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I need help getting the mod wiz to work ivve don every theing but when I create the the server with no bots it wont ackknolage that pressing m works do I need to do (ENTER) m

Wednesday, August 11, 2004 at 3:31:57 AM

That's small probl. But I think I can't help you.. 8(

Wednesday, August 11, 2004 at 10:59:48 AM

Awwwww

Wednesday, August 11, 2004 at 3:41:12 PM

Hold on

Wednesday, August 11, 2004 at 3:44:59 PM

1. Copy all the files in the help folder into: ThinkTanks/game/client/help/ (these are additional in-game help pages for the ModWizard.

(in case your zip hasnt extracted into 4 folders, these files are: 8.hfl | 9.hfl | magiworks.png | modwizard.png | mwtitle.png

2. Copy all the files in the client folder into: ThinkTanks/game/client/scripts/ (these are the preferences and a script to control the hotkeys)

(in case your zip hasnt extracted into 4 folders, these files are: ModWizardBindings.cs.dso | ModWizardPrefs.cs

3. Copy the file in the server folder into: ThinkTanks/game/server/scripts/ (this is the main script)

(in case your zip hasnt extracted into 4 folders, this file is: ModWizardMain.cs.dso

4. Now fire up a text editor of your choice, and open the file: ThinkTanks/main.cs.

5. At the very bottom of this file, add the following lines:

// ModWizard
exec("game/server/scripts/ModWizardMain.cs");
if (!$Server::Dedicated) {
moveMap.bindCmd(keyboard, "m", "", "exec("game/client/scripts/ModWizardBindings.cs");");
}

(copy and paste them to avoid mistakes)

6. Save that file. (you can always simply delete these lines to remove the script from ThinkTanks)

7. Read through the rest of this page and familiarize yourself with the keys. (if you need to change them, there is information on this lower down)

8. Now fire up ThinkTanks itself and create a server. Make sure there are no bots, and set a password so that people don't come in and interfere. The ModWizard will not work if there is anyone else in the server.

9. Once in the new server, simply press M and the script is activated. Pressing M again, will deactivate it.

Did you do these?

Wednesday, August 11, 2004 at 3:46:02 PM

About ModWizard:
ModWizard is an in-game map editor which allows you to place, delete and move objects around. It also gives the functionality to save the mission files, edit existing files, and more.

Using ModWizard:
When in-game on a map, press 'M' to Activate and De-activate the script.

ModWizard will only work on an empty server with no other players or bots present. It is therefore recommended that you password your server while you edit the level as any visitors will stop you from being able to place objects.

Note also that ModWizard does not require you to launch a dedicated server, but you can edit directly through the in-game 'create server' option.

You can load up any existing mission and the existing objects will be rewritten exactly as they were when you save the mission. This includes any alterations you may have made to the colours, terrain, fog etc. All the data will be saved to "MWx_y.mis" (where 'x' relates to the terrain style and 'y' the map number - in the same way that the TTx_y.mis files are labelled) and won't overwrite your existing mission. (It will however overwrite any existing copy of the MWx_y.mis)

Mac users will probably want to redefine some of the keys before using this utility.

All the hotkeys can be changed in the ThinkTanks/game/client/scripts/ModWizardPrefs.cs file and the variables have been named to be as obvious as possible. Do not change the names of these variables, or it will cease to work. Only change their values if you wish to redefine the keys.

SpawnPoints (blue and green) are used for player spawn locations, the scrum and the goals (in scrum games) hence there are no extra keys to place goals. Only one goal will show up on the radar anyway. The SpawnPoints can be toggled on and off and are represented by low goals (sunken into the ground).

 

Wednesday, August 11, 2004 at 3:46:46 PM

Default Keys:
M
Activate / Deactivate the ModWizard script (you will get notification on-screen that it has loaded properly)

Adding Objects

1
Add a Bounce pad

2
Add a fixed booster arrow

3
Add a changing direction booster arrow

4
Add a reload gate

5
Add a powerup

6
Add a tree

7
Add a rock

8
Add a volcano

9
Add bones

0
Add the other type of bones

Y
Add blue team spawn point

U
Add green team spawn point

Edit Actions

K
Delete nearby objects

T
Raise nearby objects by the current 'nudge size'

G
Lower nearby objects by the current 'nudge size'

CTRL Z
Delete all objects

Nudge Size (see note below)

CTRL 1
Small nudge size

CTRL 2
Medium nudge size

CTRL 3
Large nudge size

Radius Size (see note below)

CTRL 4
Small radius size

CTRL 5
Medium radius size

CTRL 6
Large radius size

View Options

CTRL Y
Show Spawn Points

CTRL U
Hide Spawn Points

Miscellaneous

Q
Commit suicide and respawn

CTRL S
Save the current mission

The mission file will be saved to the ThinkTanks/Game/Data/Missions/ folder and will be called MWx_y.mis (eg MW1_2.mis) Simply rename this file to TT1_2.mis or for whichever map you wish to used as the base for your mod.

The 'nudge size' is the amount objects will be raised or lowered by.

The 'radius size' is the area of effect. When you choose to delete/raise/lower objects, any objects within this radius are affected.

Once again, I must remind you that if you use an edited map, please put 'MOD' at the beginning of the server name.

 

Wednesday, August 11, 2004 at 3:47:25 PM

Still dosnt help I did that what do you moders do when you lode up mod wiz

Wednesday, August 11, 2004 at 5:40:01 PM

I don't use modwiz that much anymore, all my work is done in the torque demo.

Wednesday, August 11, 2004 at 8:13:41 PM

Were do u get that

Wednesday, August 11, 2004 at 8:18:15 PM

Someone help

Wednesday, August 11, 2004 at 9:09:56 PM

U instaled it wrong then make shure u put the line in your main.cs that the thing that tells it to execute when u push m

Monday, August 16, 2004 at 11:07:15 PM

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