Forums Index >> Modding >> Filbert's MOD question
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};
New TerrainBlock(Terrain) {
Rotation = "1 0 0 0";
Scale = "1 1 1";
detailTexture = "game/data/terrains/details/detail1";
TerrainFile = "game/data/missions/TT1_4.ter";
SquareSize = "8";
Tile = "0";
BlockShift = "7";
Locked = "false";
Position = "-1024 -1024 0";
I know. I replaced the current detail picture with the new one, and named it detail1. I left that part of the MOD the same because of this. However, only I could see the change.
Rename it something else.
Que pasa
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How do you make it so that a texture detail (and possible texture) is not only a client side object? I have seen this done, and REALY want to now how. Ty/