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How do you make it so that a texture detail (and possible texture) is not only a client side object? I have seen this done, and REALY want to now how. Ty/

Wednesday, June 16, 2004 at 5:11:26 PM

};

New TerrainBlock(Terrain) {

Rotation = "1 0 0 0";

Scale = "1 1 1";

detailTexture = "game/data/terrains/details/detail1";

TerrainFile = "game/data/missions/TT1_4.ter";

SquareSize = "8";

Tile = "0";

BlockShift = "7";

Locked = "false";

Position = "-1024 -1024 0";

Wednesday, June 16, 2004 at 5:19:38 PM

I know. I replaced the current detail picture with the new one, and named it detail1. I left that part of the MOD the same because of this. However, only I could see the change.

Wednesday, June 16, 2004 at 5:44:10 PM

Rename it something else.

Wednesday, June 16, 2004 at 6:22:20 PM

Que pasa

Wednesday, June 16, 2004 at 7:03:05 PM

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