Forums Index >> Modding >> Needing help to get TGE terrain color like blue to...
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This is how my blue water reads and it shows up in TT. I think you just need to fix the path so TT can find it.
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "game/data/terrains/details/detail1";
terrainFile = "game/data/missions/GQ'SCTF.ter";
squareSize = "8";
tile = "1";
blockShift = "8";
locked = "false";
position = "-1024 -1024 0";
I think what you mean is that the terrain color paints the terrain. When you go to tt, the terrain loads but the blue color is missing?
I would make sure the texture you used in TGE exists and has the same path as TGE. TT may not be able to find the texture.
Thank you guys, I will try both ways and see if it works and let you all know
Still can not get the other colors I would like to work to work in think tanks. Someone please send a sample of what would need to be changed. I do have all files for terrains in both tt and tge??? Do not know what else to do? Please help and thank you
OK, what is the exact name and file path of this water texture? It could be that it is not a TT texture, it just came with Torque.
Another thing to try: Delete the existing "game" folder in your Torque root directory. Make a backup, just in case. Copy the game folder from TT and put it in the same place as the folder you just deleted. Now open your mission in Torque. See if it loads the proper texture. If not, just fix the file paths.
Player36------- I will try that to and see if it works
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I have this problem to where I make a TGE made mod with the color I want to show in it like the blue color for water. When I paint it in on TGE then transfer it to TT then it does not show? What can I do to change it so it can be seen in TT? If anyone can help I would greatly appreciate it. Here is a part of the terrain file from TT I think would have to be changed....tell me if I am right.......
New TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "./terrains/details/detail1";
terrainFile = "./IslandTropicsWaterfalls.ter";
squareSize = "8";
bumpScale = "1";
bumpOffset = "0.01";
zeroBumpScale = "8";
locked = "true";
position = "-1024 -1024 0";
};
This is exactly how it comes from TGE
Please help........And Thank you