Skinning Info >> Weapon skins
This information refers to changes to the graphics, not to the actual nature of the or properties of the weapons.
For PC:
The graphics can be found in the following folder:
c:\Program Files\BraveTree\ThinkTanks\game\data\shapes\tanks\
(if you installed it somewhere else, just alter the first part of the path accordingly).
For Mac (OSX):
CTRL-Click on the ThinkTanks application. Choose "Show Package Contents" from the pop-up menu, then, to find the files, go to the following folder:
Contents\Resources\game\data\shapes\tanks\
I strongly suggest that you create a new folder (called 'original') and copy al the above files into this folder. You can then revert back to them at any point (if you ever want or need to) by copying them back again from this new folder.
Aiming reticles:
- reticle.png the default aiming reticle.
- SpeedyReticle.png the aiming reticle for the 'Speedy' powerup
- SplashReticle.png the aiming reticle for the 'Area Effect' powerup
- BounceReticle.png the aiming reticle for the 'BounceBack' powerup
- Muzzleflash.png the flash at the end of your turret after firing
- Smoke.png smoke graphic
Default Projectile:
- DefaultProjectile.jpg the default ammo shell
- DefaultProjectile.alpha.jpg used as an alpha mask for the above
Speedy powerup projectile:
- SpeedyProjectile.jpg the speedy projectile (fired shell)
- SpeedyProjectile.alpha.jpg the alpha mask for the above
Explosion animation for Default and Speedy projectiles:
- TankExplosion01.jpg frame 1
- TankExplosion01.alpha.jpg alpha mask for the above
- TankExplosion02.jpg frame 2
- TankExplosion02.alpha.jpg alpha mask for the above
- TankExplosion03.jpg frame 3
- TankExplosion03.alpha.jpg alpha mask for the above
- TankExplosion04.jpg frame 4
- TankExplosion04.alpha.jpg alpha mask for the above
- TankExplosion05.jpg frame 5
- TankExplosion05.alpha.jpg alpha mask for the above
- TankExplosion06.jpg frame 6
- TankExplosion06.alpha.jpg alpha mask for the above
Bounce-back powerup projectile:
- BounceProjectile.jpg the bounceback ammo shell
- BounceProjectile.alpha.jpg the alpha mask for the above
- BounceBump.png graphic used for the bounce effect of the ammo
- BounceExplosion01.jpg the explosion for a bounceback shell
- BounceExplosion01.alpha.jpg the alpha mask for the above
Area-effect powerup projectile:
- AreaProjectile.jpg the bounceback ammo shell
- AreaProjectile.alpha.jpg the alpha mask for the above
- AreaExplosion.jpg the explosion for an area effect shell
- AreaExplosion.alpha.jpg the alpha mask for the above