Forums Index >> Modding >> NEW WEAPON: The Ion Cannon. From the man who broug...
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Uummm..... Alex(sa) already made an a-bomb...i dunno if thats what you were trying to do, but he's had it done for months now..
@Madcow89
Put the text at the end of the.mis file for the level you want. Boot up that level and everyone will have an Ion Cannon as the default weapon. If you are confused by any of this then don't even bother to try.
@Roach
Ok, to avoid conflict, mine will be a Hydrogen Bomb. Similar concept to an A-Bomb. I think the H-Bomb is more powerful too. Better go research it.
Can you post a screenie? Thanks.
Spunk
It will not work 4 me!
Ummm, exactly WHERE is this A-Bombs of his XD
Yeah really I want 1actually I just want kool MOD stuff
QUIT SPAMMING FREAK!
But I want a a bomb how is that spaming I don't understand what am I adveritisin???
Tnx it looks sooooo kool I will use it soon
Is this gonna keel my game!?! :S
Ooooooohhhhhhh noooooooo! OF COURSE NOT!
"Wait till he sits on his toilet!"
Hey WAIT 1 LITTLE MIN. Y does it say da bomb will look in the data file and shoot a tank? Hmmmmmmmm??? ;)
Hey gamefreak that's just the data that has been put on according to the code (not tried it myself but I am currently modding). I will try it myself!
Leeds LeedsLeeds LE EDS
Last edited: Friday, May 07, 2004 at 4:31:00 PM
Where at the end of the file?? Not below the object write end right??? So where?
Yes, either under Object Write end, or just above it.
It works for me
Lol I made a nuke of every type splash ,bounce, speed all work perfect :p and my version of flamerthrower :p hehehehe back to work with my new toys :p
And default :p
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Lately, I have been working in my top secret weapons laboratory in my loft that no-one's supposed to know about............. Whoops, shouldn't've said that :S :(
Moving on......
Project just finished: ION CANNON. This code turns your standard gun into a pulsating ion lazer cannon!
Enjoy!
Lighttank.defaultprojectile = "speedyprojectile";
Mediumtank.defaultprojectile = "speedyprojectile";
Heavytank.defaultprojectile = "speedyprojectile";
Speedyprojectile.resource = "game/data/shapes/tanks/splashreticle.png";
Defaultexplosion.resource = "game/data/shapes/common/powerupflash.png";
Speedyprojectile.damage = 1;
Speedyprojectile.count = 500;
Speedyprojectile.burstcount = 500;
Speedyprojectile.gravityscale = 0;
Speedyprojectile.velocity = 90;
Speedyprojectile.sizescale = 2;
Speedyprojectile.reloadtime = 3;
Speedyprojectile.burstdelay = 3;
Defaultexplosion.startscale = 2;
Defaultexplosion.endscale = 5;
New Project: Nuclear Bomb
Last edited: Sunday, January 18, 2004 at 1:53:06 PM