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How do u get flames to come after ur bullet? Like in the "Repent Fortresses" (dunno if I got that right) the bullet has green flames behind it. Plz help.

--Tankster

Sunday, March 07, 2004 at 11:55:40 AM

Particle emmiters. All you need to do is take some time to look through the modding threads

Sunday, March 07, 2004 at 5:32:01 PM
187

Lightprojectile.emitter = "whatever emitter you want to use";

Monday, March 08, 2004 at 5:30:40 PM
187

Change this line

Defaultprojectile.emitter = "projectile2emitternode";

To this

Defaultprojectile.emitter = "projectile2emitter";

That should work for you

187

Monday, March 08, 2004 at 6:05:31 PM

You don't need a node if you are just using it for a projectile ;)

Monday, March 08, 2004 at 7:16:45 PM

Hmmm, I made the script file in server, but when I load it on a ded to see what is wrong it says it cannot find the file, any tips?

Monday, March 08, 2004 at 7:44:31 PM
187

Another way to load it is to add the exe line to the end of the prefs.cs file in the game/server directory

Monday, March 08, 2004 at 7:59:15 PM

Ok, I tried it in all of them, together and seperate, still not working, can you think of anything else?

Last edited: Monday, March 08, 2004 at 8:20:58 PM

Monday, March 08, 2004 at 8:04:48 PM

Sooo what should the final product look like (leave example) 8o

Thursday, March 25, 2004 at 10:08:42 PM

Where do u put exec("game/server/scripts/emitters.cs"); in the.mis file?

Sunday, March 28, 2004 at 2:19:57 AM

Very VERY top, nothing comes before it.

Sunday, March 28, 2004 at 9:22:08 PM

Are u going 2 post a screenie? I wana c it.

Wednesday, March 31, 2004 at 1:48:30 PM

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