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Hello Modders and others,

I've been wanting to put rain in my mods and thunder but when I do that it turns out theres no rain or thunder when I use it on TT does anyone know how to fix this Napalm? Chilled Lizard? CrapBlaster?

Thursday, August 18, 2005 at 10:30:11 AM

Rob, Napalm isn't the only person smart enough to help you, so don't single him out please. Nor Chilled Lizard or CrapBlaster just because they're well known. Now, from what I've found is that if your planing on using the nature elements from TGE demo, stop right now. Skys from TT are basic. On TGE, skys consist of basicaly a moving picture. All of TT skys are one stillshot. If you were to use the Nature elements, you would have to somehow make TT to alow Moving skys and this I think is almost impossible. Snow, Rain, & anything else that falls from the sky would be difficult, but I know how to accomplish this. But, I would suggest you not try, because it's really, REALLY difficult. I guess I'll tell you anyway. First of, you would have to now enough about emitternode, and how to place them. Make the rain you want (or snow, etc.), then place that emitter node in the correct degree for the sky (how you plan to find this is up to you). Emitter nodes are simple enough to understand. Place some sort of object and replace it with "******EmitterNode" (replace ******* with the name of your emitter). I like to use emitters in places like this:

1.) Above reload gates.
2.) At the tip of volcanoes.
3.) Anywhere else in my mods.

I personaly would NEVER try this as it would take too long. I will be posting my favorite method of placing emitters, so look for it, & good luck!

~CS~

Thursday, August 18, 2005 at 10:52:57 AM

It will also cause ALOT of lag !

 

 

 

 

Thursday, August 18, 2005 at 11:16:22 AM

Here sum weps 1 has rain....
Lighttank.defaultprojectile.emitter= "SnowGunemitter";
Mediumtank.defaultprojectile.emitter= "SmokerGreenemitter";
Heavytank.defaultprojectile.emitter= "LavaFlowemitter";
BabyBoss.defaultprojectile.emitter= "Rainemitter";
BossTank.defaultprojectile.emitter= "SmokerBlueemitter";

Also if u WANT it so bad go here....

I have learned all about emmiters here, so u should to...

Last edited: Thursday, August 18, 2005 at 12:36:31 PM

Thursday, August 18, 2005 at 12:30:25 PM

 

 

Rob, Napalm isn't the only person smart enough to help you, so don't single him out please. Nor Chilled Lizard or CrapBlaster just because they're well known.

 

Thnat's absolutley true, there are many peolp who cnan help get things done here.

What ~CaNnEdSpLaM~ said is true. TT won't accept the nice nature elements in TGE. If you try to use the dynamic skies or the waterblocks the game will quit. You will get some sort of error upon launch.

I was hoping TT2 would come alone and support those types of objects. Then we would be able to use all sorts of envrionmental things like Tim Astons Enviro packs.

As far as emitters are concerned, they are a great effect but there is a cost to using them. I have them in my Siberia mod and they do take their toll. I have 8 or 9 in my mod, and they create a great snow effect. I also have a modified version of the mission file with the emitters removed for league play. The emitters are just too much for a smooth game with 8 or 10 players.

 

Sunday, August 21, 2005 at 11:12:38 AM

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