Forums Index >> Modding >> Powers! ideas!
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TRANSLATION
I had some ideas for powerups and thought of making a forum to see everyones ideas!
One of my ideas is a vulcan weapon that fires a lot of rounds that don't travel untra fast but with millions of em but they are not accurate. Do you know how to make that?
Now y' all can reply XD
@ EXE:
Maybe make your next post
READABLE
Sct
Last edited: Monday, July 17, 2006 at 11:32:43 AM
One of my ideas is a vulcan weapon that fires alot of rounds that don't travel ultra fast but millions of um but they are not accurret. Know how to make that?
Yes.
"Exe", a homing missle would be impossible, but im not sure for the flak gun
It takes functions, projectile objects, and vectors.
You can write a function that executes everytime you fire a certain weapon, and have it create projectile objects and apply impulse at close random vectors, it can work.
The problem: You need a little TT source to make this really easy. The projectile programming is not released. Without it, it makes it rather hard.
^Kinda wrong
That Projectile stuff was removed from TT (to be controlled in TSL I mean).
To make ANYTHING that uses it, you need to edit the C++ code to make an "OnShot" function :P
How am I supposed to know what is and what isn't in the source art? I don't have it... :P
Dj, that is one object....
He means more than one object
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I had some ideas for powers and thought of makeing a form to see everyones ideas!
One of my ideas is a vulcan weapon that fires alot of rounds that don't travel ultra fast but millions of um but they are not accurret. Know how to make that?