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I was making a p up with bounce, and every time I shot it and it hit the ground it kinda froze me for like a couple of seconds and then I appearred a little ways away from where I was at first might be helpful in scrum u no

It doest have a skin yet in fact it has no skin at all

Just a white square well here it is if someone wants it im not responsible for any damage this might do 2 ur computer but here it is:datablock ProjectileData(BounceProjectile)
{
velocity = 120.0; // meters per second
inheritVelocity = 0.93; // how much of shooters velocity to inherit
numBounce = 100000000000; // usually 0
bounceFactor = 1000000000.5;
splashArea = 10.0; // usually 0
count = 45; // how many shots per clip?
saveOldCartridge = false; // chuck old cartridge or keep it around
canSave = false; // can this cartridge be saved if another comes along?
reloadTime = 9; // in milliseconds
burstDelay = 1; // milliseconds until next burst if button held down
burstCount = 10000000000000; // number of projectiles to fire per burst
synchTime = 1000; // synch over this many milliseconds
synchBefore = 500; // synch if not older than this in milliseconds
damage = 9; // usually 1
gravityScale = 1.7; //
sizeScale = 0.6; // scale of projectile (meters for bitmaps)
resource = "~/data/shapes/tanks/powerupflash.png"; // shape or bitmap
tankExplosion = "BounceTankExplosion"; // datablock for explosion
ownTankExplosion = "BounceOwnTankExplosion"; // datablock for explosion
bounceExplosion = "BounceBump"; // datablock for explosion
otherExplosion = "BounceExplosion"; // datablock for explosion
reticle = "BounceReticle";
};

Mobble

Friday, August 05, 2005 at 5:28:45 AM

Hmm.. I tried it and no lag for me. I have a single 6600GT.

If it doesn't lag for me, it certainly won't lag for ishbuu with his dual 6800's.

Friday, August 05, 2005 at 7:09:21 AM

O :[ well it worked on my mac G5 with panther

Mobble

Friday, August 05, 2005 at 1:47:55 PM

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