Skinning Info >> Object skins



Where are the files/where do the skins go?

For PC:

The graphics for most of these textures / skins can be found in the following folder:
c:\Program Files\BraveTree\ThinkTanks\game\data\shapes\common\
(if you installed it somewhere else, just alter the first part of the path accordingly).

Other objects (which are terrain specific i.e. trees, rocks and volcanoes) car be found in the following folders:
c:\Program Files\BraveTree\ThinkTanks\game\data\shapes\Green\
c:\Program Files\BraveTree\ThinkTanks\game\data\shapes\Blue\
c:\Program Files\BraveTree\ThinkTanks\game\data\shapes\Red\
(Where Green = Lush map objects, Blue = Spooky map objects, and Red = Frantic map objects)

For Mac (OSX):

CTRL-Click on the ThinkTanks application. Choose "Show Package Contents" from the pop-up menu, then, to find the files, go to the following folder:
Contents\Resources\game\data\shapes\common\

Other objects (which are terrain specific i.e. trees, rocks and volcanoes) car be found in the following folders:
Contents\Resources\game\data\shapes\Green\
Contents\Resources\game\data\shapes\Blue\
Contents\Resources\game\data\shapes\Red\
(Where Green = Lush map objects, Blue = Spooky map objects, and Red = Frantic map objects)

The files themselves

I strongly suggest that you create a new folder (called 'original') and copy al the above files into this folder. You can then revert back to them at any point (if you ever want or need to) by copying them back again from this new folder.

The shapes of the items are controlled by the dts files and are preconfigured 3D models. You cannot alter these, you can only alter the graphics that are used as textures or skins.

Booster Pads:

 

  • boostpad.jpg graphic skin for the bounce pads/arrow pads
  • boostarrow01.jpg frame 1 of the arrow pad animation overlay
  • boostarrow02.jpg frame 2 of the arrow pad animation overlay
  • boostarrow03.jpg frame 3 of the arrow pad animation overlay
  • boostarrow04.jpg frame 4 of the arrow pad animation overlay

 

Scrum Goal:

 

  • scrumgoal01.jpg frame 1 for the goal animation
  • scrumgoal02.jpg frame 2 for the goal animation
  • scrumgoal03.jpg frame 3 for the goal animation
  • scrumgoal04.jpg frame 4 for the goal animation
  • scrumgoal05.jpg frame 5 for the goal animation
  • scrumgoal06.jpg frame 6 for the goal animation
  • scrumgoal07.jpg frame 7 for the goal animation
  • scrumgoal08.jpg frame 8 for the goal animation

 

The Scrum:

 

  • scrumball.jpg graphic skin for the scrum

 

Ammo reload gate:

 

  • rechargemap.jpg graphic skin for the ammo reload gate
  • boostarrow01.jpg frame 1 of the flashing lights animation overlay
  • boostarrow02.jpg frame 2 of the flashing lights animation overlay
  • boostarrow03.jpg frame 3 of the flashing lights animation overlay
  • boostarrow04.jpg frame 4 of the flashing lights animation overlay
  • boostarrow05.jpg frame 5 of the flashing lights animation overlay
  • boostarrow06.jpg frame 6 of the flashing lights animation overlay
  • electro01.jpg frame 1 of the lightning effect when gate is used
  • electro02.jpg frame 2 of the lightning effect when gate is used
  • electro03.jpg frame 3 of the lightning effect when gate is used

 

Rocks and Trees

Lush Maps (the first of the 3 above file paths - Green):

  • RockGreen01.jpg rock texture graphic
  • TreeGreen01Bark.jpg texture for the tree trunks
  • TreeGreen01Branch.jpg texture for the tree foliage
  • TreeGreen01Branch.alpha.jpg alpha mash for the above graphic

 

Spooky Maps (the second of the 3 above file paths - Blue):

  • RockBlue01.jpg rock texture graphic
  • TreeBlue01Bark.jpg texture for the trees (no foliage on the spooky maps)
  • dragonbone.jpg graphical skin for the skeletal remains
  • fishbone.jpg graphical skin for the skeletal remains

 

Frantic Maps (the second of the 3 above file paths - Red):

  • Obsidian.jpg rock texture graphic

 

Volcanoes (for the Frantic Maps)

These actually sit in the 'common folder' where all the 'map objects' are:

PC:
c:\Program Files\BraveTree\ThinkTanks\game\data\shapes\common\

Mac OSX:
Contents\Resources\game\data\shapes\common\

The files associated with volcanoes are:

  • Volcano.jpg main texture of the volcano
  • VolcanoRock.jpg texture of the volcanic rock
  • VolcanoExplosion.jpg explosion effect for the volcano
  • Volcanobump.jpg graphic effect for when the debris bounces

 

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