Forums Index >> Modding >> How do I get yellow smoke behind my shots?
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Make the colors yellow.
EDIT: I think it would be rocksmaok.color[1] = "## ## ## ##";
Then color[2] color [3] color [4].
Last edited: Monday, May 17, 2004 at 1:29:21 PM
You mean in the emitters.cs file, 2 datablock down or in the.mis file?
No, to edit the rocksmoke emitter do that at the bottom of the.mis.
K ill try it tommorrow or tonite. Thnxs michael. (bye the way, do you mind if I call you mike? :) )
Nope dint work. Wat else could I do? Billy bob knows, if you read this billy, plz help!
Did you copy and paste what I had up there?
Ya dont worry bout it michael, that stuff didnt work up there, but I had billy bob make me a datablock. We are experiemnting with it thnxs for the help
Heh, if you spell what I said correctly it might work, I put smaok instead of smoke. :)
Yo michael, by any chance, wud u know how I'm supposed to know where this location is?
New ParticleEmitterNode(FlamethrowerEmitterNode) {
position = "-144.619 20.0121 105.355";
Rotation = "0.0116031 -0.00690149 -0.999909 86.1322";
Scale = "1 1 1";
Datablock = "FlamethrowerEmitterNode";
Emitter = "FlamethrowerEmitter";
Velocity = "1";
};
Cuz I did everything, it loads it, but I don't know where that location is on the map so I can use it(its on Medulla Mesa, or wut I changed to, Zoon's Scrum), thx
Use mod wiz and put a powerup or something, and then just copy the position.
I need help too can u explain it in ENGLISH?
(I dont speak high techneese)
Lol
So if I just copy the position of one of the powerups in the.mis file I want to use, and replace the my current partileemitter positon wit da powerup position, wen I get that powerup, my weapon wud liook like da flamethrower?
@Michael®
Rocksmaok.color[1] = "## ## ## ##";
Are they instances you are declaring or just initializing some property of an instance. Where can I find this object? I mean just by typing this in a ext mis files doesnt bring up smoke? Does it? Thx
:P
Micheal did u ever get the size thing to work? (u were asking about how to make it bigger or wat not)
Size thing?
Bounceprojectile.sizescale = 2; or watever nvrmind then if not
Bounceprojectile.sizescale = 2; or watever nvrmind then if not
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Ok for all of you who know how 187's emitters work, heres a Q for you. I have that Lightprojectile.emitter = rocksmokeemitter, but wat I want is for that black smoke to be yellow. Is there a tutorial I can use; I know that I have to do scriptwriting. Plz help!