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Page : <1> :
Hmm... Everything looks fine to me. I do not know what's wrong here. TGE experts... Need your help! :)
- b20
Didnt work , Daz
Lol , those are very important. I think without them the point system wouldnt work. :P
^ Not true
If the spawn points are empty TT uses a default position. I have a test map with no spawn positions and it always drops the tank by default in the middle.
But its worth putting a position in there just in case its that causing the problem.
If you used TGE make sure you have the mission and the terrain files from the TGE missions folder in your TT missions folder and that when you saved the mission in TGE you named it with.mis at the end - like this CastleWars.mis. If you saved it in TGE as just CastleWars then that might be the problem.
^ still doesent work :[
Im kindve mad XO this was my best one yet :S
Send me the mission and.ter please
Antonioortega3737@hotmail.com
^sent
^ ok.. Ill try that. Also , what does the mod look like in-game? %)
Page : <1> :
Hey All..
I Made My New Castlewar-CTF- Mod.
But When I Load It In-Game It Does This :
I waited 5 mins but it stayed like that! :S
Mis File:
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
New ScriptObject(MissionInfo) {
author = "Ignotic";
name = "CastleWars -CTF-";
};
new MissionArea(MissionArea) {
Area = "-1056 -1032 2080 2080";
flightCeiling = "300";
flightCeilingRange = "20";
floor = "159";
};
new Sky(Sky) {
position = "336 136 0";
rotation = "1 0 0 0";
scale = "1 1 1";
materialList = "game/data/skies/sky_day.dml";
cloudHeightPer[0] = "7";
cloudHeightPer[1] = "0.3";
cloudHeightPer[2] = "0.199973";
cloudSpeed1 = "0.002";
cloudSpeed2 = "0.001";
cloudSpeed3 = "0.003";
visibleDistance = "1600";
fogDistance = "1000";
fogColor = "0.05 0.1 0.4 0";
fogStorm1 = "0";
fogStorm2 = "1";
fogStorm3 = "0";
fogVolume1 = "1 1 1";
fogVolume2 = "1 1 1";
fogVolume3 = "1 1 160";
fogVolumeColor1 = "1 1 1 1";
fogVolumeColor2 = "1 1 1 1";
fogVolumeColor3 = "1 1 1 1";
windVelocity = "1 1 0";
windEffectPrecipitation = "0";
SkySolidColor = "0.64 0.148 0.215 0";
useSkyTextures = "1";
renderBottomTexture = "1";
noRenderBans = "0";
locked = "true";
};
new Sun() {
azimuth = "0";
elevation = "35";
color = "1 1 0.7 1";
ambient = "0.6 0.6 0.6 1";
locked = "true";
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
direction = "0.635001 0.635001 -0.439941";
};
new SimGroup(PlayerDropPoints) {
New SimGroup(GreenPlayerDropPoints) {
};
new SimGroup(BluePlayerDropPoints) {
};
};
new TerrainBlock(terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "game/data/terrains/details/detail1";
terrainFile = "game/data/missions/CastleWar-Scrum-.ter";
squareSize = "8";
emptySquares = "852064 65741 393571 197220 140653 140909 148065 84994 85250 216578 348377 414169 414425 86837 414681 87093 349401 87349 349657 87605 87861 153653 219445 219701 219957 285749 286005 220725 155445 90165 419370 354090 354346 223531 223787 158508 96781 97037 162829 228620 294412 360204 360460 366306 366562 104513 366818";
bumpScale = "1";
bumpOffset = "0.01";
zeroBumpScale = "8";
tile = "1";
locked = "true";
position = "-1024 -1024 0";
};
};
//--- OBJECT WRITE END ---
Help , If You Care
IGGY
Last edited: Wednesday, June 07, 2006 at 5:23:04 PM