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Ok for all of you who know how 187's emitters work, heres a Q for you. I have that Lightprojectile.emitter = rocksmokeemitter, but wat I want is for that black smoke to be yellow. Is there a tutorial I can use; I know that I have to do scriptwriting. Plz help!

Monday, May 17, 2004 at 1:23:59 PM

Make the colors yellow.

EDIT: I think it would be rocksmaok.color[1] = "## ## ## ##";

Then color[2] color [3] color [4].

Last edited: Monday, May 17, 2004 at 1:29:21 PM

Monday, May 17, 2004 at 1:28:02 PM

You mean in the emitters.cs file, 2 datablock down or in the.mis file?

Monday, May 17, 2004 at 1:33:52 PM

No, to edit the rocksmoke emitter do that at the bottom of the.mis.

Monday, May 17, 2004 at 6:41:45 PM

K ill try it tommorrow or tonite. Thnxs michael. (bye the way, do you mind if I call you mike? :) )

Monday, May 17, 2004 at 10:36:01 PM

Nope dint work. Wat else could I do? Billy bob knows, if you read this billy, plz help!

Monday, May 17, 2004 at 10:43:32 PM

Did you copy and paste what I had up there?

Monday, May 17, 2004 at 10:47:54 PM

Ya dont worry bout it michael, that stuff didnt work up there, but I had billy bob make me a datablock. We are experiemnting with it thnxs for the help

Tuesday, May 18, 2004 at 4:53:30 PM

Heh, if you spell what I said correctly it might work, I put smaok instead of smoke. :)

Tuesday, May 18, 2004 at 6:55:04 PM

Yo michael, by any chance, wud u know how I'm supposed to know where this location is?

New ParticleEmitterNode(FlamethrowerEmitterNode) {

position = "-144.619 20.0121 105.355";

Rotation = "0.0116031 -0.00690149 -0.999909 86.1322";

Scale = "1 1 1";

Datablock = "FlamethrowerEmitterNode";

Emitter = "FlamethrowerEmitter";

Velocity = "1";

};

Cuz I did everything, it loads it, but I don't know where that location is on the map so I can use it(its on Medulla Mesa, or wut I changed to, Zoon's Scrum), thx

 

Tuesday, May 18, 2004 at 8:00:52 PM

Use mod wiz and put a powerup or something, and then just copy the position.

Tuesday, May 18, 2004 at 8:18:26 PM

I need help too can u explain it in ENGLISH?

(I dont speak high techneese)

Tuesday, May 18, 2004 at 9:52:00 PM

Lol

Friday, May 21, 2004 at 11:38:54 PM

So if I just copy the position of one of the powerups in the.mis file I want to use, and replace the my current partileemitter positon wit da powerup position, wen I get that powerup, my weapon wud liook like da flamethrower?

Friday, May 21, 2004 at 11:56:26 PM

@Michael®

 

Rocksmaok.color[1] = "## ## ## ##";

Are they instances you are declaring or just initializing some property of an instance. Where can I find this object? I mean just by typing this in a ext mis files doesnt bring up smoke? Does it? Thx

:P

Friday, May 28, 2004 at 10:56:59 AM

Micheal did u ever get the size thing to work? (u were asking about how to make it bigger or wat not)

Friday, May 28, 2004 at 8:08:39 PM

Size thing?

Saturday, May 29, 2004 at 12:36:11 AM

Bounceprojectile.sizescale = 2; or watever nvrmind then if not

Saturday, May 29, 2004 at 2:56:36 AM

Bounceprojectile.sizescale = 2; or watever nvrmind then if not

Saturday, May 29, 2004 at 2:56:48 AM

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