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New late night mod mix is ready!

Team Scrum Mod Mix contains: 4 MonkeeMods, 4 DashMods, 2 Rooster Mods, 1 RacerMod and 1 TrivoxMod (in random order).

Be sure you have updated your TT_Mod_PackŪ recently.

Come join the party! XD

-Rx

 

 

-Rx

 

 

Last edited: Saturday, February 05, 2005 at 3:20:20 PM

Saturday, February 05, 2005 at 11:18:04 AM

EDIT: I will be continuing to make my MOD terrains, I downloaded a MM terrain so I can get the terrain sizing right.

I'm Tri-Booting my machine with the newest release of Red Hat Linux, so TT will be converted to that.

Saturday, February 05, 2005 at 12:04:03 PM

Sry for the double post but...

No more mod terrains anymore, I'm nearly done with modding. But RX, Could you please add my Athletic Amber map to the mix? It's certainly big enough for up to even 14 people. Thanks.

Saturday, February 05, 2005 at 1:54:51 PM

Ok Racer you got it! I also added one of Trivox's nice new spooky maps.

Each map has an opening Welcome statement that identifies the map creator and the Map name.

 

 

-Rx

 

 

Last edited: Saturday, February 05, 2005 at 3:28:44 PM

Saturday, February 05, 2005 at 3:19:28 PM

I have some mods that are cool how do I get them so others can download them?

 

Saturday, February 05, 2005 at 4:59:40 PM

Cool rx

Can you also add the dash map "Trinity"?????

B

Saturday, February 05, 2005 at 5:15:48 PM

@Bolo: Sure, do you or anyone happen to remember the "DB" number of that one?

@Racer: The Athletic Amber map seemed to throw the averaging script into a tizzy.

@Sheena: You need to host them so that others can visit your server. Use the "create" button within TT. Or check on the help or Modding forums for more info.

 

 

-Rx

 

 

Sunday, February 06, 2005 at 10:38:45 AM

Trinity is D16.

You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.

Sunday, February 06, 2005 at 10:45:25 AM

@RX,

? Is it because the map is so big....? Oh....... I forgot about that one bug.....

Here's why- the map is not placed dead center on the terrain, so the middle of the terrain is way over in the fog. I will remake the terrain tonight and send v2 of it to you RX.

Last edited: Sunday, February 06, 2005 at 10:49:08 AM

Sunday, February 06, 2005 at 10:47:41 AM

@Racer: Exactly - that's the problem! Sounds good.

 

 

-Rx

 

 

Sunday, February 06, 2005 at 12:48:48 PM

Also, Lonewolf and Roo would like some feedback from anyone who has played on the LoneWolf Mountain Scrum map. They want to keep refining and improving it.

 

 

-Rx

 

 

Sunday, February 06, 2005 at 1:40:08 PM

Dangit, I can't do it since the server is down because I'm running dedicated to mod it and I cant see my own servers now.

Sunday, February 06, 2005 at 5:57:15 PM

Hey Racer, if you have that revision it would be great. Otherwise I'll have to leave it out of the rotation.

 

 

-Rx

 

 

Tuesday, February 08, 2005 at 1:01:15 PM

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