 0.200000 0.600000 1.000000";
constantAcceleration = "0";
dragCoefficient = "100";
framesPerSec = "1";
gravityCoefficient = "-10000";
inheritedVelFactor = "0";
lifetimeMS = "1000000";
lifetimeVarianceMS = "0";
sizes[0] = "1";
sizes[1] = "1.5";
sizes[2] = "2";
sizes[3] = "0";
spinRandomMax = "90";
spinRandomMin = "-90";
spinSpeed = "1000";
textureName = "game/data/shapes/common/electro01.png";
times[0] = "1";
times[1] = "3";
times[2] = "5";
times[3] = "0";
useInvAlpha = "0";
windCoefficient = "0";
};
datablock particleemitterdata(GreenThunderemitter)
{
className = "ParticleEmitterData";
ejectionOffset = "0";
ejectionPeriodMS = "30";
periodVarianceMS = "0";
ejectionVelocity = "2";
velocityVariance = "0";
lifetimeMS = "10";
lifetimeVarianceMS = "0";
orientOnVelocity = "1";
orientParticles = "0";
overrideAdvance = "0";
particleFarDist = "1000";
particles = "SpaceSunda";
phiReferenceVel = "0";
phiVariance = "360";
thetaMax = "90";
thetaMin = "90";
useEmitterColors = "0";
useEmitterSizes = "0";
};
datablock ParticleEmitterNodeData(GreenThunderemitternode)
{
timeMultiple = 1;
};

 

Have Fun Guys ;) ;) ;)

 

Last edited: Wednesday, February 22, 2006 at 7:01:44 AM

Wednesday, February 22, 2006 at 7:00:55 AM

You are right, I do like it. Love it infact! Brilliant Job Nokta! :)

Saturday, February 25, 2006 at 7:46:48 AM

Wow that is sweet! Great job Nokta B)

Wednesday, April 26, 2006 at 10:58:34 AM

Changler, I realize you are new, but you must understand something.

Plz do not bump old threads like this one UNLESS you have a good reason for it.

Wednesday, April 26, 2006 at 1:25:16 PM

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