Forums Index >> General >> Slugthog Releases New Version of Out of Bounds Scr...
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Nice B)
Cloud
Didn't find the download page. :o
You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.
@Triv: try this .
Wow Reagent X I am always impressed by your website, good job!
Hmm I have always been under the impression that the antidiver (averagscript) took all spawns and averaged them to get rid of free b's. I see now that it only does it (averages the spawn) when a player with the scrum or the scrum by itself goes off the edge. Has anyone ever tested it (antidiver) for all spawns?
Heya Nuts! Thanks!
This script only effects the position of the scrum spawn point. The other 90% of the more normal scrum spawns (e.g. Right after someone makes a goal) are still random. This has been tested.
It's an intersting idea to maybe have all scrum spawns occurr at the positional center of all players, but my sense is that would make the game a lttle too predictable and less spread out. I'm sure Slug has thought a lot about this and could add more.
-Rx
That's gonna be great for mine we always go over the edge
Okey it worked this time, but Im still not yet convinced about using this.
You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.
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Many scrum server hosters use Slugthog's Out of Bounds script (also referred to as the Averaging script). This script causes the scrum to respawn at the center of all alive players after it goes over the edge.
The script has just been updated to reduce the probability of the flag falling off the map when players hover near the edge. Sluggy simply added another averaging point - the center of the map - to the equation. This should help shorten the "infinite spawn loops" that can sometimes happen.
I'll have it up tonight so we can see how it works.
It is available for download at my website .
Thank you Slug!!
-Rx
Last edited: Saturday, January 29, 2005 at 6:43:18 PM