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EXE

I had some ideas for powers and thought of makeing a form to see everyones ideas!

One of my ideas is a vulcan weapon that fires alot of rounds that don't travel ultra fast but millions of um but they are not accurret. Know how to make that?

Monday, July 17, 2006 at 10:46:36 AM

TRANSLATION
I had some ideas for powerups and thought of making a forum to see everyones ideas!

One of my ideas is a vulcan weapon that fires a lot of rounds that don't travel untra fast but with millions of em but they are not accurate. Do you know how to make that?

Now y' all can reply XD

@ EXE:
Maybe make your next post READABLE

Sct

Last edited: Monday, July 17, 2006 at 11:32:43 AM

Monday, July 17, 2006 at 11:31:58 AM
EXE

-_- I guess ty

Monday, July 17, 2006 at 3:05:10 PM
EXE

I also was thinking of a flak gun that would burst in air for a big splash dmg.or a homing missile.
anyone know how to make?

Monday, July 17, 2006 at 3:54:49 PM

 

 

One of my ideas is a vulcan weapon that fires alot of rounds that don't travel ultra fast but millions of um but they are not accurret. Know how to make that?

 

Yes.

 

 

 

 

Monday, July 17, 2006 at 7:50:34 PM

"Exe", a homing missle would be impossible, but im not sure for the flak gun

Monday, July 17, 2006 at 8:54:52 PM
EXE

Yea I thought the missle wouldn't do great but warfare how would I be able to make the vulcan weapon so the shots were kinda shot in random directions but in a small area.

Tuesday, July 18, 2006 at 4:57:09 AM

It takes functions, projectile objects, and vectors.
You can write a function that executes everytime you fire a certain weapon, and have it create projectile objects and apply impulse at close random vectors, it can work.
The problem: You need a little TT source to make this really easy. The projectile programming is not released. Without it, it makes it rather hard.

 

 

 

 

Tuesday, July 18, 2006 at 6:34:42 AM

^Kinda wrong
That Projectile stuff was removed from TT (to be controlled in TSL I mean).
To make ANYTHING that uses it, you need to edit the C++ code to make an "OnShot" function :P


Tuesday, July 18, 2006 at 7:52:21 AM

So no shotguns? Or tri shots? To bad.

Pray to GOD for him to reveal himself to you.

Tuesday, July 18, 2006 at 7:55:33 AM

How am I supposed to know what is and what isn't in the source art? I don't have it... :P

 

 

 

 

Tuesday, July 18, 2006 at 9:43:46 AM

Dj, that is one object....
He means more than one object

 

 

 

 

Tuesday, July 18, 2006 at 3:07:13 PM
EXE

Yes alot of shots goig everywere! :)

Tuesday, July 18, 2006 at 3:38:20 PM

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