Forums Index >> Modding >> What do you do after creating a new terrain on TGE...



Page : <1> :


I finished creating my terrain and saved it in the torque game engine demo/game/data/missions...

Here are some screenies to show if I got the right steps:

I copy & paste the demo folder and renamed it game folder. Is that correct?

After I got my mis and terrains ready, what do I do to be able to launch it on Think Tanks? The reason I want to do so because I want to add more rocks and other features in my terrain files... Someone pls help me... Thnx in advance :)

 

Tuesday, August 09, 2005 at 2:26:37 AM

@ Kamikaze™

It appears that your on the right track so far. Although your windows don't show the full path in the title bar, I think you navigated to the game folder. You stated you saved it in the demo folder.

I can save you some time right here and now. If you did not copy the missions from TT to the game folder in TGE, your mission/s will be faulty.

Did you open a mission in TGE that resided in the demo foder and then did a "save as?"

If you did, then all of the textures will resolve a demo/data/Terrains path that does not exist in TT.

I'm also wondering how you launched TGE?

The batch file shoud have--- (Windows of course, Mac and Linux differs)
cd..
demo -mod game

To launch the product.
If you just click on the demo.exe it would not see the "game" path anyway.

DO THIS
go to TT and copy the CONTENTS of the data folder. (not the folder itself)
Paste the CONTENTS into the data folder in the GAME folder in TGE.

My suggestion would be to stay away from the TT1_xx naming convention. It provides very little control, and has severe limitations when you expand beyond the TT basics. You also have scaling, rotation and very fin placement options in TGE that don't exist in Mod Wiz.
How many people already have TT1_5.mis? Too many.

Two simple guidelines and one RULE!

Guidelines
1. TGE= create terrain and place all static elements. (trees, rocks, grass, buildings, etc.
2. Mod Wiz= Place all dynamic elements. Powerups, speed/bounce pads, reload gates etc.
Rule
1. Never use anything in the demo folder, not a mission, texture, or any object. As the demo folder does not exist in TT it will never find the element and result in errors every time. Learn this and avoid frustration.

Hope this helps.
Nap

 

Last edited: Tuesday, August 09, 2005 at 6:42:22 AM

Tuesday, August 09, 2005 at 6:36:35 AM

Here's my suggestion, Pick a known good modder and work with that person to get things squared away. There are too many people who are giving you directions that either, just started modding, don't work on the platform you have, or just give contradicting advice.

If you work with one person, I think it will go much smoother for you.

 

Tuesday, August 09, 2005 at 6:46:18 AM

@ nalpalm: Wat do you mean by this? I dun get it:

 

Did you open a mission in TGE that resided in the demo foder and then did a "save as?"

 

 

Tuesday, August 09, 2005 at 8:19:48 AM

Well, to avoid confusion tell me how you created your mod. Which maps was it created from?

 

Tuesday, August 09, 2005 at 8:49:15 AM

@ napalm: Here is the guide I used to create my mod:

 

I wrote this guide originally for a good pal, but I thought that it might be helpful for others too. Here it goes... Oh and one more thing it's just the way I would do it. Someone else might do it different way.

Before the guide, shortly said what all the parts contain.

1: Getting the TGE and Installing it.
2 - 5: Adding files to TGE and Creating a batch file for TGE. ( This steps you can skip, but if you do them it will be very useful for you later. If you don't to them you can't place rocks/trees with TGE, use ThinkTanks textures, use ThinkTanks skies. You won't have already done example map, which is easy to edit, and will appear on right place with ThinkTanks objects after you move it to ThinkTanks. )
6: Starting TGE and Getting to a point where you see the terrain from the sky.
7+: Editing the terrain. ( Shortly said how to edit it. )

Tutorial to create your own terrains with TGE(Torque Game Engine).

Firstly,
1. Download the TGE from www.garagegames.com. This is a straight link to download page http://www.garagegames.com/pg/demo.php?id=1
2. Choose Begin Download.
3. Choose download now for the operation system you use.
( Your firewall might ask if you want allow Application Layer Gateway, you must allow it or otherwise the download won't begin. )
4. After you have downloaded it, Install it.

