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Does anyone know what changed to make the smoke I see on tanks, change to a steady cloud behind the tank? Only on my maps. TIA

 

Last edited: Saturday, June 18, 2005 at 3:47:59 AM

Saturday, June 18, 2005 at 3:46:36 AM

Pics? And maybe the elevation effects it....


Saturday, June 18, 2005 at 8:29:52 AM

Did you change the wind speed?

Saturday, June 18, 2005 at 1:47:22 PM

If you're using Max-CR's special.cs it will do that. I like it. Easier to see when you're wounded bad.

Saturday, June 18, 2005 at 1:57:56 PM

@KBC

Thanks thats what it was. Thats the last thing I changed so I removed it and its back to normal.

 

Sunday, June 19, 2005 at 3:07:11 AM

I would like to know if there is a way to remove this effect from Max-CR's special.cs script
Thanks

Sunday, June 19, 2005 at 6:25:12 AM

Just remove the Tank Smoke section from the special.cs script.

//------TankSmoke-------//
datablock particledata(Smoke)
...etc

Sunday, June 19, 2005 at 8:22:23 AM

After you put this at the end of the given mission file

HeavyTank.damageEmitter = "SmokeEmitter";

Change "SmokeEmitter" to whatever emitter you want

 

 

 

 

Sunday, June 19, 2005 at 2:26:25 PM

Don't remove it. Replace it with the original found in the original special.cs (found in the "other stuff section in the sidebar of this site)
If you remove it you wont have any smoke at all.
Warfare is correct too. You could add the original back in without deleting mine, by just changing what emitter it is using

Maybe I should do that to my special.cs? Add back the original that is.

MAX

Monday, June 20, 2005 at 2:36:33 PM

Geez, this is all my fault, crapblaster remember when I gave you my special.cs??? That is the problem, sry bout that... 8(

Friday, June 24, 2005 at 4:49:00 AM

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