Forums Index >> Modding >> Mission files with multiple terrains and raised te...
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Terrain block positions don't seem to do anything, you can put it 500 (somethings, metres is what I think it uses) and it won't be 500 higher than the origional terrain block.
Saturday, July 17, 2004 at 5:03:26 PM
Lots of language I don't understand... I stopped modding a LONG time ago, but I still know how.
Saturday, July 17, 2004 at 6:44:13 PM
I was able to flip the terrain on it's side but you weren't able to see the textures...
Tuesday, July 20, 2004 at 1:54:22 PM
Set "render bottom textures" to 1 XD
Wednesday, July 21, 2004 at 12:33:52 AM
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Is it possible to have TT load two terrain files, with one having its point of origin like 400 pixels (if that is what the measurement of TT's positions are, I don't know...??) off the normal spot? My first mod a long time ago was an attempt to fulfill my dream of having an island in the sky... (I succeeded in creating a place on which tanks could land and stay, but couldn't get them to be able to move once landed, of course)
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/* for (var I = 0, j = 1 ; I < j ; I--, j++) { alert("When is the Level 3 DOM ever going to arrive???") ; } */
/* alert("Jerry, you honest tradesman!") ; */
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