Forums Index >> Modding >> emitter troubles!
Page : <1> :
This two should start with small capital:
Datablock particledata(lightparticle)
Datablock particleemitterdata(lightparticleemitter)
So they would look like this "datablock particledata(lightparticle)" and "datablock particleemitterdata(lightparticleemitter)".
By the way, the emitter dosent look bad either.
You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.
Times[2] = "1.498039";
Times[3] = "1";
Times 3 is smaller than times 2. It doesn't like that.
Page : <1> :
Sorry I coudllnt' find a fix for this in the "ultimate modding thread" so I had to post a new topic :( Ok can you tell me what I'm doing wrong? My map just isn't loading with my new emitter code :[ new code, the bar doesn't even go up a little... I've had this problem with all the emitter codes I've EVER tried..
Datablock particledata(lightparticle)
{
AnimateTexture = "0";
AnimTexName[0] = "game/data/shapes/tanks/reticle.png";
Colors[0] = "1 0 0 0.000000";
Colors[1] = "1 0 0 0.000000";
Colors[2] = "1 0 0 0.385827";
Colors[3] = "1.000000 1.000000 0.000000 0.000000";
ConstantAcceleration = "0";
DragCoefficient = "0.997067";
FramesPerSec = "1";
GravityCoefficient = "-0.20757";
InheritedVelFactor = "0.297456";
LifetimeMS = "500";
LifetimeVarianceMS = "250";
Sizes[0] = "4.247922";
Sizes[1] = "3.745389";
Sizes[2] = "2.84409";
Sizes[3] = "1.54513";
SpinRandomMax = "0";
SpinRandomMin = "0";
SpinSpeed = "0";
TextureName = "game/data/shapes/tanks/speedyprojectile.jpg";
Times[0] = "1";
Times[1] = "1.2";
Times[2] = "1.498039";
Times[3] = "1";
UseInvAlpha = "1";
WindCoefficient = "1";
};
//
//
Datablock particleemitterdata(lightparticleemitter)
{
ClassName = "ParticleEmitterData";
EjectionOffset = "0";
EjectionPeriodMS = "28";
EjectionVelocity = "1.5";
LifetimeMS = "0";
LifetimeVarianceMS = "0";
OrientOnVelocity = "1";
OrientParticles = "0";
OverrideAdvance = "0";
ParticleFarDist = "1000";
Particles = "lightparticle";
PeriodVarianceMS = "27";
PhiReferenceVel = "0";
PhiVariance = "360";
ThetaMax = "90";
ThetaMin = "90";
UseEmitterColors = "0";
UseEmitterSizes = "0";
VelocityVariance = "0.5";
};
//--- OBJECT WRITE BEGIN ---
Then I have
//--- OBJECT WRITE END ---
Lightprojectile.emitter = "lightparticleemitter";
lightprojectile.emitter = "lightparticleemitter";
Defaultexplosion.resource = "game/data/shapes/common/powerupflash.png";
Last edited: Friday, August 06, 2004 at 3:27:35 PM