Forums Index >> Modding >> Falmes behind bullet
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Particle emmiters. All you need to do is take some time to look through the modding threads
Try these
http://www.garagegames.com/mg/forums/result.thread.php?qt=16126
http://www.garagegames.com/mg/forums/result.thread.php?qt=15903
187
Lightprojectile.emitter = "whatever emitter you want to use";
Change this line
Defaultprojectile.emitter = "projectile2emitternode";
To this
Defaultprojectile.emitter = "projectile2emitter";
That should work for you
187
You don't need a node if you are just using it for a projectile ;)
Hmmm, I made the script file in server, but when I load it on a ded to see what is wrong it says it cannot find the file, any tips?
Another way to load it is to add the exe line to the end of the prefs.cs file in the game/server directory
Ok, I tried it in all of them, together and seperate, still not working, can you think of anything else?
Last edited: Monday, March 08, 2004 at 8:20:58 PM
Sooo what should the final product look like (leave example) 8o
Where do u put exec("game/server/scripts/emitters.cs"); in the.mis file?
Very VERY top, nothing comes before it.
Are u going 2 post a screenie? I wana c it.
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How do u get flames to come after ur bullet? Like in the "Repent Fortresses" (dunno if I got that right) the bullet has green flames behind it. Plz help.
--Tankster