Secondly,
1. Now open up your Torque Demo folder to main view. ( You should see common and demo folder. )
2. Copy your full demo folder and paste it. Rename your just pasted folder to "game" folder.
3. Now move to Torque Demo/game/data
4. Now you open up ThinkTanks/game/data
5. From ThinkTanks/game/data folder copy & paste full skies and terrains folders. Paste them to Torque Demo/game/data folder.
( It will probably ask if you want replace some files, just answer yes to them. )
6. Now you move to ThinkTanks/game/data/shapes. From this folder you copy & paste Blue, Green and Red folders to Torque Demo/game/data/shapes folder.

Thirdly,
1. You go to your ThinkTanks/dedicated folder and copy & paste one of dedicated batch files to Torque Demo/game folder.
2. Example in TT1_1B reads:
cd..
ThinkTanks -dedicated -mission game/data/missions/TT1_1.mis -game B

You'll edit it to:

Cd..
demo -mod game

And place it to Torque Demo/game folder. If you don't have dedicated folder with batch files. You can easily create one yourself. Open up Notepad (or other text editing program) copy the lines above and paste them to Notepad. Save the text as xxxx.bat (replace xxxx with a name you want to call your batch file) and it will be a batch file which you can use.

Fourthly,
1. You go download some of the dash's maps (both.mis &.ter files) from http://thinktanks.jkdg.com/terrains/ ( All you need is one map for an example D16.mis and D16.ter. )
2. Now copy & paste your just downloaded.mis and.ter files to Torque Demo/game/data/missions folder.

Fifthly,
1. You go to Torque Demo/game and run your batch file.
2. It will start up the TGE.
3. There will appear two MS-DOS windows. First one will have only few lines (this one you can shut down). Second one will have a lots of lines (this one you can't shut down or the TGE will shut down too).

Sixthly,
1. You go to TGE's main view (Where you see: Torque Engine Overview, Feature Walkthrough, Fps Multiplayer and Multiplay Off-road Racing).
2. You choose FPS Multiplayer which will start up a game with an orc. (You can use the racing one too, if you want.)
3. Check create server box.
4. Now game will load up.
5. You get out of the orc's view by pressing F8. (You control camera from wasd keys.)
6. Press F11 to bring up menu.
7. Go to File > Open Mission... > and there choose the dash's map you downloaded and put to Torque Demo/game/data/missions folder.
8. It will load up the map, you can see the orc falling down. Press F11(to shut down the menu) and then press F8(to get control of the camera).
9. You will probably be right now in a "blue hell" without seeing nothing but blue. To get out of there move your mouse towards yourself and then hold up "s key". And you'll start to raise and see the map.

Seventhly,
1. Now you can start editing the terrain.
2. Press F11 to bring up the menu again.
3. Window > Terrain Editor will start up the Terrain Editor which lets you edit terrain. ( See Action menu for different editing styles and Brushes menu for different sized brushes. )

More things,
1. From Window > Terrain Texture Painter you can choose what kind of textures you use on your map.
2. From Window > World Editor Creator lets you put rocks & trees to your map. So you don't have to do it on ThinkTanks anymore.
3. If you want know more about the ablilities of the TGE and how to use them. You can press F1 to get a help page up.

- Trivox

 

 

Tuesday, August 09, 2005 at 7:08:44 PM

I didn't read it all the way through but I think Triv has the modding down do his directions are probably as correct as anybody's.

I'm not sure if your done with TGE at this point. Did you place all of the elements that you loike in TGE?

If so then you can move the mission file and terrain file to the missions folde in TT with mod wiz installed.

You can launch a dedicated server and finish the mod in Mod Wiz.

