Forums Index >> Modding >> How can we have a trigger?
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Scripting.
One enter function duh and a data block that points to game/data/shapes/common/powrup.dts or somtin like that
function DATABLOCK::onenter(%db,%this,%tank) {
centerprint(%tank.client, "Hello",5,2);
};
SWAT....why did u reply to a post that was made like 2 months ago......BTW......He knows it already.....Are you just trying to post something so if makes you look smart and that you know wat your talking about XD
WwmSWAT(ra:has put Billy Bob© on /ignore
Lol^
btw why is everybodys thing a big tank
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Last edited: Friday, July 30, 2004 at 3:56:19 PM
Lol billy is right I know it since 2/3 weeks after posting this thread so even nates code is no news
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How can we have a trigger? I mean, like when we pick up (a fake) powerup a message appear saying hello or something? :S