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OK so in TT I went to the scriptline place... This place
and I followed all the directions to make a cTF server and when I finished the goals were invisible... Or deleted...

Monday, March 28, 2005 at 6:16:54 AM

COME ON I've almost waited for10mins.....

~~~The impatient... KAG(KS)

Monday, March 28, 2005 at 6:42:23 AM

Oh wow isnt that a long time. I would have died in 10 minutes.


Monday, March 28, 2005 at 8:31:20 AM

Okay, you need to make sure that you changed the datablock in the mission file to "bluectfgoal" or "greenctfgoal".

 

                                        
new PowerUp() {
position = "41.15 25.0831 83.0342";
rotation = "0.0373977 -0.0634508 -0.997284 94.2066";
scale = "1 1 1";
dataBlock = "Reload";
lightBoost = "0";
};

 

Should now look like:

 

                                        
new PowerUp() {
position = "41.15 25.0831 83.0342";
rotation = "0.0373977 -0.0634508 -0.997284 94.2066";
scale = "1 1 1";
dataBlock = "greenctfgoal";
lightBoost = "0";
};

 

 

Last edited: Monday, March 28, 2005 at 9:19:49 AM

Monday, March 28, 2005 at 9:19:25 AM

I did.... Then I went back to the game and the goals were invisable... Do I put anything in the main.cs???

~~~KAG(KS)

Monday, March 28, 2005 at 11:52:24 AM

No comments. 8o

Monday, March 28, 2005 at 12:59:01 PM

Oh boy, you first need to DOWNLOAD the script, install it, and execute it from main.cs. It says how to do it on the download page.

Monday, March 28, 2005 at 1:00:16 PM

It doesnt talk about the main.cs tell me what to put and proofread these parts here is what I got.... (these are only parts of it...)

exec("~/gametypes/CTF.cs");
};

//--- OBJECT WRITE BEGIN ---
//Created with ModWizard v1.3
//Please remember to put 'MOD' at the beginning of your server name.
new SimGroup(MissionGroup) {
musicTrack = "Lush";

New ScriptObject(MissionInfo) {
name = "KAG(KS)'s CTF Craze";
author = "KÄG(KŠ)®";
};
new MissionArea(MissionArea) {
area = "-256 -256 512 512";
flightCeiling = "200";
flightCeilingRange = "0";
floor = "10";
locked = "false";
};
new Sky(Sky) {
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
visibleDistance = "1000";
useSkyTextures = "1";
renderBottomTexture = "0";
SkySolidColor = "0.547000 0.641000 0.789000 0.000000";
fogDistance = "300";
fogColor = "0.820000 0.828000 0.844000 1.000000";
fogVolume1 = "0 0 0";
fogVolume2 = "0 0 0";
fogVolume3 = "0 0 0";
materialList = "game/data/skies/sky_day.dml";
windVelocity = "1 1 0";
windEffectPrecipitation = "1";
noRenderBans = "0";
fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569860000000000000000000000.000000";
fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160050000000000000000000000.000000";
cloudSpeed3 = "0.0003";
cloudSpeed1 = "0.0001";
cloudHeightPer0 = "0";
locked = "true";
cloudHeightPer2 = "0";
cloudHeightPer1 = "0";
cloudSpeed2 = "0.0002";
};
new Sun() {
direction = "0.57735 0.57735 -0.57735";
color = "0.988000 0.985000 0.980000 1.000000";
ambient = "0.500000 0.500000 0.500000 1.000000";
scale = "1 1 1";
locked = "true";
rotation = "1 0 0 0";
};
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "game/data/terrains/details/detail1";
terrainFile = "game/data/missions/TT1_2.ter";
squareSize = "8";
tile = "0";
blockShift = "7";
locked = "false";
position = "-1024 -1024 0";
};
new SimGroup(PlayerDropPoints) {
new SimGroup(GreenPlayerDropPoints) {
};
new SimGroup(BluePlayerDropPoints) {
};
};
new PowerUp() {
dataBlock = "greenctfgoal";
position = "156.823 68.1703 115.012";
rotation = "0.592917 0.359524 -0.72055 13.5352";
scale = "1 1 1";
lightBoost = "0";

};
new TSStatic() {
position = "127.1 122.158 119.285";
rotation = "-0.233967 0.26613 -0.935112 100.163";
scale = "1 1 1";
shapeName = "game/data/shapes/Green/rockgreen03.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "125.079 121.949 119.183";
rotation = "-0.223247 0.264679 -0.93814 103.964";
scale = "1 1 1";
shapeName = "game/data/shapes/Green/rockgreen03.dts";
treeLighting = "0";
lightBoost = "0";

New Boost() {
dataBlock = "TestJump";
position = "-47.8682 33.0394 118.475";
rotation = "0.020604 0.122558 0.992247 184.276";
scale = "1 1 1";
lightBoost = "0";
};
new Boost() {
dataBlock = "Boost1";
position = "-45.9189 42.419 137.475";
rotation = "0.020604 0.122558 0.992247 184.276";
scale = "1 1 1";
lightBoost = "0";
};
new PowerUp() {
dataBlock = "TestPowerup";
position = "-45.6206 -1.47612 139.712";
rotation = "0.020604 0.122558 0.992247 184.276";
scale = "1 1 1";
lightBoost = "0";
};
new PowerUp() {
dataBlock = "bluectfgoal";
position = "-194.649 50.7466 121.305";
rotation = "0.0339568 0.047531 0.998292 144.733";
scale = "1 1 1";
lightBoost = "0";

Monday, March 28, 2005 at 1:21:37 PM

Hey, you're right. Put this at the end of main.cs (assuming you put the scripts in game/gametypes):
[pre]
// Art Crazy©'s CTF script:
exec("game/gametypes/CTF.cs");
exec("game/gametypes/CTFprefs.cs");

Monday, March 28, 2005 at 2:16:42 PM

I dont have the CTF.cs........

Exec("game/gametypes/CTF.cs ");

It doesnt come w/ the download all that comes is....

CTF.cs.dso
and Prefs.cs

Tuesday, March 29, 2005 at 7:19:59 AM

Hello im waiting more than 10 minutes this time HELP ME!

Tuesday, March 29, 2005 at 8:16:54 AM

Uh... CTF.cs is CTF.cs.dso. I'm not going to explain the gory details of C++ to you. Just pretend that CTF.cs is CTF.cs.dso.

Tuesday, March 29, 2005 at 8:50:13 AM

Ok.............................

Aww look how cute it is....

The cute little CTF.cs.dso
I MEAN
CTF.cs
yaaaaaaaaaaaaaaaa

KAG(KS)

Tuesday, March 29, 2005 at 1:59:28 PM

Didnt work....

HELP!!!

Tuesday, March 29, 2005 at 4:24:07 PM

Your a sad strange little man!

Tuesday, March 29, 2005 at 7:08:31 PM

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