Forums Index >> Modding >> WANTED! CTF Help...
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COME ON I've almost waited for10mins.....
~~~The impatient... KAG(KS)
Oh wow isnt that a long time. I would have died in 10 minutes.
Okay, you need to make sure that you changed the datablock in the mission file to "bluectfgoal" or "greenctfgoal".
new PowerUp() {
position = "41.15 25.0831 83.0342";
rotation = "0.0373977 -0.0634508 -0.997284 94.2066";
scale = "1 1 1";
dataBlock = "Reload";
lightBoost = "0";
};
Should now look like:
new PowerUp() {
position = "41.15 25.0831 83.0342";
rotation = "0.0373977 -0.0634508 -0.997284 94.2066";
scale = "1 1 1";
dataBlock = "greenctfgoal";
lightBoost = "0";
};
Last edited: Monday, March 28, 2005 at 9:19:49 AM
I did.... Then I went back to the game and the goals were invisable... Do I put anything in the main.cs???
~~~KAG(KS)
No comments. 8o
Oh boy, you first need to DOWNLOAD the script, install it, and execute it from main.cs. It says how to do it on the download page.
It doesnt talk about the main.cs tell me what to put and proofread these parts here is what I got.... (these are only parts of it...)
exec("~/gametypes/CTF.cs");
};
//--- OBJECT WRITE BEGIN ---
//Created with ModWizard v1.3
//Please remember to put 'MOD' at the beginning of your server name.
new SimGroup(MissionGroup) {
musicTrack = "Lush";
New ScriptObject(MissionInfo) {
name = "KAG(KS)'s CTF Craze";
author = "KÄG(KŠ)®";
};
new MissionArea(MissionArea) {
area = "-256 -256 512 512";
flightCeiling = "200";
flightCeilingRange = "0";
floor = "10";
locked = "false";
};
new Sky(Sky) {
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
visibleDistance = "1000";
useSkyTextures = "1";
renderBottomTexture = "0";
SkySolidColor = "0.547000 0.641000 0.789000 0.000000";
fogDistance = "300";
fogColor = "0.820000 0.828000 0.844000 1.000000";
fogVolume1 = "0 0 0";
fogVolume2 = "0 0 0";
fogVolume3 = "0 0 0";
materialList = "game/data/skies/sky_day.dml";
windVelocity = "1 1 0";
windEffectPrecipitation = "1";
noRenderBans = "0";
fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569860000000000000000000000.000000";
fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160050000000000000000000000.000000";
cloudSpeed3 = "0.0003";
cloudSpeed1 = "0.0001";
cloudHeightPer0 = "0";
locked = "true";
cloudHeightPer2 = "0";
cloudHeightPer1 = "0";
cloudSpeed2 = "0.0002";
};
new Sun() {
direction = "0.57735 0.57735 -0.57735";
color = "0.988000 0.985000 0.980000 1.000000";
ambient = "0.500000 0.500000 0.500000 1.000000";
scale = "1 1 1";
locked = "true";
rotation = "1 0 0 0";
};
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "game/data/terrains/details/detail1";
terrainFile = "game/data/missions/TT1_2.ter";
squareSize = "8";
tile = "0";
blockShift = "7";
locked = "false";
position = "-1024 -1024 0";
};
new SimGroup(PlayerDropPoints) {
new SimGroup(GreenPlayerDropPoints) {
};
new SimGroup(BluePlayerDropPoints) {
};
};
new PowerUp() {
dataBlock = "greenctfgoal";
position = "156.823 68.1703 115.012";
rotation = "0.592917 0.359524 -0.72055 13.5352";
scale = "1 1 1";
lightBoost = "0";
};
new TSStatic() {
position = "127.1 122.158 119.285";
rotation = "-0.233967 0.26613 -0.935112 100.163";
scale = "1 1 1";
shapeName = "game/data/shapes/Green/rockgreen03.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic() {
position = "125.079 121.949 119.183";
rotation = "-0.223247 0.264679 -0.93814 103.964";
scale = "1 1 1";
shapeName = "game/data/shapes/Green/rockgreen03.dts";
treeLighting = "0";
lightBoost = "0";
New Boost() {
dataBlock = "TestJump";
position = "-47.8682 33.0394 118.475";
rotation = "0.020604 0.122558 0.992247 184.276";
scale = "1 1 1";
lightBoost = "0";
};
new Boost() {
dataBlock = "Boost1";
position = "-45.9189 42.419 137.475";
rotation = "0.020604 0.122558 0.992247 184.276";
scale = "1 1 1";
lightBoost = "0";
};
new PowerUp() {
dataBlock = "TestPowerup";
position = "-45.6206 -1.47612 139.712";
rotation = "0.020604 0.122558 0.992247 184.276";
scale = "1 1 1";
lightBoost = "0";
};
new PowerUp() {
dataBlock = "bluectfgoal";
position = "-194.649 50.7466 121.305";
rotation = "0.0339568 0.047531 0.998292 144.733";
scale = "1 1 1";
lightBoost = "0";
Hey, you're right. Put this at the end of main.cs (assuming you put the scripts in game/gametypes):
[pre]
// Art Crazy©'s CTF script:
exec("game/gametypes/CTF.cs");
exec("game/gametypes/CTFprefs.cs");
I dont have the CTF.cs........
Exec("game/gametypes/CTF.cs ");
It doesnt come w/ the download all that comes is....
CTF.cs.dso
and Prefs.cs
Hello im waiting more than 10 minutes this time HELP ME!
Uh... CTF.cs is CTF.cs.dso. I'm not going to explain the gory details of C++ to you. Just pretend that CTF.cs is CTF.cs.dso.
Ok.............................
Aww look how cute it is....
The cute little CTF.cs.dso
I MEAN
CTF.cs
yaaaaaaaaaaaaaaaa
KAG(KS)
Didnt work....
HELP!!!
Your a sad strange little man!
Page : <1> :
OK so in TT I went to the scriptline place... This place
and I followed all the directions to make a cTF server and when I finished the goals were invisible... Or deleted...