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I want to know what your variables are for your grandprix mod, or just post the mod here. Please!

Sunday, March 07, 2004 at 8:33:47 PM

The size?

 

Sunday, March 07, 2004 at 8:38:56 PM

I think he means the speed, but im not sure.

-Michael

Sunday, March 07, 2004 at 8:41:18 PM

Or how bout everything.........

Tuesday, March 09, 2004 at 11:15:29 AM

Lol......

New ScriptObject(MissionInfo) {

 

Name = "GrandPrix:roach sa";

};

New MissionArea(MissionArea) {

Area = "-2800 -2800 4000 4000";

FlightCeiling = "200";

FlightCeilingRange = "0";

Floor = "-3000";

Locked = "false";

};

New TerrainBlock(Terrain) {

Rotation = "1 0 0 0";

Scale = "1 1 1";

DetailTexture = "~/data/terrains/details/detail1";

TerrainFile = "./TT1_1.ter";

SquareSize = "19";

Tile = "0";

BlockShift = "7";

Locked = "false";

Position = "-1024 -1024 0";

};

//////////////

Tank specs:

//////////////

HeavyTank.fx = BabyBossFX;

HeavyTank.shapeFile = "game/data/shapes/tanks/tank04.dts";

MediumTank.accelRate = 88;

MediumTank.deccelRate = 900;

MediumTank.antiSlideRate = 125;

MediumTank.turretHorRange = 0;

MediumTank.maxSpeed = 99;

LightTank.accelRate = 80;

LightTank.deccelRate = 200;

LightTank.antiSlideRate = 125;

LightTank.turretHorRange = 0;

LightTank.maxSpeed = 89;

HeavyTank.maxSpeed = 99;

HeavyTank.accelRate = 45;

HeavyTank.deccelRate = 200;

HeavyTank.antiSlideRate = 200;

HeavyTank.defaultProjectile = SpeedyProjectile;

LightTank.defaultProjectile = SpeedyProjectile;

MediumTank.defaultProjectile = SpeedyProjectile;

SpeedyProjectile.velocity = 125;

HeavyTank.brainShapeFile = "game/data/shapes/tanks/bot02.dts";

SpeedyProjectile.burstCount = 0;

SpeedyProjectile.count = 0;

There ya go.....there was more.. But I cut it down to the basics

 

Last edited: Wednesday, March 10, 2004 at 12:30:51 AM

Wednesday, March 10, 2004 at 12:29:47 AM

What did you leave out, it looks like everything is there? UFO maybe?

-Michael

Last edited: Wednesday, March 10, 2004 at 12:54:49 AM

Wednesday, March 10, 2004 at 12:54:17 AM

Thanks roach!

 

Wednesday, March 10, 2004 at 12:19:40 PM

Heh, no problem..... Oh

@Michael

I had some special emitters/projectiles I was trying and I left it in the script... So I just took them out, thats all......

Wednesday, March 10, 2004 at 7:46:08 PM

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