 

Tuesday, August 09, 2005 at 7:54:28 PM

The problem is however, when I copy and paste the mods I created from the torque demo/game/data/mission to ThinkTanks/game/data/missions, I dun know how to make it a dedicated where I can put it in ThinkTanks so that when I press the create button, the terrain is there... :(

Tuesday, August 09, 2005 at 10:14:45 PM
b20

If you would like your terrain to show in the "create" button, all you need to do is re-name the specfied new.mis to TT1_5 and etc.

If you want your terrain to be dedicated, you need to get Art Crazy's MissionLoader for an easier way. Or you can re-name your new.mis to TT1_1 to overwrite the existing TT1_1 (medulla mesa) and then in your dedicated server console you write in GREEN for it to rotate. If you know what I mean. But I think Art Crazy's MissionLoader is WAY easier and more efficient without overwriting anything.

If you are interested in Art Crazy's MissionLoader and you would like to have one of these applications, please click the link below:

Link

Read the instructions carefully and I hope everything goes fine for you. %)

-CompUComp-

- b20

Wednesday, August 10, 2005 at 12:04:16 AM

 

 

I dun know how to make it a dedicated where I can put it in ThinkTanks so that when I press the create button, the terrain is there...

 

Although that is the easiest way to get a server going it is also tha worst method to run a server. As soon as you quit the game the server goes away.

If you do want to do it this way you may be interested in having a pick of the map in the create server also.
Read this post from Rooster.
game pix in the Create section

If you want it to run after you leave the game you should runit dedicated.

1. Go to the dedicated folder in the game folder
2. Pick any.bat file already there, right click and choose edit
3. Paste in
cd..
ThinkTanks -dedicated -mission game/data/missions/Grey Mountain battle.mis -game TS -log 1
4. Do file save as
5. Save file as Grey Mountain battle.bat or GMB.bat
6. Go back to the dedicated folder, choose the file you just saved, right click and choose "run"
you will now have a dedicated server. (the -log 1 will log all the information to a file so you can see what's happening.) You can log IP addresses and see what files clients are asking for if some are missing.
Actually a much better way of hosting a server.

If you do decide to make more mods and want to host them in a dedicated server, Art's mission loader is the way to go. And you will have to run a dedicated server in this fashion to use it. I suggest holding off on the mission loader until you have a few maps. Although it is very easy to understand, it's just another un-needed dimension at this point.

 

Wednesday, August 10, 2005 at 6:38:27 AM

However there is another problem... I did rename the mission files to TT1_5 but then when I press the create button.. There is no map showing on the screen, and when I tried to enter, it says ' ThinkTanks.exe has encountered a problem and needs to close. We are sorry for the inconvenience. ' I really dun know wats wrong pls help... :(

Wednesday, August 10, 2005 at 7:06:24 AM

I no help with that way of creating servers. Try the method I posted or wait for additional help. Usually that means the app could not find the terrain file.

 

Last edited: Wednesday, August 10, 2005 at 8:19:38 AM

Wednesday, August 10, 2005 at 8:18:42 AM

What do you mean by terrain file? Must there be real picture sor just a notepad which indicates that it is a ter file? :o

Thursday, August 11, 2005 at 5:19:05 AM

There is a.mis file and a.ter file. The.ter file is the terrain file. Sometime when the mission file can't find the.ter file it will crash.

I would double check the mission file. Just as a good habit Iwould probably omit spaces or odd characters in your mission file names. Only because this does go across 3 platforms and would minnimize things like this.

Like this mod I would name GMB.mis and GMB.ter
The mission file can still say Gray Mountain Battle which is what peole will see when they join the game. Make ssure the path in the mission file to the terrain file is correct also.

If you want send me the mission and terrain file 2 napalm_tt@yahoo.com

 

Thursday, August 11, 2005 at 7:16:01 AM

K I will try to send you tonight when I get back home :)

PS im in school now B)

Thursday, August 11, 2005 at 9:39:19 PM

Page : <1> :

insert quote insert url insert email insert image bold italic underline superscript subscript horizontal rule : : Help on using forum codes

Add comment:

HTML is disabled within comments, but ZBB Code is enabled.

Back to the top

Web site designed, maintained and funded by -z- and Dan MacDonald